Player Matchup

Thanatos
Thanatos
HpGyomei
Thanatos
Level 124
God Stats
5W - 7L
1,500 SR
Queue Stats
45W - 48L
1,559 Elo+
Party 1
Cthulhu
Cthulhu
HpSanemi
Cthulhu
Level 25
God Stats
5W - 1L
1,729 SR
Queue Stats
12W - 9L
1,559 Elo+
Party 1
Baron Samedi
Baron Samedi
Xerxki
Baron Samedi
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 4L
1,559 Elo+
Party 1
Team Averages
Level 57
1,576 SR
1,559 Elo+

VS

Team Averages
Level 81
1,452 SR
1,505 Elo+
Ares
Ares
GreedyGremlins
Ares
Level 59
God Stats
4W - 1L
1,500 SR
Queue Stats
74W - 55L
1,498 Elo+
Solo
Neith
Neith
JudgementDay1995
Neith
Level 115
God Stats
1W - 0L
1,323 SR
Queue Stats
16W - 7L
1,519 Elo+
Party 2
Kukulkan
Kukulkan
MsGanjaBong123
Kukulkan
Level 68
God Stats
15W - 8L
1,532 SR
Queue Stats
15W - 8L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
HpGyomei
Thanatos
15
4 / 4 / 2
10,585
706
12,251
12,932
6,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cthulhu
HpSanemi
Cthulhu
13
0 / 7 / 5
9,053
604
7,278
19,453
22,985
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Xerxki
Baron Samedi
16
3 / 5 / 3
10,607
707
8,024
12,880
7,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 6
11,581
772
9,524
13,375
14,403
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 3 / 10
11,391
759
15,977
16,221
7,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
17
4 / 1 / 8
11,754
784
13,024
9,159
4,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
7
Kills
16
16
Deaths
7
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
8
3
6
3.67
L
Thanatos
HpGyomei
Thanatos
4
4
2
1.25
L
Cthulhu
HpSanemi
Cthulhu
0
7
5
0.36
W
4
3
10
3
W
Kukulkan
4
1
8
8
L
Baron Samedi
Xerxki
Baron Samedi
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,553
Damage
38,525
45,265
Taken
38,755
36,511
Mitigated
25,909
10,146
Healing
10,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,524
1,174
0
598
13,375
14,403
1,047
4,510
8,820
15,027
337
L
Thanatos
HpGyomei
Thanatos
12,251
1,695
0
7,297
12,932
6,078
273
4,084
8,848
0
43,518
L
Cthulhu
HpSanemi
Cthulhu
7,278
550
0
0
19,453
22,985
154
9,920
9,533
21,779
0
W
15,977
5,359
367
7,165
16,221
7,301
1,092
6,774
9,416
0
46,937
W
Kukulkan
13,024
898
415
1,728
9,159
4,205
125
3,763
5,396
61,992
897
L
Baron Samedi
Xerxki
Baron Samedi
8,024
141
508
2,341
12,880
7,448
0
8,119
4,757
38,158
277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,245
Gold Earned
34,726
137
Minions Killed
175
0
Camps Cleared
0
679,474
Distance Traveled
798,933
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,581
772
13
1
0
268,070
0
L
Thanatos
10,585
706
56
4
0
229,353
0
L
Cthulhu
9,053
604
31
2
0
227,900
0
W
Neith
11,391
759
71
5
0
247,980
4
W
Kukulkan
11,754
784
91
6
0
282,883
4
L
Baron Samedi
10,607
707
50
3
0
222,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role