Player Matchup

Horus
Horus
GargleDeez
Horus
Level 33
God Stats
4W - 1L
1,280 SR
Queue Stats
24W - 22L
1,465 Elo+
Party 3
Cabrakan
Cabrakan
Jelqmax
Cabrakan
Level 27
God Stats
1W - 1L
1,846 SR
Queue Stats
49W - 56L
1,480 Elo+
Party 3
Vulcan
Vulcan
ZeDonkle
Vulcan
Level 111
God Stats
21W - 10L
1,822 SR
Queue Stats
91W - 69L
1,527 Elo+
Party 3
Ullr
Ullr
namechanged8798
Ullr
Level 28
God Stats
5W - 1L
1,500 SR
Queue Stats
82W - 55L
1,591 Elo+
Party 3
Bacchus
Bacchus
nickmarz
Bacchus
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 3
Team Averages
Level 41
1,590 SR
1,513 Elo+

VS

Team Averages
Level 31
1,462 SR
1,384 Elo+
Fenrir
Fenrir
ABD_abd248
Fenrir
Level 35
God Stats
23W - 28L
1,312 SR
Queue Stats
43W - 71L
1,132 Elo+
Solo
Nut
Nut
MouseInATeacup
Nut
Level 22
God Stats
2W - 4L
1,500 SR
Queue Stats
90W - 98L
1,335 Elo+
Party 1
Jormungandr
Jormungandr
SillySponge
Jormungandr
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 125L
1,451 Elo+
Party 1
Merlin
Merlin
malo222
Merlin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
michaelmeyers131
Sun Wukong
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
11
1 / 0 / 2
6,172
617
5,277
6,812
5,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cabrakan
Jelqmax
Cabrakan
12
8 / 0 / 4
6,778
678
4,009
6,824
5,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vulcan
ZeDonkle
Vulcan
12
7 / 1 / 2
7,228
723
6,340
3,646
1,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 1 / 8
5,793
579
7,407
6,598
2,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
nickmarz
Bacchus
9
2 / 2 / 4
5,105
511
3,997
7,009
6,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ABD_abd248
Fenrir
8
1 / 3 / 1
4,916
492
2,439
7,941
3,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 4 / 0
4,584
458
2,085
7,559
2,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
SillySponge
Jormungandr
8
1 / 5 / 1
5,351
535
3,253
10,278
7,459
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
malo222
Merlin
8
1 / 5 / 0
5,225
523
1,117
5,536
1,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
michaelmeyers131
Sun Wukong
9
0 / 3 / 0
5,110
511
2,849
7,932
4,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
20
Kills
4
4
Deaths
20
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ABD_abd248
Fenrir
1
3
1
0.5
W
Horus
1
0
2
2
W
Cabrakan
Jelqmax
Cabrakan
8
0
4
10
L
1
4
0
0.25
L
Jormungandr
SillySponge
Jormungandr
1
5
1
0.3
W
Vulcan
ZeDonkle
Vulcan
7
1
2
8
L
Merlin
malo222
Merlin
1
5
0
0.2
L
Sun Wukong
michaelmeyers131
Sun Wukong
0
3
0
0
W
2
1
8
6
W
Bacchus
nickmarz
Bacchus
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,030
Damage
11,743
30,889
Taken
39,246
20,986
Mitigated
19,760
5,675
Healing
4,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ABD_abd248
Fenrir
2,439
510
0
441
7,941
3,192
0
2,804
5,095
0
23,635
W
Horus
5,277
1,892
0
2,354
6,812
5,620
0
0
6,396
0
43,071
W
Cabrakan
Jelqmax
Cabrakan
4,009
573
0
500
6,824
5,114
0
404
6,412
46,931
656
L
2,085
1,386
0
177
7,559
2,685
0
2,135
5,385
0
12,147
L
Jormungandr
SillySponge
Jormungandr
3,253
1,195
0
2,790
10,278
7,459
0
4,030
5,827
20,055
1,505
W
Vulcan
ZeDonkle
Vulcan
6,340
2,354
0
250
3,646
1,363
722
421
3,021
50,401
887
L
Merlin
malo222
Merlin
1,117
36
0
0
5,536
1,918
94
4,188
1,348
16,382
443
L
Sun Wukong
michaelmeyers131
Sun Wukong
2,849
663
0
1,336
7,932
4,506
0
657
6,707
0
28,024
W
7,407
4,485
0
1,131
6,598
2,468
260
812
5,746
0
46,021
W
Bacchus
nickmarz
Bacchus
3,997
511
0
1,440
7,009
6,421
0
2,133
4,876
13,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,076
Gold Earned
25,186
320
Minions Killed
176
0
Camps Cleared
0
910,246
Distance Traveled
891,794
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,916
492
53
5
0
206,189
0
W
Horus
6,172
617
63
6
0
146,584
0
W
Cabrakan
6,778
678
86
9
0
192,148
0
L
Nut
4,584
458
16
2
0
153,148
0
L
Jormungandr
5,351
535
26
3
0
170,160
0
W
Vulcan
7,228
723
88
9
0
211,594
0
L
Merlin
5,225
523
32
3
0
167,412
0
L
Sun Wukong
5,110
511
49
5
0
194,885
0
W
Ullr
5,793
579
63
6
0
171,490
0
W
Bacchus
5,105
511
20
2
0
188,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role