Player Matchup

Ah Puch
Ah Puch
Bigpose2013
Ah Puch
Level 173
God Stats
3W - 3L
1,104 SR
Queue Stats
176W - 180L
1,546 Elo+
Solo
Apollo
Apollo
EmpressArachne
Apollo
Level 174
God Stats
2W - 0L
1,547 SR
Queue Stats
148W - 117L
1,585 Elo+
Party 1
Terra
Terra
FjordVin
Terra
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 98L
1,514 Elo+
Party 1
Agni
Agni
Lightwrm
Agni
Level 139
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 36L
1,657 Elo+
Party 1
Bakasura
Bakasura
Oborawatabinost
Bakasura
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,466 Elo+
Solo
Team Averages
Level 135
1,430 SR
1,554 Elo+

VS

Team Averages
Level 161
1,546 SR
1,565 Elo+
Heimdallr
Heimdallr
Emotionl
Heimdallr
Level 145
God Stats
0W - 3L
1,296 SR
Queue Stats
137W - 152L
1,567 Elo+
Solo
Chernobog
Chernobog
HouTheHel
Chernobog
Level 169
God Stats
1W - 1L
1,701 SR
Queue Stats
123W - 121L
1,574 Elo+
Solo
Sylvanus
Sylvanus
MiDnIgHtzCoWbOy
Sylvanus
Level 169
God Stats
0W - 1L
1,731 SR
Queue Stats
12W - 10L
1,516 Elo+
Party 2
Fenrir
Fenrir
RoundFeline
Fenrir
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
215W - 203L
1,594 Elo+
Solo
Nox
Nox
VadaJedi
Nox
Level 175
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 21L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Bigpose2013
Ah Puch
19
4 / 2 / 10
11,595
725
21,833
12,912
6,425
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

20
7 / 3 / 8
12,413
776
26,261
14,805
8,057
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Terra
FjordVin
Terra
17
0 / 2 / 12
11,220
701
8,195
19,123
19,356
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Agni
18
2 / 0 / 10
11,227
702
16,066
12,587
6,244
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Bakasura
18
4 / 2 / 10
11,427
714
9,766
18,235
14,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Emotionl
Heimdallr
16
0 / 4 / 5
9,288
581
17,183
14,565
8,857
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
HouTheHel
Chernobog
18
4 / 3 / 2
10,835
677
12,730
18,748
11,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Sylvanus
18
2 / 3 / 5
10,267
642
6,270
21,639
19,950
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
16
1 / 4 / 8
9,769
611
9,748
19,464
23,348
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
2 / 3 / 6
10,653
666
12,488
12,877
7,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
35
17
Kills
9
9
Deaths
17
50
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Bigpose2013
Ah Puch
4
2
10
4.5
L
Heimdallr
Emotionl
Heimdallr
0
4
5
0.63
W
7
3
8
3.67
W
Terra
FjordVin
Terra
0
2
12
3
L
Chernobog
HouTheHel
Chernobog
4
3
2
1.67
W
Agni
2
0
10
7
L
Sylvanus
2
3
5
1.5
W
Bakasura
4
2
10
4.5
L
Fenrir
1
4
8
1.25
L
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,121
Damage
58,419
77,662
Taken
87,293
54,129
Mitigated
71,313
40,385
Healing
40,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Bigpose2013
Ah Puch
21,833
246
2,045
3,862
12,912
6,425
271
3,204
9,708
56,235
147
L
Heimdallr
Emotionl
Heimdallr
17,183
4,045
1,316
1,470
14,565
8,857
405
7,380
6,891
0
35,689
W
26,261
13,158
2,150
3,109
14,805
8,057
4,020
3,977
10,828
0
54,666
W
Terra
FjordVin
Terra
8,195
398
11,930
6,839
19,123
19,356
88
4,127
14,996
10,347
1,392
L
Chernobog
HouTheHel
Chernobog
12,730
4,643
1,134
3,861
18,748
11,423
871
11,290
7,318
0
41,198
W
Agni
16,066
480
206
1,290
12,587
6,244
2,170
3,122
9,465
28,550
296
L
Sylvanus
6,270
759
16,367
9,587
21,639
19,950
0
12,184
9,217
13,273
0
W
Bakasura
9,766
6,446
2,158
6,796
18,235
14,047
1,377
3,845
14,390
0
10,744
L
Fenrir
9,748
1,662
2,452
2,847
19,464
23,348
158
8,224
9,553
0
13,356
L
12,488
591
942
680
12,877
7,735
371
6,363
6,257
32,557
1,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,882
Gold Earned
50,812
219
Minions Killed
210
0
Camps Cleared
0
1,654,858
Distance Traveled
1,376,719
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,595
725
64
4
0
344,162
0
L
Heimdallr
9,288
581
43
3
0
290,558
0
W
Apollo
12,413
776
80
5
0
317,603
0
W
Terra
11,220
701
10
1
0
332,236
1
L
Chernobog
10,835
677
63
4
0
245,856
0
W
Agni
11,227
702
31
2
0
339,377
0
L
Sylvanus
10,267
642
27
2
0
252,542
0
W
Bakasura
11,427
714
34
2
0
321,480
0
L
Fenrir
9,769
611
9
1
0
315,851
0
L
Nox
10,653
666
68
4
0
271,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role