Player Matchup

Kukulkan
Kukulkan
DREWZILLA22
Kukulkan
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 27L
1,486 Elo+
Party 1
Cthulhu
Cthulhu
Jespacho3715
Cthulhu
Level 66
God Stats
0W - 1L
1,576 SR
Queue Stats
10W - 17L
1,354 Elo+
Solo
Vamana
Vamana
Tank7276
Vamana
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,244 Elo+
Solo
Baron Samedi
Baron Samedi
amezaing
Baron Samedi
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 13L
1,339 Elo+
Party 1
Ah Puch
Ah Puch
smoggy91
Ah Puch
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,478 Elo+
Party 1
Team Averages
Level 105
1,515 SR
1,380 Elo+

VS

Team Averages
Level 135
1,470 SR
1,491 Elo+
Medusa
Medusa
 
Medusa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
giannyrodriguez
Athena
Level 143
God Stats
3W - 8L
1,337 SR
Queue Stats
150W - 172L
1,463 Elo+
Solo
Ao Kuang
Ao Kuang
somo196
Ao Kuang
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 86L
1,519 Elo+
Solo
Ganesha
Ganesha
stonerbear2442
Ganesha
Level 149
God Stats
9W - 9L
1,514 SR
Queue Stats
642W - 665L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DREWZILLA22
Kukulkan
16
4 / 0 / 2
8,517
946
12,749
1,773
581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Jespacho3715
Cthulhu
14
0 / 5 / 2
7,001
778
4,855
13,441
9,148
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vamana
Tank7276
Vamana
8
0 / 2 / 0
5,724
636
1,915
4,084
2,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
amezaing
Baron Samedi
13
2 / 4 / 4
7,600
844
7,561
8,641
3,852
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Puch
smoggy91
Ah Puch
12
0 / 4 / 3
6,587
732
7,876
9,382
3,774
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
6 / 2 / 5
7,974
886
11,209
7,877
4,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cupid
 
Cupid
13
1 / 1 / 7
7,256
806
6,659
6,426
3,420
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 0 / 8
7,323
814
2,630
8,142
7,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
somo196
Ao Kuang
14
7 / 2 / 6
7,824
869
8,908
9,184
9,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

14
0 / 1 / 13
8,123
903
5,660
9,950
12,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
54
6
Kills
15
15
Deaths
6
11
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
2
5
4.25
W
Cupid
 
Cupid
1
1
7
4.5
L
Kukulkan
DREWZILLA22
Kukulkan
4
0
2
5
L
Cthulhu
Jespacho3715
Cthulhu
0
5
2
0.2
L
Vamana
Tank7276
Vamana
0
2
0
0
L
Baron Samedi
amezaing
Baron Samedi
2
4
4
1
W
1
0
8
5
L
Ah Puch
smoggy91
Ah Puch
0
4
3
0.38
W
Ao Kuang
somo196
Ao Kuang
7
2
6
5
W
0
1
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,956
Damage
35,066
37,321
Taken
41,579
20,002
Mitigated
37,840
10,439
Healing
20,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,209
2,656
665
1,244
7,877
4,352
120
6,067
1,769
0
25,506
W
Cupid
 
Cupid
6,659
2,990
1,840
2,506
6,426
3,420
0
5,520
906
0
16,907
L
Kukulkan
DREWZILLA22
Kukulkan
12,749
1,001
908
327
1,773
581
0
1,273
452
30,925
960
L
Cthulhu
Jespacho3715
Cthulhu
4,855
438
482
2,219
13,441
9,148
0
4,431
8,767
11,231
302
L
Vamana
Tank7276
Vamana
1,915
706
0
688
4,084
2,647
0
1,421
2,539
0
3,914
L
Baron Samedi
amezaing
Baron Samedi
7,561
939
1,848
1,959
8,641
3,852
0
2,651
5,854
13,557
0
W
2,630
866
2,156
3,486
8,142
7,531
0
6,690
1,333
5,429
528
L
Ah Puch
smoggy91
Ah Puch
7,876
909
471
1,537
9,382
3,774
0
6,350
2,803
13,302
0
W
Ao Kuang
somo196
Ao Kuang
8,908
2,086
418
3,098
9,184
9,939
0
5,646
3,538
10,655
0
W
5,660
299
1,658
3,478
9,950
12,598
16
8,390
1,443
14,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,429
Gold Earned
38,500
99
Minions Killed
118
0
Camps Cleared
0
745,453
Distance Traveled
919,999
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,974
886
33
4
0
186,911
0
W
Cupid
7,256
806
53
6
0
170,096
0
L
Kukulkan
8,517
946
48
5
0
190,946
1
L
Cthulhu
7,001
778
13
1
0
166,783
0
L
Vamana
5,724
636
3
0
0
83,741
0
L
Baron Samedi
7,600
844
16
2
0
155,813
0
W
Athena
7,323
814
17
2
0
195,685
0
L
Ah Puch
6,587
732
19
2
0
148,170
0
W
Ao Kuang
7,824
869
13
1
0
172,918
0
W
Ganesha
8,123
903
2
0
0
194,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role