Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
IvGoFe2000
Nox
Level 163
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 23L
1,380 Elo+
Party 1
Surtr
Surtr
LeanCachy
Surtr
Level 164
God Stats
2W - 3L
1,687 SR
Queue Stats
33W - 46L
1,458 Elo+
Party 1
Anubis
Anubis
Steorage
Anubis
Level 43
God Stats
104W - 69L
1,548 SR
Queue Stats
245W - 211L
1,513 Elo+
Solo
Charybdis
Charybdis
necrotic553
Charybdis
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 83L
1,542 Elo+
Solo
Team Averages
Level 125
1,547 SR
1,479 Elo+

VS

Team Averages
Level 140
1,390 SR
1,502 Elo+
Bacchus
Bacchus
EnderSoul708
Bacchus
Level 87
God Stats
5W - 2L
1,500 SR
Queue Stats
50W - 43L
1,472 Elo+
Party 3
Awilix
Awilix
MorrisonnMaybe
Awilix
Level 158
God Stats
3W - 1L
1,610 SR
Queue Stats
45W - 41L
1,502 Elo+
Party 2
Loki
Loki
TheHággis
Loki
Level 157
God Stats
1W - 1L
1,305 SR
Queue Stats
53W - 48L
1,518 Elo+
Party 2
Nut
Nut
TyrLan
Nut
Level 152
God Stats
19W - 18L
1,440 SR
Queue Stats
116W - 109L
1,486 Elo+
Party 3
Raijin
Raijin
t55jk7op
Raijin
Level 145
God Stats
2W - 2L
1,097 SR
Queue Stats
62W - 51L
1,532 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
3 / 4 / 0
6,900
531
5,331
12,631
5,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 2 / 1
6,374
490
3,454
6,544
4,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
LeanCachy
Surtr
11
1 / 3 / 1
6,866
528
5,765
11,937
10,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Anubis
Steorage
Anubis
9
0 / 6 / 0
5,501
423
3,651
7,698
3,634
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
necrotic553
Charybdis
6
0 / 3 / 0
4,561
351
2,520
4,979
1,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
EnderSoul708
Bacchus
11
2 / 2 / 5
7,284
560
3,951
9,885
8,430
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
9 / 1 / 4
7,889
607
8,531
8,353
3,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 1 / 2
7,142
549
3,211
6,261
2,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nut
TyrLan
Nut
16
4 / 0 / 1
8,897
684
9,204
8,547
3,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
t55jk7op
Raijin
14
3 / 1 / 9
7,740
595
7,233
7,059
2,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
5
Kills
18
18
Deaths
5
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
4
0
0.75
W
Bacchus
EnderSoul708
Bacchus
2
2
5
2.25
L
1
2
1
0.75
L
Surtr
LeanCachy
Surtr
1
3
1
0.5
W
9
1
4
11
L
Anubis
Steorage
Anubis
0
6
0
0
W
0
1
2
1
W
Nut
TyrLan
Nut
4
0
1
4.5
L
Charybdis
necrotic553
Charybdis
0
3
0
0
W
Raijin
t55jk7op
Raijin
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,721
Damage
32,130
43,789
Taken
40,105
25,550
Mitigated
20,408
12,487
Healing
10,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
5,331
1,126
0
7,655
12,631
5,536
0
3,032
9,327
0
42,631
W
Bacchus
EnderSoul708
Bacchus
3,951
994
0
1,720
9,885
8,430
270
3,014
6,871
15,062
0
L
3,454
824
0
1,357
6,544
4,446
0
1,389
5,027
28,608
485
L
Surtr
LeanCachy
Surtr
5,765
1,812
0
1,308
11,937
10,467
0
972
10,921
632
48,125
W
8,531
3,405
0
750
8,353
3,642
909
1,692
6,661
0
51,990
L
Anubis
Steorage
Anubis
3,651
160
0
1,151
7,698
3,634
0
4,186
3,194
37,124
1,575
W
3,211
489
0
875
6,261
2,272
0
312
5,949
0
45,598
W
Nut
TyrLan
Nut
9,204
5,911
0
6,188
8,547
3,869
1,088
873
7,674
0
94,199
L
Charybdis
necrotic553
Charybdis
2,520
1,514
0
1,016
4,979
1,467
0
843
4,136
0
15,791
W
Raijin
t55jk7op
Raijin
7,233
935
0
1,000
7,059
2,195
413
1,492
5,567
49,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,202
Gold Earned
38,952
284
Minions Killed
451
0
Camps Cleared
0
1,062,306
Distance Traveled
1,352,561
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,900
531
66
5
0
271,820
0
W
Bacchus
7,284
560
19
1
0
285,683
4
L
Nox
6,374
490
40
3
0
244,086
1
L
Surtr
6,866
528
86
7
0
260,204
2
W
Awilix
7,889
607
81
6
0
287,754
0
L
Anubis
5,501
423
63
5
0
173,480
0
W
Loki
7,142
549
87
7
0
286,165
2
W
Nut
8,897
684
159
12
0
255,519
4
L
Charybdis
4,561
351
29
2
0
112,716
0
W
Raijin
7,740
595
105
8
0
237,440
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role