Player Matchup

Fafnir
Fafnir
Cosmic x Hero
Fafnir
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 86L
1,504 Elo+
Solo
Artemis
Artemis
FloppyBadger96
Artemis
Level 127
God Stats
3W - 2L
1,715 SR
Queue Stats
34W - 28L
1,547 Elo+
Solo
Loki
Loki
Iam_Jmoney23
Loki
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 32L
1,463 Elo+
Solo
Hercules
Hercules
MhmmBacon
Hercules
Level 155
God Stats
2W - 5L
1,416 SR
Queue Stats
146W - 136L
1,639 Elo+
Solo
Agni
Agni
deathdealer316
Agni
Level 120
God Stats
28W - 14L
1,766 SR
Queue Stats
297W - 236L
1,636 Elo+
Solo
Team Averages
Level 119
1,579 SR
1,558 Elo+

VS

Team Averages
Level 139
1,438 SR
1,533 Elo+
Tyr
Tyr
 
Tyr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Fangoriously
Sobek
Level 77
God Stats
70W - 69L
1,486 SR
Queue Stats
283W - 272L
1,585 Elo+
Solo
Nut
Nut
Jared9876545
Nut
Level 140
God Stats
5W - 6L
1,500 SR
Queue Stats
181W - 174L
1,512 Elo+
Solo
Geb
Geb
TheLegend5227
Geb
Level 151
God Stats
0W - 2L
1,194 SR
Queue Stats
84W - 76L
1,602 Elo+
Solo
Janus
Janus
Thee Peasant
Janus
Level 200
God Stats
26W - 29L
1,509 SR
Queue Stats
399W - 405L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 2
3,696
739
1,215
2,987
2,308
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
1 / 0 / 1
3,324
665
2,449
1,365
436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

5
1 / 0 / 2
3,469
694
620
2,750
793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hercules
MhmmBacon
Hercules
7
1 / 0 / 0
3,748
750
2,529
2,892
1,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

6
2 / 0 / 0
4,052
810
1,543
1,574
365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
4
0 / 2 / 0
2,943
589
415
3,134
1,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

4
0 / 1 / 0
3,030
606
687
3,646
2,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

4
0 / 1 / 0
2,890
578
1,651
2,709
730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

6
0 / 1 / 0
3,310
662
1,036
3,983
2,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 0 / 0
3,482
696
280
3,468
859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
5
Kills
0
0
Deaths
5
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
2
0
0
W
0
0
2
1
L
0
1
0
0
W
1
0
1
1.5
W
1
0
2
2
L
0
1
0
0
W
Hercules
MhmmBacon
Hercules
1
0
0
1
L
0
1
0
0
L
0
0
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,356
Damage
4,069
11,568
Taken
16,940
5,581
Mitigated
7,252
4,398
Healing
6,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
415
0
0
605
3,134
1,034
0
1,054
2,080
0
9,416
W
1,215
221
0
1,509
2,987
2,308
0
380
2,607
7,991
309
L
687
193
0
1,227
3,646
2,179
0
711
2,935
3,940
0
W
2,449
1,406
0
519
1,365
436
0
307
1,058
0
19,308
W
620
305
0
0
2,750
793
0
64
2,686
0
11,531
L
1,651
1,225
0
833
2,709
730
0
500
2,209
0
14,266
W
Hercules
MhmmBacon
Hercules
2,529
1,035
0
1,870
2,892
1,679
0
860
1,868
0
18,574
L
1,036
120
0
1,440
3,983
2,450
0
0
3,692
14,615
401
L
280
0
0
2,757
3,468
859
0
489
2,979
22,242
0
W
1,543
465
0
500
1,574
365
0
216
1,358
21,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,289
Gold Earned
15,655
131
Minions Killed
124
0
Camps Cleared
0
515,209
Distance Traveled
409,009
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
2,943
589
18
4
0
67,027
0
W
Fafnir
3,696
739
7
1
0
113,460
0
L
Sobek
3,030
606
3
1
0
78,633
0
W
Artemis
3,324
665
32
6
0
85,358
0
W
Loki
3,469
694
21
4
0
112,512
0
L
Nut
2,890
578
23
5
0
76,420
0
W
Hercules
3,748
750
35
7
0
95,083
0
L
Geb
3,310
662
30
6
0
93,054
0
L
Janus
3,482
696
50
10
0
93,875
0
W
Agni
4,052
810
36
7
0
108,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role