Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Aneko fang
Sol
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
162W - 165L
1,457 Elo+
Party 1
Chernobog
Chernobog
Harumi Mo
Chernobog
Level 16
God Stats
1W - 5L
1,180 SR
Queue Stats
1W - 5L
1,259 Elo+
Party 1
Maui
Maui
The0nlyF1ash
Maui
Level 108
God Stats
2W - 3L
1,467 SR
Queue Stats
93W - 99L
1,477 Elo+
Party 1
Lancelot
Lancelot
duskWrath8935
Lancelot
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
225W - 236L
1,501 Elo+
Party 1
Team Averages
Level 76
1,429 SR
1,439 Elo+

VS

Team Averages
Level 95
1,657 SR
1,540 Elo+
Vamana
Vamana
CaptainCalories
Vamana
Level 124
God Stats
2W - 1L
1,656 SR
Queue Stats
63W - 59L
1,525 Elo+
Party 2
Skadi
Skadi
EllySpaghetti
Skadi
Level 98
God Stats
9W - 2L
1,888 SR
Queue Stats
152W - 155L
1,450 Elo+
Solo
Arachne
Arachne
FR3SHFLAMING0
Arachne
Level 127
God Stats
46W - 31L
1,605 SR
Queue Stats
69W - 72L
1,541 Elo+
Party 2
Cerberus
Cerberus
Faedes
Cerberus
Level 107
God Stats
5W - 4L
1,635 SR
Queue Stats
154W - 132L
1,573 Elo+
Solo
Zeus
Zeus
IM ATM SI
Zeus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
8
1 / 5 / 0
5,131
428
2,587
9,982
3,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 1 / 0
6,660
555
6,856
6,659
2,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chernobog
Harumi Mo
Chernobog
9
1 / 1 / 1
5,406
451
4,180
6,175
2,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 2 / 2
5,224
435
1,082
7,958
6,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
duskWrath8935
Lancelot
10
1 / 5 / 0
5,998
500
4,993
10,389
3,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 2
7,160
597
3,464
8,940
6,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 1 / 1
6,106
509
5,607
5,687
2,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
12
5 / 0 / 4
6,666
556
6,390
7,570
3,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Faedes
Cerberus
10
1 / 1 / 4
5,883
490
3,208
7,777
5,403
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
12
5 / 1 / 5
7,416
618
8,782
6,000
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
3
Kills
13
14
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
5
0
0.2
L
0
1
0
0
W
1
0
2
2
W
1
1
1
1.5
W
Arachne
5
0
4
7
W
Cerberus
Faedes
Cerberus
1
1
4
3
L
Chernobog
Harumi Mo
Chernobog
1
1
1
1.5
W
Zeus
5
1
5
7.5
L
0
2
2
0.5
L
Lancelot
duskWrath8935
Lancelot
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,698
Damage
27,451
41,163
Taken
35,974
18,229
Mitigated
19,657
13,439
Healing
7,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,587
627
0
5,760
9,982
3,602
0
1,488
8,494
0
26,355
L
6,856
1,532
0
4,223
6,659
2,575
0
450
5,883
52,314
4,064
W
3,464
1,105
0
3,086
8,940
6,648
0
4,710
3,097
0
51,628
W
5,607
1,970
0
750
5,687
2,076
431
192
5,495
0
47,539
W
Arachne
6,390
4,727
0
1,214
7,570
3,347
0
560
6,971
0
55,452
W
Cerberus
Faedes
Cerberus
3,208
276
0
2,117
7,777
5,403
0
1,246
6,531
21,295
0
L
Chernobog
Harumi Mo
Chernobog
4,180
2,126
0
1,894
6,175
2,375
0
1,103
5,072
0
31,799
W
Zeus
8,782
1,792
0
630
6,000
2,183
0
0
6,000
53,268
1,014
L
1,082
49
0
968
7,958
6,083
0
2,141
5,817
13,336
0
L
Lancelot
duskWrath8935
Lancelot
4,993
221
0
594
10,389
3,594
0
6,511
3,878
0
43,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,419
Gold Earned
33,231
299
Minions Killed
388
0
Camps Cleared
0
1,135,464
Distance Traveled
1,159,001
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,131
428
55
5
0
229,773
0
L
Sol
6,660
555
102
9
0
196,115
6
W
Vamana
7,160
597
102
9
0
212,536
2
W
Skadi
6,106
509
73
6
0
213,219
0
W
Arachne
6,666
556
81
7
0
264,405
0
W
Cerberus
5,883
490
34
3
0
261,608
5
L
Chernobog
5,406
451
50
4
0
224,923
0
W
Zeus
7,416
618
98
8
0
207,233
0
L
Maui
5,224
435
18
2
0
218,251
2
L
Lancelot
5,998
500
74
6
0
266,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role