Player Matchup

Baron Samedi
Baron Samedi
Alpha Wolf XP5
Baron Samedi
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,538 Elo+
Party 1
Nike
Nike
GoodRittens
Nike
Level 88
God Stats
13W - 8L
1,539 SR
Queue Stats
207W - 196L
1,528 Elo+
Party 1
Hachiman
Hachiman
GotDamJoe
Hachiman
Level 61
God Stats
47W - 45L
1,581 SR
Queue Stats
179W - 141L
1,547 Elo+
Party 1
Cthulhu
Cthulhu
TuNeSqUaD6256
Cthulhu
Level 105
God Stats
128W - 106L
1,573 SR
Queue Stats
180W - 169L
1,532 Elo+
Party 1
Da Ji
Da Ji
fruitful-echo5
Da Ji
Level 117
God Stats
15W - 20L
1,572 SR
Queue Stats
344W - 372L
1,498 Elo+
Solo
Team Averages
Level 106
1,553 SR
1,529 Elo+

VS

Team Averages
Level 87
1,581 SR
1,499 Elo+
Ishtar
Ishtar
 
Ishtar
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
HectorBean2146
Bakasura
Level 77
God Stats
5W - 2L
1,801 SR
Queue Stats
184W - 173L
1,539 Elo+
Solo
Anubis
Anubis
LiLxPhantoM_
Anubis
Level 88
God Stats
26W - 20L
1,576 SR
Queue Stats
314W - 294L
1,524 Elo+
Solo
Bellona
Bellona
Triimark15
Bellona
Level 58
God Stats
2W - 5L
1,526 SR
Queue Stats
55W - 58L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Alpha Wolf XP5
Baron Samedi
10
4 / 1 / 2
6,123
612
5,416
5,718
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

10
3 / 1 / 5
6,155
616
8,627
11,117
8,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
GotDamJoe
Hachiman
9
3 / 1 / 4
5,960
596
4,034
3,670
1,206
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
8
0 / 0 / 3
4,806
481
2,665
4,792
2,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
3 / 1 / 2
5,502
550
2,972
7,550
2,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
9
0 / 3 / 0
5,149
515
1,252
6,249
2,054
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
 
Aphrodite
7
0 / 3 / 1
4,604
460
1,267
6,141
3,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
11
2 / 2 / 1
5,922
592
3,323
10,246
4,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
10
0 / 2 / 2
5,413
541
5,751
5,637
2,586
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bellona
Triimark15
Bellona
9
2 / 3 / 0
5,705
571
6,191
11,546
12,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
13
Kills
4
4
Deaths
13
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
3
0
0
L
Aphrodite
 
Aphrodite
0
3
1
0.17
W
Baron Samedi
Alpha Wolf XP5
Baron Samedi
4
1
2
5
W
3
1
5
5.5
W
Hachiman
GotDamJoe
Hachiman
3
1
4
5
L
Bakasura
2
2
1
1.25
L
Anubis
0
2
2
0.5
L
Bellona
Triimark15
Bellona
2
3
0
0.67
W
Cthulhu
0
0
3
1.5
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,714
Damage
17,784
32,847
Taken
39,819
16,571
Mitigated
25,446
10,211
Healing
15,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
1,252
480
0
1,583
6,249
2,054
0
1,410
4,624
0
31,736
L
Aphrodite
 
Aphrodite
1,267
60
1,465
2,300
6,141
3,786
0
2,494
3,502
11,450
297
W
Baron Samedi
Alpha Wolf XP5
Baron Samedi
5,416
415
591
1,514
5,718
2,108
0
2,401
3,275
33,390
796
W
8,627
2,832
0
1,803
11,117
8,068
0
1,503
8,558
0
41,123
W
Hachiman
GotDamJoe
Hachiman
4,034
2,399
0
1,555
3,670
1,206
0
282
3,227
0
31,490
L
Bakasura
3,323
2,083
0
4,566
10,246
4,446
0
999
9,206
0
32,272
L
Anubis
5,751
49
0
1,894
5,637
2,586
0
2,160
3,438
40,213
931
L
Bellona
Triimark15
Bellona
6,191
1,932
0
3,424
11,546
12,574
0
439
11,107
0
31,918
W
Cthulhu
2,665
27
208
1,414
4,792
2,758
0
1,220
3,252
19,829
1,539
W
2,972
730
0
3,126
7,550
2,431
0
2,148
5,334
0
31,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,546
Gold Earned
26,793
267
Minions Killed
262
0
Camps Cleared
0
1,034,027
Distance Traveled
1,014,116
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,149
515
64
6
0
200,132
0
L
Aphrodite
4,604
460
18
2
0
174,628
4
W
Baron Samedi
6,123
612
72
7
0
207,028
0
W
Nike
6,155
616
67
7
0
220,758
0
W
Hachiman
5,960
596
43
4
0
194,513
0
L
Bakasura
5,922
592
77
8
0
244,573
0
L
Anubis
5,413
541
58
6
0
189,154
0
L
Bellona
5,705
571
45
5
0
205,629
0
W
Cthulhu
4,806
481
29
3
0
190,036
0
W
Da Ji
5,502
550
56
6
0
221,692
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role