Player Matchup

Bellona
Bellona
LimesMercy
Bellona
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,305 Elo+
Party 1
Odin
Odin
RandySavagesMojo
Odin
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 40L
1,349 Elo+
Solo
Sun Wukong
Sun Wukong
alexar97
Sun Wukong
Level 44
God Stats
30W - 28L
1,526 SR
Queue Stats
162W - 171L
1,402 Elo+
Solo
Tiamat
Tiamat
dragonfire080907
Tiamat
Level 27
God Stats
0W - 4L
1,115 SR
Queue Stats
6W - 10L
1,305 Elo+
Party 1
Skadi
Skadi
immxortales
Skadi
Level 68
God Stats
11W - 5L
1,421 SR
Queue Stats
276W - 287L
1,405 Elo+
Solo
Team Averages
Level 48
1,412 SR
1,353 Elo+

VS

Team Averages
Level 82
1,455 SR
1,474 Elo+
Achilles
Achilles
Astolfo4653
Achilles
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,728 Elo+
Solo
Nut
Nut
Familyxdxd2
Nut
Level 68
God Stats
1W - 2L
1,177 SR
Queue Stats
9W - 10L
1,238 Elo+
Solo
Tyr
Tyr
OnlyZeeK280
Tyr
Level 88
God Stats
14W - 17L
1,379 SR
Queue Stats
164W - 155L
1,463 Elo+
Solo
King Arthur
King Arthur
Spartano291592
King Arthur
Level 89
God Stats
44W - 48L
1,718 SR
Queue Stats
204W - 201L
1,456 Elo+
Solo
Zhong Kui
Zhong Kui
unformed-pity2
Zhong Kui
Level 99
God Stats
7W - 6L
1,500 SR
Queue Stats
242W - 235L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
LimesMercy
Bellona
8
0 / 2 / 0
4,699
427
3,166
8,951
8,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 3 / 3
5,107
464
3,205
9,297
7,734
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sun Wukong
alexar97
Sun Wukong
5
0 / 1 / 0
4,056
369
700
8,341
3,582
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 2 / 0
4,716
429
3,491
6,535
2,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
3 / 2 / 1
5,509
501
6,704
6,756
2,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Astolfo4653
Achilles
9
4 / 0 / 2
5,611
510
6,032
6,333
3,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 1 / 5
5,369
488
3,639
3,685
1,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 3 / 2
5,637
512
5,467
10,682
4,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

King Arthur
Spartano291592
King Arthur
10
2 / 0 / 0
6,172
561
5,923
8,896
7,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
unformed-pity2
Zhong Kui
11
1 / 0 / 1
6,253
568
5,349
5,670
4,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
4
Kills
9
10
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Achilles
Astolfo4653
Achilles
4
0
2
5
W
0
1
5
2.5
L
Bellona
LimesMercy
Bellona
0
2
0
0
W
2
3
2
1
L
1
3
3
0.83
W
King Arthur
Spartano291592
King Arthur
2
0
0
2
L
Sun Wukong
alexar97
Sun Wukong
0
1
0
0
L
0
2
0
0
L
3
2
1
1.75
W
Zhong Kui
unformed-pity2
Zhong Kui
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,266
Damage
26,410
39,880
Taken
35,266
25,258
Mitigated
20,643
10,008
Healing
6,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Astolfo4653
Achilles
6,032
2,172
0
636
6,333
3,797
0
168
6,092
0
28,127
W
3,639
2,056
0
1,777
3,685
1,115
0
0
3,459
0
27,760
L
Bellona
LimesMercy
Bellona
3,166
1,456
0
2,611
8,951
8,628
0
0
8,951
0
20,543
W
5,467
1,265
0
1,065
10,682
4,467
0
0
10,373
0
30,856
L
3,205
1,193
150
2,795
9,297
7,734
0
0
9,297
0
17,490
W
King Arthur
Spartano291592
King Arthur
5,923
877
0
2,193
8,896
7,055
0
0
8,896
0
37,582
L
Sun Wukong
alexar97
Sun Wukong
700
61
0
2,767
8,341
3,582
0
2,071
6,270
0
15,380
L
3,491
403
0
625
6,535
2,771
0
3,090
3,445
22,885
779
L
6,704
2,897
0
1,060
6,756
2,543
0
0
6,756
0
33,030
W
Zhong Kui
unformed-pity2
Zhong Kui
5,349
600
0
1,283
5,670
4,209
622
3,162
2,508
42,281
1,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,087
Gold Earned
29,042
168
Minions Killed
261
0
Camps Cleared
0
963,134
Distance Traveled
985,823
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,611
510
35
3
0
236,632
0
W
Nut
5,369
488
45
4
0
166,451
0
L
Bellona
4,699
427
26
2
0
176,085
0
W
Tyr
5,637
512
55
5
0
206,873
0
L
Odin
5,107
464
34
3
0
201,778
0
W
King Arthur
6,172
561
62
6
0
191,195
0
L
Sun Wukong
4,056
369
26
2
0
197,412
0
L
Tiamat
4,716
429
40
4
0
203,174
0
L
Skadi
5,509
501
42
4
0
184,685
0
W
Zhong Kui
6,253
568
64
6
0
184,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role