Player Matchup

Ix Chel
Ix Chel
Js4huntok
Ix Chel
Level 128
God Stats
2W - 0L
1,875 SR
Queue Stats
24W - 13L
1,518 Elo+
Party 1
Danzaburou
Danzaburou
Monk3Ba11s
Danzaburou
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 7L
1,645 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Shmeebo
Tsukuyomi
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 18L
1,608 Elo+
Party 1
Chaac
Chaac
camboscott713
Chaac
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,498 Elo+
Party 1
Bacchus
Bacchus
mossycoffee
Bacchus
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 38L
1,537 Elo+
Party 1
Team Averages
Level 113
1,575 SR
1,561 Elo+

VS

Team Averages
Level 138
1,415 SR
1,497 Elo+
Terra
Terra
JnDAzinPride
Terra
Level 144
God Stats
0W - 2L
1,307 SR
Queue Stats
124W - 128L
1,524 Elo+
Party 2
Sol
Sol
Kiarekkami
Sol
Level 144
God Stats
0W - 3L
1,500 SR
Queue Stats
82W - 118L
1,399 Elo+
Solo
Shiva
Shiva
Mhem27
Shiva
Level 146
God Stats
6W - 7L
1,850 SR
Queue Stats
204W - 219L
1,535 Elo+
Party 2
Anubis
Anubis
Rossy2424
Anubis
Level 156
God Stats
0W - 3L
1,130 SR
Queue Stats
25W - 24L
1,587 Elo+
Solo
Thoth
Thoth
cristoferxd12
Thoth
Level 102
God Stats
0W - 2L
1,291 SR
Queue Stats
56W - 63L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Js4huntok
Ix Chel
11
5 / 1 / 4
6,310
1,262
5,000
3,664
1,511
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Danzaburou
Monk3Ba11s
Danzaburou
10
1 / 1 / 8
5,808
1,162
3,660
3,863
1,485
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tsukuyomi
Shmeebo
Tsukuyomi
10
2 / 1 / 5
5,938
1,188
3,491
4,551
2,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

12
3 / 1 / 7
6,334
1,267
2,384
5,347
5,052
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
mossycoffee
Bacchus
10
0 / 1 / 8
5,654
1,131
4,438
3,734
3,046
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 3
5,003
1,001
2,038
4,184
2,467
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

11
3 / 2 / 1
5,614
1,123
4,034
3,838
1,442
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shiva
Mhem27
Shiva
10
1 / 3 / 2
5,099
1,020
5,594
5,615
4,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
Rossy2424
Anubis
10
0 / 3 / 3
5,028
1,006
2,900
4,822
2,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

6
0 / 2 / 1
4,354
871
321
2,009
663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
11
Kills
4
5
Deaths
11
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
1
3
1.5
W
Ix Chel
Js4huntok
Ix Chel
5
1
4
7
L
3
2
1
1.75
L
Shiva
Mhem27
Shiva
1
3
2
0.67
W
Danzaburou
Monk3Ba11s
Danzaburou
1
1
8
5
L
Anubis
Rossy2424
Anubis
0
3
3
0.5
W
Tsukuyomi
Shmeebo
Tsukuyomi
2
1
5
4.5
W
3
1
7
6.5
L
0
2
1
0.25
W
Bacchus
mossycoffee
Bacchus
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,973
Damage
14,887
21,159
Taken
20,468
13,452
Mitigated
11,951
6,955
Healing
4,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,038
358
838
1,280
4,184
2,467
0
686
3,498
3,299
0
W
Ix Chel
Js4huntok
Ix Chel
5,000
634
1,690
1,159
3,664
1,511
490
2,558
1,023
8,230
401
L
4,034
727
308
813
3,838
1,442
490
1,265
2,534
10,849
344
L
Shiva
Mhem27
Shiva
5,594
465
122
468
5,615
4,857
0
2,202
3,323
690
6,579
W
Danzaburou
Monk3Ba11s
Danzaburou
3,660
1,138
0
667
3,863
1,485
520
1,660
2,116
0
11,080
L
Anubis
Rossy2424
Anubis
2,900
0
182
710
4,822
2,522
132
3,255
1,402
9,497
239
W
Tsukuyomi
Shmeebo
Tsukuyomi
3,491
519
139
858
4,551
2,358
294
1,391
3,030
0
7,624
W
2,384
187
298
1,621
5,347
5,052
0
2,113
3,070
0
5,845
L
321
39
0
11
2,009
663
0
853
1,117
944
0
W
Bacchus
mossycoffee
Bacchus
4,438
351
0
523
3,734
3,046
319
2,131
1,529
6,212
899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,044
Gold Earned
25,098
60
Minions Killed
44
0
Camps Cleared
0
513,076
Distance Traveled
428,483
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,003
1,001
3
1
0
110,357
0
W
Ix Chel
6,310
1,262
9
2
0
98,482
0
L
Sol
5,614
1,123
23
5
0
104,935
0
L
Shiva
5,099
1,020
6
1
0
83,215
0
W
Danzaburou
5,808
1,162
13
3
0
97,033
0
L
Anubis
5,028
1,006
12
2
0
88,289
0
W
Tsukuyomi
5,938
1,188
12
2
0
91,931
0
W
Chaac
6,334
1,267
15
3
0
114,593
0
L
Thoth
4,354
871
0
0
0
41,687
0
W
Bacchus
5,654
1,131
11
2
0
111,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role