Player Matchup

Maui
Maui
Silver II
 
Maui
Silver II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold V
 
Nu Wa
Gold V
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Silver I
GreyNilX
Cupid
Silver I
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 142L
1,314 MMR
Solo
Kuzenbo
Kuzenbo
Silver V
RHDWow
Kuzenbo
Silver V
Level 155
God Stats
0W - 1L
1,386 SR
Queue Stats
8W - 12L
1,254 MMR
Solo
Susano
Susano
Gold V
oBraxi
Susano
Gold V
Level 118
God Stats
2W - 3L
1,491 SR
Queue Stats
190W - 204L
1,266 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 137
1,475 SR
1,367 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 139
1,463 SR
1,347 MMR
Ganesha
Ganesha
Silver I
 
Ganesha
Silver I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold I
KomiAckerman
Danzaburou
Gold I
Level 145
God Stats
1W - 2L
1,295 SR
Queue Stats
90W - 83L
1,525 MMR
Party 1
Fenrir
Fenrir
Silver I
URD Bully
Fenrir
Silver I
Level 156
God Stats
44W - 46L
1,567 SR
Queue Stats
343W - 343L
1,090 MMR
Party 1
Anubis
Anubis
Silver IV
clutchgods
Anubis
Silver IV
Level 123
God Stats
4W - 5L
1,373 SR
Queue Stats
7W - 10L
1,308 MMR
Solo
Charon
Charon
Silver V
nova86703
Charon
Silver V
Level 115
God Stats
1W - 0L
1,579 SR
Queue Stats
21W - 28L
1,313 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
11
0 / 0 / 0
6,143
614
1,866
6,685
3,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
 
Nu Wa
9
0 / 2 / 0
5,109
511
5,099
4,085
976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
GreyNilX
Cupid
9
0 / 5 / 0
5,025
503
2,893
9,119
2,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
RHDWow
Kuzenbo
7
0 / 3 / 1
4,400
440
3,323
8,482
4,542
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Susano
oBraxi
Susano
11
1 / 1 / 0
5,531
553
3,341
8,319
2,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
Maman BrigitteAthenaBakasuraSolZhong Kui

VS

Bans
ThanatosKukulkanAwilixBake KujiraHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 0 / 6
6,168
617
3,285
8,082
5,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
KomiAckerman
Danzaburou
12
5 / 0 / 1
7,494
749
6,972
6,247
2,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
URD Bully
Fenrir
11
4 / 0 / 0
5,848
585
2,553
7,635
2,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Anubis
clutchgods
Anubis
11
2 / 1 / 3
6,339
634
4,863
6,533
3,219
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Charon
nova86703
Charon
11
0 / 0 / 1
6,177
618
3,852
5,270
3,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
11
11
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
0
0
0
L
Nu Wa
 
Nu Wa
0
2
0
0
W
Ganesha
 
Ganesha
0
0
6
3
L
Cupid
GreyNilX
Cupid
0
5
0
0
W
Danzaburou
KomiAckerman
Danzaburou
5
0
1
5.5
L
Kuzenbo
RHDWow
Kuzenbo
0
3
1
0.17
W
Fenrir
URD Bully
Fenrir
4
0
0
4
W
Anubis
clutchgods
Anubis
2
1
3
3.5
W
Charon
nova86703
Charon
0
0
1
0.5
L
Susano
oBraxi
Susano
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,522
Damage
21,525
36,690
Taken
33,767
14,692
Mitigated
17,765
11,066
Healing
15,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
1,866
573
0
3,370
6,685
3,594
0
3,265
3,420
35,431
10,438
L
Nu Wa
 
Nu Wa
5,099
1,761
0
120
4,085
976
0
2,969
1,116
35,934
879
W
Ganesha
 
Ganesha
3,285
579
0
2,539
8,082
5,536
146
2,923
5,159
25,818
2,940
L
Cupid
GreyNilX
Cupid
2,893
1,687
138
2,446
9,119
2,748
1
787
8,332
0
30,908
W
Danzaburou
KomiAckerman
Danzaburou
6,972
3,923
0
2,633
6,247
2,830
810
597
5,650
0
59,556
L
Kuzenbo
RHDWow
Kuzenbo
3,323
1,410
0
828
8,482
4,542
0
3,180
5,302
12,567
0
W
Fenrir
URD Bully
Fenrir
2,553
538
0
4,351
7,635
2,982
0
1,524
6,111
0
35,701
W
Anubis
clutchgods
Anubis
4,863
134
125
4,204
6,533
3,219
0
3,251
3,282
51,780
1,107
W
Charon
nova86703
Charon
3,852
803
0
1,795
5,270
3,198
0
1,799
3,471
33,651
12,745
L
Susano
oBraxi
Susano
3,341
895
0
4,164
8,319
2,832
0
902
7,417
0
43,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,208
Gold Earned
32,026
286
Minions Killed
382
0
Camps Cleared
0
990,278
Distance Traveled
1,033,026
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,143
614
82
8
0
187,695
2
L
Nu Wa
5,109
511
57
6
0
177,141
2
W
Ganesha
6,168
617
5
1
0
215,493
0
L
Cupid
5,025
503
58
6
0
178,990
0
W
Danzaburou
7,494
749
133
13
0
202,856
2
L
Kuzenbo
4,400
440
13
1
0
208,634
2
W
Fenrir
5,848
585
66
7
0
250,278
0
W
Anubis
6,339
634
94
9
0
198,265
2
W
Charon
6,177
618
84
8
0
166,134
0
L
Susano
5,531
553
76
8
0
237,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role