Player Matchup

Anubis
Anubis
Gold V
 
Anubis
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
 
Kuzenbo
Silver II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver V
chancho27
Hercules
Silver V
Level 66
God Stats
0W - 1L
1,409 SR
Queue Stats
3W - 11L
1,214 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,470 SR
1,405 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 172
1,416 SR
1,240 MMR
Hades
Hades
Gold V
Panda_D_killer
Hades
Gold V
Level 170
God Stats
153W - 104L
1,631 SR
Queue Stats
401W - 403L
1,283 MMR
Solo
Chiron
Chiron
Silver I
SaltieBawlz
Chiron
Silver I
Level 203
God Stats
1W - 2L
1,294 SR
Queue Stats
19W - 27L
1,183 MMR
Solo
Cerberus
Cerberus
Silver I
Topbboy11
Cerberus
Silver I
Level 143
God Stats
16W - 14L
1,323 SR
Queue Stats
208W - 244L
1,255 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
0 / 5 / 0
6,557
656
6,814
7,999
3,682
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
 
Kuzenbo
10
0 / 4 / 0
5,917
592
5,091
9,645
9,584
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
chancho27
Hercules
10
0 / 5 / 0
6,050
605
4,546
9,424
4,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
ThothAchillesCharonBake KujiraGilgamesh

VS

Bans
Ne ZhaMartichorasBacchusAh Muzen CabBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 8
8,503
850
9,288
9,633
6,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
13
6 / 0 / 7
8,249
825
8,261
8,298
2,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Topbboy11
Cerberus
14
2 / 0 / 12
8,160
816
5,515
7,411
5,661
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
41
0
Kills
14
14
Deaths
0
0
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
5
0
0
L
Kuzenbo
 
Kuzenbo
0
4
0
0
W
6
0
8
10
W
Chiron
6
0
7
9.5
W
Cerberus
Topbboy11
Cerberus
2
0
12
8
L
Hercules
chancho27
Hercules
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,451
Damage
23,064
27,068
Taken
25,342
18,017
Mitigated
14,606
3,189
Healing
12,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,814
350
0
1,914
7,999
3,682
0
4,699
3,265
37,214
0
L
Kuzenbo
 
Kuzenbo
5,091
1,749
0
0
9,645
9,584
0
3,711
5,884
7,080
1,157
W
9,288
426
670
5,655
9,633
6,093
722
3,844
5,704
41,615
0
W
Chiron
8,261
2,631
706
3,360
8,298
2,852
638
5,389
2,840
0
27,108
W
Cerberus
Topbboy11
Cerberus
5,515
701
0
2,011
7,411
5,661
0
2,172
5,190
20,164
2,580
L
Hercules
chancho27
Hercules
4,546
2,310
0
1,275
9,424
4,751
0
5,506
3,863
0
19,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,524
Gold Earned
24,912
116
Minions Killed
154
0
Camps Cleared
0
484,253
Distance Traveled
575,259
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,557
656
73
7
0
137,297
0
L
Kuzenbo
5,917
592
9
1
0
172,852
2
W
Hades
8,503
850
72
7
0
191,368
0
W
Chiron
8,249
825
34
3
0
192,120
0
W
Cerberus
8,160
816
48
5
0
191,771
3
L
Hercules
6,050
605
34
3
0
174,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role