Player Matchup

Horus
Horus
Countrclockwork
Horus
Level 101
God Stats
1W - 0L
1,807 SR
Queue Stats
19W - 12L
1,568 Elo+
Solo
Agni
Agni
LetSmiteDIe
Agni
Level 66
God Stats
4W - 4L
1,605 SR
Queue Stats
246W - 258L
1,478 Elo+
Solo
Merlin
Merlin
Madness_Herc
Merlin
Level 84
God Stats
1W - 0L
1,146 SR
Queue Stats
74W - 82L
1,489 Elo+
Solo
Atlas
Atlas
SliceOfTy
Atlas
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 24L
1,449 Elo+
Solo
Anhur
Anhur
Thisjuandi121
Anhur
Level 69
God Stats
3W - 0L
1,827 SR
Queue Stats
103W - 91L
1,553 Elo+
Solo
Team Averages
Level 86
1,577 SR
1,507 Elo+

VS

Team Averages
Level 105
1,519 SR
1,528 Elo+
Discordia
Discordia
DaddysFatSack145
Discordia
Level 102
God Stats
0W - 1L
1,593 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Serqet
Serqet
Its All Chance
Serqet
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
245W - 226L
1,531 Elo+
Solo
Horus
Horus
Sharps32
Horus
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 40L
1,573 Elo+
Solo
Kumbhakarna
Kumbhakarna
malserena
Kumbhakarna
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 170L
1,536 Elo+
Solo
Surtr
Surtr
paintskittens
Surtr
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 6
7,229
803
5,607
12,372
9,374
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
2 / 1 / 3
6,956
773
14,486
7,959
3,868
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
14
1 / 0 / 8
7,394
822
12,502
3,210
1,312
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
SliceOfTy
Atlas
12
3 / 2 / 5
7,509
834
8,321
8,034
6,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 0 / 6
7,349
817
11,310
4,845
2,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
9
0 / 1 / 2
5,992
666
3,351
2,447
939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 3 / 3
6,806
756
4,076
12,062
15,213
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
Sharps32
Horus
12
2 / 2 / 3
6,924
769
5,078
15,449
18,299
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
malserena
Kumbhakarna
12
0 / 2 / 5
6,905
767
5,805
13,915
13,853
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 1 / 1
7,307
812
10,691
13,488
12,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
9
Kills
5
5
Deaths
9
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
2
6
2
L
Discordia
0
1
2
1
L
0
3
3
0.5
W
2
1
3
3.5
W
Merlin
1
0
8
5
L
Horus
Sharps32
Horus
2
2
3
1.75
W
Atlas
SliceOfTy
Atlas
3
2
5
2.75
W
2
0
6
5
L
Kumbhakarna
malserena
Kumbhakarna
0
2
5
1.25
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,226
Damage
29,001
36,420
Taken
57,361
23,219
Mitigated
60,784
20,175
Healing
24,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,607
2,078
4,874
6,406
12,372
9,374
50
2,160
10,212
0
10,018
L
Discordia
3,351
243
0
375
2,447
939
0
1,517
930
10,150
0
L
4,076
583
627
1,671
12,062
15,213
0
6,515
5,547
0
8,035
W
14,486
1,248
425
3,202
7,959
3,868
428
3,677
4,282
22,473
687
W
Merlin
12,502
639
1,785
1,080
3,210
1,312
264
733
2,381
33,988
366
L
Horus
Sharps32
Horus
5,078
2,607
5,269
7,282
15,449
18,299
0
9,639
5,810
0
8,867
W
Atlas
SliceOfTy
Atlas
8,321
3,910
526
1,368
8,034
6,512
61
1,617
6,321
12,762
0
W
11,310
6,956
155
354
4,845
2,153
243
1,089
3,564
0
20,175
L
Kumbhakarna
malserena
Kumbhakarna
5,805
451
1,370
3,306
13,915
13,853
0
8,651
5,264
9,312
0
L
10,691
2,555
736
3,445
13,488
12,480
0
8,440
5,048
149
26,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,437
Gold Earned
33,934
124
Minions Killed
76
0
Camps Cleared
0
936,242
Distance Traveled
838,223
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,229
803
5
1
0
183,179
0
L
Discordia
5,992
666
16
2
0
72,765
0
L
Serqet
6,806
756
9
1
0
193,798
0
W
Agni
6,956
773
28
3
0
197,934
0
W
Merlin
7,394
822
55
6
0
186,391
0
L
Horus
6,924
769
12
1
0
190,737
0
W
Atlas
7,509
834
5
1
0
188,392
0
W
Anhur
7,349
817
31
3
0
180,346
0
L
Kumbhakarna
6,905
767
9
1
0
191,622
0
L
Surtr
7,307
812
30
3
0
189,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role