Player Matchup

Hades
Hades
CLIPZzz
Hades
Level 197
God Stats
1W - 2L
1,532 SR
Queue Stats
54W - 75L
1,441 Elo+
Party 1
Vamana
Vamana
EVIL C0RND0G
Vamana
Level 190
God Stats
0W - 2L
1,266 SR
Queue Stats
96W - 112L
1,463 Elo+
Party 1
Hachiman
Hachiman
KingCmo
Hachiman
Level 168
God Stats
5W - 3L
1,696 SR
Queue Stats
36W - 49L
1,475 Elo+
Party 1
Tyr
Tyr
KiraHendrix
Tyr
Level 167
God Stats
3W - 6L
1,433 SR
Queue Stats
135W - 143L
1,494 Elo+
Party 1
Zeus
Zeus
smokinthekush420
Zeus
Level 158
God Stats
8W - 6L
1,641 SR
Queue Stats
519W - 501L
1,537 Elo+
Solo
Team Averages
Level 176
1,513 SR
1,482 Elo+

VS

Team Averages
Level 142
1,532 SR
1,506 Elo+
Nut
Nut
Chronosed
Nut
Level 157
God Stats
8W - 4L
1,797 SR
Queue Stats
174W - 129L
1,659 Elo+
Solo
Thor
Thor
KmIlLz1
Thor
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 45L
1,475 Elo+
Party 2
Sobek
Sobek
PastramiOnRye
Sobek
Level 145
God Stats
1W - 3L
1,197 SR
Queue Stats
29W - 31L
1,437 Elo+
Party 2
Danzaburou
Danzaburou
Robitotabi
Danzaburou
Level 247
God Stats
442W - 450L
1,430 SR
Queue Stats
1,574W - 1,564L
1,474 Elo+
Solo
Artio
Artio
SummerKnight
Artio
Level 69
God Stats
4W - 2L
1,734 SR
Queue Stats
145W - 132L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
CLIPZzz
Hades
9
0 / 4 / 1
5,814
485
2,302
8,401
4,495
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
12
3 / 2 / 0
7,693
641
9,391
13,057
5,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hachiman
KingCmo
Hachiman
11
2 / 2 / 1
6,031
503
6,512
8,004
2,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 3 / 2
6,699
558
7,480
13,551
6,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 3 / 1
4,636
386
1,739
2,902
605
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 3
8,178
682
11,769
9,284
4,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
KmIlLz1
Thor
13
5 / 3 / 3
7,363
614
5,347
13,483
5,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
0 / 2 / 7
6,715
560
6,245
10,368
10,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Robitotabi
Danzaburou
13
2 / 0 / 2
6,974
581
4,099
5,124
2,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

12
2 / 2 / 0
6,776
565
6,338
10,280
7,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
7
Kills
14
14
Deaths
7
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hades
CLIPZzz
Hades
0
4
1
0.13
W
5
0
3
6.5
L
Vamana
3
2
0
1.5
L
Hachiman
KingCmo
Hachiman
2
2
1
1.25
L
2
3
2
1
W
Thor
KmIlLz1
Thor
5
3
3
2.17
W
0
2
7
1.75
W
Danzaburou
Robitotabi
Danzaburou
2
0
2
3
W
2
2
0
1
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,424
Damage
33,798
45,915
Taken
48,539
20,169
Mitigated
30,096
12,557
Healing
20,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
CLIPZzz
Hades
2,302
246
120
2,098
8,401
4,495
0
1,846
6,555
20,064
0
W
11,769
8,423
0
6,669
9,284
4,196
0
2,339
6,945
0
79,325
L
Vamana
9,391
4,559
0
5,224
13,057
5,732
280
5,985
6,298
0
60,957
L
Hachiman
KingCmo
Hachiman
6,512
3,115
0
1,641
8,004
2,851
0
1,609
6,395
0
36,873
L
7,480
2,007
0
3,011
13,551
6,486
0
1,965
11,586
0
45,547
W
Thor
KmIlLz1
Thor
5,347
1,726
0
5,786
13,483
5,865
0
318
13,165
0
50,630
W
6,245
486
0
3,771
10,368
10,209
0
982
9,386
20,051
2,113
W
Danzaburou
Robitotabi
Danzaburou
4,099
1,684
66
1,719
5,124
2,355
456
402
4,722
0
58,148
W
6,338
1,093
100
2,718
10,280
7,471
303
0
10,280
36,206
787
L
1,739
510
0
463
2,902
605
0
0
2,902
13,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,873
Gold Earned
36,006
295
Minions Killed
392
0
Camps Cleared
0
981,079
Distance Traveled
1,131,278
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
5,814
485
40
3
0
200,695
0
W
Nut
8,178
682
126
11
0
215,508
4
L
Vamana
7,693
641
102
9
0
221,194
0
L
Hachiman
6,031
503
57
5
0
222,601
0
L
Tyr
6,699
558
69
6
0
268,391
0
W
Thor
7,363
614
78
7
0
240,538
0
W
Sobek
6,715
560
26
2
0
248,126
0
W
Danzaburou
6,974
581
95
8
0
225,993
0
W
Artio
6,776
565
67
6
0
201,113
1
L
Zeus
4,636
386
27
2
0
68,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role