Player Matchup

Neith
Neith
Gold IV
 
Neith
Gold IV
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
ImNotTheFather64
Cu Chulainn
Gold II
Level 161
God Stats
97W - 81L
1,603 SR
Queue Stats
535W - 602L
1,596 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum II
Zuckerwatte26
Morgan Le Fay
Platinum II
Level 130
God Stats
57W - 45L
1,689 SR
Queue Stats
181W - 194L
1,872 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 160
1,598 SR
1,656 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 134
1,792 SR
1,742 MMR
Persephone
Persephone
Platinum II
Denny14
Persephone
Platinum II
Level 133
God Stats
3W - 1L
1,846 SR
Queue Stats
249W - 272L
1,864 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
Hard and Steady
Sun Wukong
Gold II
Level 150
God Stats
2W - 2L
1,776 SR
Queue Stats
15W - 9L
1,802 MMR
Solo
Mercury
Mercury
Silver I
Rayleezal
Mercury
Silver I
Level 120
God Stats
2W - 4L
1,753 SR
Queue Stats
12W - 14L
1,560 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
4 / 5 / 5
12,710
748
12,014
16,724
7,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
ImNotTheFather64
Cu Chulainn
16
4 / 5 / 5
11,675
687
13,907
27,607
19,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Zuckerwatte26
Morgan Le Fay
16
4 / 5 / 5
11,741
691
17,185
17,341
8,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
BacchusAchillesNe ZhaCharonKuzenbo

VS

Bans
ThothXing TianAresHou YiAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Denny14
Persephone
18
4 / 3 / 7
12,864
757
18,700
10,094
3,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Hard and Steady
Sun Wukong
17
2 / 4 / 10
11,819
695
13,391
24,893
23,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
Rayleezal
Mercury
18
9 / 5 / 2
13,259
780
19,716
20,616
8,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
34
12
Kills
15
15
Deaths
12
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
5
5
1.3
W
Persephone
Denny14
Persephone
4
3
7
2.5
W
Sun Wukong
Hard and Steady
Sun Wukong
2
4
10
1.75
L
Cu Chulainn
ImNotTheFather64
Cu Chulainn
4
5
5
1.3
W
Mercury
Rayleezal
Mercury
9
5
2
2
L
Morgan Le Fay
Zuckerwatte26
Morgan Le Fay
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,106
Damage
51,807
61,672
Taken
55,603
35,990
Mitigated
35,654
14,188
Healing
10,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
12,014
3,243
0
3,038
16,724
7,637
1,010
4,136
12,164
0
61,833
W
Persephone
Denny14
Persephone
18,700
803
0
2,098
10,094
3,956
1,199
2,188
7,880
57,242
401
W
Sun Wukong
Hard and Steady
Sun Wukong
13,391
2,913
0
6,107
24,893
23,473
382
9,136
15,739
373
37,767
L
Cu Chulainn
ImNotTheFather64
Cu Chulainn
13,907
1,560
0
7,753
27,607
19,619
312
10,878
16,106
5,846
51,260
W
Mercury
Rayleezal
Mercury
19,716
13,711
0
1,960
20,616
8,225
831
8,042
12,556
0
67,996
L
Morgan Le Fay
Zuckerwatte26
Morgan Le Fay
17,185
1,296
85
3,312
17,341
8,734
539
4,143
12,787
48,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,126
Gold Earned
37,942
218
Minions Killed
169
0
Camps Cleared
0
863,518
Distance Traveled
988,745
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,710
748
89
5
0
287,969
0
W
Persephone
12,864
757
75
4
0
330,262
4
W
Sun Wukong
11,819
695
33
2
0
319,862
0
L
Cu Chulainn
11,675
687
65
4
0
292,310
4
W
Mercury
13,259
780
61
4
0
338,621
0
L
Morgan Le Fay
11,741
691
64
4
0
283,239
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role