Player Matchup

Sobek
Sobek
BootyFlute
Sobek
Level 29
God Stats
6W - 4L
1,574 SR
Queue Stats
32W - 42L
1,605 Elo+
Party 1
Sun Wukong
Sun Wukong
Flyround
Sun Wukong
Level 158
God Stats
2W - 0L
1,801 SR
Queue Stats
61W - 61L
1,608 Elo+
Party 1
Ra
Ra
HENDRXX
Ra
Level 146
God Stats
2W - 4L
1,164 SR
Queue Stats
64W - 74L
1,513 Elo+
Party 1
Artemis
Artemis
JimmySparks
Artemis
Level 149
God Stats
1W - 0L
1,685 SR
Queue Stats
45W - 45L
1,605 Elo+
Party 1
Ravana
Ravana
TradeShohei
Ravana
Level 158
God Stats
3W - 1L
1,500 SR
Queue Stats
25W - 23L
1,611 Elo+
Party 1
Team Averages
Level 128
1,545 SR
1,588 Elo+

VS

Team Averages
Level 148
1,605 SR
1,581 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
DLG Aaron19
Ix Chel
Level 159
God Stats
13W - 12L
1,922 SR
Queue Stats
169W - 175L
1,610 Elo+
Party 2
Mercury
Mercury
DerpKun
Mercury
Level 122
God Stats
0W - 3L
1,500 SR
Queue Stats
239W - 220L
1,584 Elo+
Solo
King Arthur
King Arthur
Pequeee01
King Arthur
Level 153
God Stats
6W - 5L
1,605 SR
Queue Stats
149W - 123L
1,710 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
9
1 / 0 / 2
5,109
568
1,482
5,969
3,173
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Flyround
Sun Wukong
9
0 / 2 / 0
5,027
559
3,670
7,849
3,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 1 / 1
5,922
658
2,312
4,667
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
JimmySparks
Artemis
9
2 / 0 / 1
4,824
536
3,973
5,714
2,010
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ravana
9
2 / 1 / 2
4,891
543
3,921
5,300
2,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
1 / 1 / 0
5,227
581
3,101
5,694
4,388
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ullr
 
Ullr
10
0 / 1 / 0
4,873
541
3,375
5,140
1,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
DLG Aaron19
Ix Chel
9
1 / 2 / 1
5,341
593
3,051
4,583
1,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
DerpKun
Mercury
8
1 / 2 / 2
5,042
560
2,451
6,291
2,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Pequeee01
King Arthur
11
1 / 0 / 1
6,103
678
3,980
7,113
5,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
6
Kills
4
4
Deaths
6
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
1
0
1
L
Ullr
 
Ullr
0
1
0
0
W
Sobek
1
0
2
2
L
Ix Chel
DLG Aaron19
Ix Chel
1
2
1
0.75
L
Mercury
DerpKun
Mercury
1
2
2
1
W
Sun Wukong
Flyround
Sun Wukong
0
2
0
0
W
1
1
1
1.5
W
Artemis
JimmySparks
Artemis
2
0
1
2.5
L
King Arthur
Pequeee01
King Arthur
1
0
1
1.5
W
Ravana
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,358
Damage
15,958
29,499
Taken
28,821
13,431
Mitigated
15,640
11,177
Healing
7,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,101
1,411
0
2,464
5,694
4,388
0
689
5,005
15,316
636
L
Ullr
 
Ullr
3,375
1,677
0
1,184
5,140
1,932
0
634
4,506
0
39,899
W
Sobek
1,482
70
1,281
2,860
5,969
3,173
0
871
5,052
11,752
1,567
L
Ix Chel
DLG Aaron19
Ix Chel
3,051
293
325
1,093
4,583
1,693
0
2,106
2,421
29,311
0
L
Mercury
DerpKun
Mercury
2,451
1,727
0
500
6,291
2,399
0
265
6,026
0
26,219
W
Sun Wukong
Flyround
Sun Wukong
3,670
809
0
2,118
7,849
3,967
0
268
7,581
0
38,088
W
2,312
221
274
1,382
4,667
1,932
0
2,256
2,131
51,756
1,133
W
Artemis
JimmySparks
Artemis
3,973
2,451
0
2,614
5,714
2,010
0
1,247
4,467
0
38,770
L
King Arthur
Pequeee01
King Arthur
3,980
660
0
1,692
7,113
5,228
0
0
7,113
0
46,711
W
Ravana
3,921
1,006
0
648
5,300
2,349
0
771
4,490
0
29,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,773
Gold Earned
26,586
322
Minions Killed
301
0
Camps Cleared
0
974,272
Distance Traveled
851,865
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,227
581
16
2
0
199,031
0
L
Ullr
4,873
541
73
8
0
149,227
0
W
Sobek
5,109
568
15
2
0
182,772
2
L
Ix Chel
5,341
593
70
8
0
159,088
4
L
Mercury
5,042
560
51
6
0
168,556
0
W
Sun Wukong
5,027
559
70
8
0
173,050
0
W
Ra
5,922
658
99
11
0
222,307
1
W
Artemis
4,824
536
82
9
0
162,239
0
L
King Arthur
6,103
678
91
10
0
175,963
1
W
Ravana
4,891
543
56
6
0
233,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role