Player Matchup

Awilix
Awilix
AG3NT CLAPED
Awilix
Level 83
God Stats
17W - 15L
1,772 SR
Queue Stats
177W - 158L
1,536 Elo+
Solo
Guan Yu
Guan Yu
IDontAutomobile
Guan Yu
Level 153
God Stats
2W - 4L
1,312 SR
Queue Stats
167W - 178L
1,466 Elo+
Party 1
Anubis
Anubis
SWAT Hawaii
Anubis
Level 156
God Stats
8W - 6L
1,142 SR
Queue Stats
185W - 202L
1,431 Elo+
Party 1
Pele
Pele
Steiner43
Pele
Level 144
God Stats
1W - 2L
1,285 SR
Queue Stats
182W - 197L
1,420 Elo+
Party 1
Nut
Nut
Vincenbaigo
Nut
Level 61
God Stats
15W - 23L
1,202 SR
Queue Stats
331W - 319L
1,457 Elo+
Solo
Team Averages
Level 119
1,343 SR
1,462 Elo+

VS

Team Averages
Level 118
1,523 SR
1,476 Elo+
Nu Wa
Nu Wa
BLASphemy671
Nu Wa
Level 158
God Stats
132W - 84L
1,647 SR
Queue Stats
385W - 369L
1,377 Elo+
Solo
Ne Zha
Ne Zha
Captain_Vasuki
Ne Zha
Level 106
God Stats
2W - 0L
1,680 SR
Queue Stats
16W - 15L
1,492 Elo+
Party 2
Ares
Ares
Mr Hijacks
Ares
Level 139
God Stats
5W - 3L
1,232 SR
Queue Stats
57W - 58L
1,514 Elo+
Solo
Vamana
Vamana
Mystic_Lotus21
Vamana
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,492 Elo+
Party 2
Apollo
Apollo
goldyartss
Apollo
Level 68
God Stats
290W - 262L
1,558 SR
Queue Stats
413W - 396L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
13
5 / 2 / 2
7,720
551
6,200
8,992
4,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
3 / 4 / 4
7,541
539
7,616
12,787
10,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anubis
14
1 / 0 / 3
7,657
547
4,635
5,658
2,765
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
11
1 / 2 / 0
6,674
477
4,032
12,124
9,527
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

11
1 / 4 / 1
6,964
497
4,407
9,483
3,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 0
7,456
533
5,932
6,117
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 5 / 3
6,735
481
4,157
10,160
3,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 1 / 5
7,947
568
8,507
11,320
11,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 3 / 2
6,357
454
7,501
10,841
9,553
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Apollo
goldyartss
Apollo
14
4 / 1 / 3
8,663
619
6,268
9,042
4,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
25
11
Kills
12
12
Deaths
12
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Awilix
5
2
2
3
W
2
2
0
1
W
2
5
3
0.7
L
3
4
4
1.25
W
3
1
5
5.5
W
1
3
2
0.67
L
Anubis
1
0
3
2.5
L
Pele
1
2
0
0.5
L
1
4
1
0.38
W
Apollo
goldyartss
Apollo
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,890
Damage
32,365
49,044
Taken
47,480
30,835
Mitigated
29,683
13,158
Healing
10,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
6,200
2,467
0
70
8,992
4,417
272
2,206
6,786
0
42,526
W
5,932
1,366
0
510
6,117
1,681
0
2,933
3,184
54,201
1,055
W
4,157
1,279
0
2,955
10,160
3,353
657
162
9,873
0
41,796
L
7,616
996
262
3,705
12,787
10,545
141
2,517
10,270
0
43,501
W
8,507
276
0
2,244
11,320
11,071
0
1,914
9,263
28,135
1,178
W
7,501
3,052
0
995
10,841
9,553
315
4
10,108
726
39,653
L
Anubis
4,635
331
0
3,859
5,658
2,765
0
2,775
2,883
73,924
0
L
Pele
4,032
720
0
2,854
12,124
9,527
1
4,321
7,803
955
35,777
L
4,407
2,444
0
2,408
9,483
3,581
0
2,685
6,798
0
47,383
W
Apollo
goldyartss
Apollo
6,268
3,729
0
3,857
9,042
4,025
1,285
178
8,864
0
62,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,556
Gold Earned
37,158
377
Minions Killed
356
0
Camps Cleared
0
1,364,329
Distance Traveled
1,376,348
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,720
551
68
5
0
295,250
0
W
Nu Wa
7,456
533
101
7
0
233,596
6
W
Ne Zha
6,735
481
79
6
0
317,445
0
L
Guan Yu
7,541
539
63
5
0
246,016
4
W
Ares
7,947
568
19
1
0
278,665
0
W
Vamana
6,357
454
45
3
0
281,358
2
L
Anubis
7,657
547
131
9
0
270,866
0
L
Pele
6,674
477
34
2
0
291,970
8
L
Nut
6,964
497
81
6
0
260,227
0
W
Apollo
8,663
619
112
8
0
265,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role