Player Matchup

Discordia
Discordia
AustTheHeister
Discordia
Level 29
God Stats
22W - 13L
1,808 SR
Queue Stats
169W - 156L
1,523 Elo+
Party 2
Gilgamesh
Gilgamesh
DemoonBlack
Gilgamesh
Level 159
God Stats
2W - 4L
1,744 SR
Queue Stats
164W - 149L
1,484 Elo+
Solo
Loki
Loki
Mr_doritoman
Loki
Level 158
God Stats
24W - 9L
1,898 SR
Queue Stats
138W - 121L
1,525 Elo+
Party 2
Sol
Sol
Oklahoma 12
Sol
Level 56
God Stats
35W - 19L
1,715 SR
Queue Stats
97W - 103L
1,483 Elo+
Party 1
Baron Samedi
Baron Samedi
aManDown
Baron Samedi
Level 109
God Stats
25W - 17L
1,633 SR
Queue Stats
74W - 73L
1,451 Elo+
Party 1
Team Averages
Level 102
1,760 SR
1,493 Elo+

VS

Team Averages
Level 109
1,604 SR
1,524 Elo+
Hades
Hades
Elhamonsito
Hades
Level 126
God Stats
14W - 6L
1,743 SR
Queue Stats
106W - 95L
1,507 Elo+
Solo
Ne Zha
Ne Zha
KaijuBoom
Ne Zha
Level 102
God Stats
40W - 33L
1,599 SR
Queue Stats
120W - 112L
1,552 Elo+
Party 3
Izanami
Izanami
Lockness559
Izanami
Level 109
God Stats
204W - 196L
1,525 SR
Queue Stats
255W - 249L
1,463 Elo+
Solo
Anubis
Anubis
Sir_Charles05
Anubis
Level 102
God Stats
11W - 7L
1,473 SR
Queue Stats
70W - 59L
1,558 Elo+
Solo
Gilgamesh
Gilgamesh
YordleSilverhand
Gilgamesh
Level 107
God Stats
19W - 11L
1,681 SR
Queue Stats
125W - 114L
1,542 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AustTheHeister
Discordia
13
2 / 2 / 2
7,290
486
8,303
6,975
2,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
DemoonBlack
Gilgamesh
14
3 / 1 / 2
8,235
549
11,270
17,137
17,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

15
3 / 0 / 3
7,807
520
7,388
7,938
3,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 1 / 0
7,342
489
6,257
8,918
3,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Baron Samedi
aManDown
Baron Samedi
12
1 / 4 / 2
6,958
464
4,428
11,186
8,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 5
7,925
528
9,133
15,946
15,425
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Ne Zha
KaijuBoom
Ne Zha
13
1 / 2 / 1
7,406
494
5,070
12,542
6,129
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

Izanami
Lockness559
Izanami
15
0 / 0 / 2
9,025
602
3,951
6,848
2,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

15
3 / 3 / 2
9,083
606
6,953
11,648
5,602
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
14
1 / 3 / 3
8,370
558
6,994
15,227
15,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
21
9
Kills
8
8
Deaths
9
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Discordia
AustTheHeister
Discordia
2
2
2
1.5
L
Gilgamesh
DemoonBlack
Gilgamesh
3
1
2
4
W
3
1
5
5.5
W
Ne Zha
KaijuBoom
Ne Zha
1
2
1
0.75
W
Izanami
Lockness559
Izanami
0
0
2
1
L
3
0
3
4.5
L
0
1
0
0
W
3
3
2
1.33
W
Gilgamesh
1
3
3
0.83
L
Baron Samedi
aManDown
Baron Samedi
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,646
Damage
32,101
52,154
Taken
62,211
35,067
Mitigated
45,325
15,494
Healing
20,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
AustTheHeister
Discordia
8,303
337
0
782
6,975
2,297
0
3,437
3,538
53,820
1,264
L
Gilgamesh
DemoonBlack
Gilgamesh
11,270
1,778
44
2,117
17,137
17,978
0
1,879
15,258
0
68,766
W
9,133
1,161
642
7,606
15,946
15,425
130
6,113
9,833
41,952
1,471
W
Ne Zha
KaijuBoom
Ne Zha
5,070
1,562
51
2,180
12,542
6,129
617
2,637
9,905
0
55,883
W
Izanami
Lockness559
Izanami
3,951
2,535
0
3,379
6,848
2,815
2,867
4,163
2,685
0
79,875
L
7,388
2,156
0
5,068
7,938
3,024
0
1,571
6,367
0
74,490
L
6,257
2,380
0
3,423
8,918
3,392
0
2,650
6,268
66,029
6,140
W
6,953
171
0
5,869
11,648
5,602
637
4,656
6,992
72,452
2,710
W
Gilgamesh
6,994
2,253
94
1,015
15,227
15,354
144
840
14,387
0
55,794
L
Baron Samedi
aManDown
Baron Samedi
4,428
347
896
3,164
11,186
8,376
0
5,945
5,241
24,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,632
Gold Earned
41,809
464
Minions Killed
500
0
Camps Cleared
0
1,502,365
Distance Traveled
1,450,831
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,290
486
97
6
0
294,011
2
L
Gilgamesh
8,235
549
109
7
0
281,471
0
W
Hades
7,925
528
64
4
0
284,828
2
W
Ne Zha
7,406
494
78
5
0
332,903
9
W
Izanami
9,025
602
135
9
0
263,944
0
L
Loki
7,807
520
107
7
0
364,170
3
L
Sol
7,342
489
120
8
0
280,957
0
W
Anubis
9,083
606
133
9
0
296,456
0
W
Gilgamesh
8,370
558
90
6
0
272,700
0
L
Baron Samedi
6,958
464
31
2
0
281,756
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role