Player Matchup

Tiamat
Tiamat
BacobaRasS
Tiamat
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 48L
1,551 Elo+
Solo
Ullr
Ullr
Jelvi13
Ullr
Level 109
God Stats
0W - 1L
1,286 SR
Queue Stats
4W - 4L
1,583 Elo+
Solo
Bacchus
Bacchus
OgSkyBubble
Bacchus
Level 95
God Stats
2W - 1L
1,500 SR
Queue Stats
151W - 144L
1,521 Elo+
Solo
King Arthur
King Arthur
Spartano291592
King Arthur
Level 89
God Stats
44W - 49L
1,757 SR
Queue Stats
205W - 203L
1,472 Elo+
Solo
Chaac
Chaac
XxJeaSy96xX
Chaac
Level 66
God Stats
7W - 3L
1,783 SR
Queue Stats
112W - 134L
1,467 Elo+
Solo
Team Averages
Level 89
1,565 SR
1,519 Elo+

VS

Team Averages
Level 95
1,436 SR
1,453 Elo+
Geb
Geb
 
Geb
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Jarebearsama
Medusa
Level 85
God Stats
9W - 5L
1,527 SR
Queue Stats
269W - 229L
1,464 Elo+
Solo
Mulan
Mulan
Shack457
Mulan
Level 55
God Stats
2W - 4L
1,425 SR
Queue Stats
2W - 4L
1,319 Elo+
Solo
Anubis
Anubis
SurgicalOP
Anubis
Level 85
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 2L
1,500 Elo+
Solo
Serqet
Serqet
fonsforo
Serqet
Level 105
God Stats
3W - 7L
1,228 SR
Queue Stats
267W - 265L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BacobaRasS
Tiamat
11
0 / 5 / 2
6,906
460
5,332
8,972
4,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
Jelvi13
Ullr
14
3 / 1 / 0
7,940
529
3,441
8,259
3,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
OgSkyBubble
Bacchus
14
2 / 4 / 2
7,420
495
6,884
15,320
10,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

King Arthur
Spartano291592
King Arthur
13
4 / 2 / 1
7,895
526
10,498
15,208
15,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

3
0 / 2 / 0
4,684
312
936
3,161
1,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
0 / 0 / 9
8,459
564
4,128
10,865
7,238
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Medusa
16
5 / 1 / 3
9,653
644
5,736
5,793
2,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mulan
Shack457
Mulan
13
2 / 3 / 1
8,187
546
8,388
12,464
8,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
SurgicalOP
Anubis
14
1 / 2 / 1
8,546
570
5,603
10,201
5,705
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
fonsforo
Serqet
14
5 / 3 / 3
8,355
557
6,905
11,765
6,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
9
Kills
13
14
Deaths
9
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
9
4.5
L
Tiamat
BacobaRasS
Tiamat
0
5
2
0.2
W
Medusa
5
1
3
6.5
L
Ullr
Jelvi13
Ullr
3
1
0
3
L
Bacchus
OgSkyBubble
Bacchus
2
4
2
0.75
W
Mulan
Shack457
Mulan
2
3
1
0.83
L
King Arthur
Spartano291592
King Arthur
4
2
1
2.25
W
Anubis
SurgicalOP
Anubis
1
2
1
0.75
L
0
2
0
0
W
Serqet
fonsforo
Serqet
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,091
Damage
30,760
50,920
Taken
51,088
34,306
Mitigated
30,234
10,743
Healing
16,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,128
373
0
3,160
10,865
7,238
235
2,651
8,214
21,814
2,497
L
Tiamat
BacobaRasS
Tiamat
5,332
314
0
898
8,972
4,686
0
4,044
4,770
37,525
4,806
W
Medusa
5,736
3,048
0
2,945
5,793
2,404
1,414
869
4,924
0
84,673
L
Ullr
Jelvi13
Ullr
3,441
1,064
0
997
8,259
3,150
0
1,835
5,956
0
49,908
L
Bacchus
OgSkyBubble
Bacchus
6,884
1,161
0
5,192
15,320
10,234
0
2,746
12,472
53,970
0
W
Mulan
Shack457
Mulan
8,388
816
0
4,224
12,464
8,646
0
1,380
11,084
321
47,364
L
King Arthur
Spartano291592
King Arthur
10,498
664
0
3,342
15,208
15,172
0
703
14,505
0
49,417
W
Anubis
SurgicalOP
Anubis
5,603
906
0
5,313
10,201
5,705
288
5,213
4,988
76,918
0
L
936
135
0
314
3,161
1,064
0
464
2,697
0
5,260
W
Serqet
fonsforo
Serqet
6,905
1,967
86
1,203
11,765
6,241
515
2,261
9,504
0
60,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,845
Gold Earned
43,200
312
Minions Killed
458
0
Camps Cleared
0
1,210,676
Distance Traveled
1,517,494
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,459
564
35
2
0
377,862
0
L
Tiamat
6,906
460
65
4
0
239,275
0
W
Medusa
9,653
644
132
9
0
302,491
2
L
Ullr
7,940
529
91
6
0
315,093
2
L
Bacchus
7,420
495
81
5
0
311,983
0
W
Mulan
8,187
546
79
5
0
285,569
1
L
King Arthur
7,895
526
66
4
0
279,832
0
W
Anubis
8,546
570
121
8
0
226,466
4
L
Chaac
4,684
312
9
1
0
64,493
2
W
Serqet
8,355
557
91
6
0
325,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role