Player Matchup

Apollo
Apollo
Kokushíbo
Apollo
Level 208
God Stats
1W - 0L
1,901 SR
Queue Stats
24W - 11L
1,720 Elo+
Party 1
Olorun
Olorun
Mayjine
Olorun
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 10L
1,771 Elo+
Party 1
Kuzenbo
Kuzenbo
RoundFeline
Kuzenbo
Level 145
God Stats
8W - 2L
1,789 SR
Queue Stats
235W - 219L
1,598 Elo+
Solo
Geb
Geb
WiiZRainbow
Geb
Level 58
God Stats
1W - 0L
1,633 SR
Queue Stats
17W - 8L
1,725 Elo+
Party 1
Gilgamesh
Gilgamesh
bürp
Gilgamesh
Level 143
God Stats
2W - 1L
1,594 SR
Queue Stats
33W - 11L
1,764 Elo+
Party 1
Team Averages
Level 128
1,683 SR
1,716 Elo+

VS

Team Averages
Level 137
1,641 SR
1,547 Elo+
Tyr
Tyr
 
Tyr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Eset
Eset
HouTheHel
Eset
Level 169
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 124L
1,593 Elo+
Solo
Shiva
Shiva
LegionCommando
Shiva
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 74L
1,547 Elo+
Party 2
Maui
Maui
XxKing Alien6xX
Maui
Level 146
God Stats
1W - 1L
1,702 SR
Queue Stats
79W - 90L
1,547 Elo+
Party 3
Jing Wei
Jing Wei
abbanop
Jing Wei
Level 106
God Stats
1W - 1L
2,002 SR
Queue Stats
81W - 76L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Kokushíbo
Apollo
13
3 / 2 / 11
8,470
847
9,140
7,187
3,494
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Olorun
Mayjine
Olorun
16
7 / 1 / 9
9,404
940
13,908
6,651
3,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
RoundFeline
Kuzenbo
14
2 / 1 / 12
8,248
825
7,149
12,318
12,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 1 / 13
8,716
872
4,250
5,539
5,109
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
bürp
Gilgamesh
14
2 / 2 / 14
8,404
840
8,154
12,166
12,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
0 / 3 / 1
6,238
624
2,616
8,403
10,338
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Eset
13
1 / 4 / 0
7,340
734
4,679
7,662
5,381
Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 3 / 1
6,255
626
7,676
12,402
8,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 3 / 2
6,739
674
6,227
9,563
10,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
abbanop
Jing Wei
12
1 / 3 / 0
6,902
690
4,884
8,845
4,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
7
16
Kills
3
7
Deaths
16
59
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
3
1
0.17
L
Eset
1
4
0
0.25
W
Apollo
Kokushíbo
Apollo
3
2
11
4.25
L
0
3
1
0.17
W
Olorun
Mayjine
Olorun
7
1
9
11.5
W
Kuzenbo
RoundFeline
Kuzenbo
2
1
12
8
W
2
1
13
8.5
L
1
3
2
0.67
L
Jing Wei
abbanop
Jing Wei
1
3
0
0.33
W
Gilgamesh
bürp
Gilgamesh
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,601
Damage
26,082
43,861
Taken
46,875
37,572
Mitigated
38,829
17,331
Healing
12,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
2,616
100
474
987
8,403
10,338
0
5,076
3,217
0
4,716
L
Eset
4,679
214
1,688
809
7,662
5,381
0
4,009
3,653
19,748
0
W
Apollo
Kokushíbo
Apollo
9,140
3,494
690
1,332
7,187
3,494
1,985
1,592
5,462
0
23,758
L
7,676
446
2,618
2,480
12,402
8,051
0
6,245
5,936
0
13,897
W
Olorun
Mayjine
Olorun
13,908
6,509
1,339
2,888
6,651
3,700
3,444
1,974
4,496
35,698
1,364
W
Kuzenbo
RoundFeline
Kuzenbo
7,149
2,367
517
4,486
12,318
12,677
886
1,979
10,219
16,642
766
W
4,250
147
1,091
1,000
5,539
5,109
561
1,323
4,172
7,855
129
L
6,227
612
98
1,459
9,563
10,249
0
4,570
4,777
7,704
1,150
L
Jing Wei
abbanop
Jing Wei
4,884
3,493
496
1,126
8,845
4,810
162
4,859
3,938
0
21,031
W
Gilgamesh
bürp
Gilgamesh
8,154
1,784
1,930
2,058
12,166
12,592
864
2,474
9,443
0
13,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,242
Gold Earned
33,474
119
Minions Killed
98
0
Camps Cleared
0
950,387
Distance Traveled
807,303
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,238
624
3
0
0
152,640
0
L
Eset
7,340
734
38
4
0
144,589
0
W
Apollo
8,470
847
37
4
0
198,948
0
L
Shiva
6,255
626
9
1
0
198,871
0
W
Olorun
9,404
940
36
4
0
176,076
0
W
Kuzenbo
8,248
825
26
3
0
183,761
0
W
Geb
8,716
872
6
1
0
186,408
0
L
Maui
6,739
674
11
1
0
163,509
0
L
Jing Wei
6,902
690
37
4
0
147,694
0
W
Gilgamesh
8,404
840
14
1
0
205,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role