Player Matchup

Set
Set
Bromlonious
Set
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,207 Elo+
Party 2
Terra
Terra
ChildishJurcino
Terra
Level 169
God Stats
2W - 10L
1,500 SR
Queue Stats
285W - 284L
1,536 Elo+
Party 1
Bellona
Bellona
JudgeJudy
Bellona
Level 27
God Stats
0W - 3L
1,188 SR
Queue Stats
3W - 12L
1,207 Elo+
Party 2
King Arthur
King Arthur
pureskills120
King Arthur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,610 Elo+
Party 1
Medusa
Medusa
simpyclaiir
Medusa
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,207 Elo+
Party 2
Team Averages
Level 73
1,438 SR
1,353 Elo+

VS

Team Averages
Level 65
1,560 SR
1,512 Elo+
Arachne
Arachne
HelenKëller
Arachne
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,836 Elo+
Party 3
Chaac
Chaac
Murasaki_Gojo
Chaac
Level 15
God Stats
3W - 2L
1,802 SR
Queue Stats
143W - 135L
1,517 Elo+
Party 4
Danzaburou
Danzaburou
RilëyReid
Danzaburou
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 16L
1,234 Elo+
Party 3
Zeus
Zeus
ViolëtMyers
Zeus
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 9L
1,500 Elo+
Party 3
Achilles
Achilles
ganboa01
Achilles
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 79L
1,471 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 6 / 2
7,192
479
7,118
12,590
7,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 1 / 4
7,116
474
5,725
11,212
8,965
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bellona
JudgeJudy
Bellona
12
2 / 5 / 4
7,399
493
7,304
14,456
10,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
pureskills120
King Arthur
13
2 / 4 / 0
7,652
510
8,656
18,005
18,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
11
2 / 10 / 0
6,957
464
4,127
15,084
6,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HelenKëller
Arachne
15
5 / 2 / 3
9,142
609
11,583
15,249
6,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 1 / 13
8,102
540
7,872
11,845
10,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
RilëyReid
Danzaburou
14
6 / 5 / 5
9,505
634
9,901
14,359
6,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
9 / 2 / 2
9,872
658
13,392
8,890
3,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Achilles
ganboa01
Achilles
13
4 / 0 / 10
8,104
540
8,190
11,733
6,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
59
10
Kills
26
26
Deaths
10
10
Assists
33
Player
Kills
Deaths
Assists
KDA
L
4
6
2
0.83
L
0
1
4
2
W
Arachne
HelenKëller
Arachne
5
2
3
3.25
L
Bellona
JudgeJudy
Bellona
2
5
4
0.8
W
2
1
13
8.5
W
Danzaburou
RilëyReid
Danzaburou
6
5
5
1.7
W
9
2
2
5
W
Achilles
ganboa01
Achilles
4
0
10
9
L
King Arthur
pureskills120
King Arthur
2
4
0
0.5
L
Medusa
2
10
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,930
Damage
50,938
71,347
Taken
62,076
51,644
Mitigated
33,539
11,411
Healing
15,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,118
2,408
0
2,214
12,590
7,107
508
322
12,268
0
33,294
L
5,725
561
1,803
2,461
11,212
8,965
0
3,529
7,683
31,965
4,828
W
Arachne
HelenKëller
Arachne
11,583
8,612
0
5,356
15,249
6,882
6
741
14,375
0
63,909
L
Bellona
JudgeJudy
Bellona
7,304
1,648
0
1,040
14,456
10,515
0
2,099
12,357
0
56,022
W
7,872
897
0
2,718
11,845
10,603
648
1,969
9,662
0
42,756
W
Danzaburou
RilëyReid
Danzaburou
9,901
5,736
0
2,891
14,359
6,217
709
1,170
12,751
0
65,547
W
13,392
2,482
0
1,361
8,890
3,259
195
542
8,348
94,910
1,233
W
Achilles
ganboa01
Achilles
8,190
3,478
0
3,252
11,733
6,578
987
1,230
10,503
0
43,240
L
King Arthur
pureskills120
King Arthur
8,656
1,205
0
3,291
18,005
18,614
0
1,510
16,495
0
55,182
L
Medusa
4,127
2,222
0
602
15,084
6,443
0
5,787
9,297
0
24,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,316
Gold Earned
44,725
322
Minions Killed
431
0
Camps Cleared
0
1,512,324
Distance Traveled
1,567,708
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,192
479
63
4
0
295,364
0
L
Terra
7,116
474
44
3
0
340,089
2
W
Arachne
9,142
609
106
7
0
367,196
0
L
Bellona
7,399
493
89
6
0
353,502
0
W
Chaac
8,102
540
55
4
0
322,090
2
W
Danzaburou
9,505
634
80
5
0
274,941
1
W
Zeus
9,872
658
134
9
0
270,054
2
W
Achilles
8,104
540
56
4
0
333,427
0
L
King Arthur
7,652
510
87
6
0
262,097
1
L
Medusa
6,957
464
39
3
0
261,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role