Player Matchup

Cupid
Cupid
Drewsiph
Cupid
Level 134
God Stats
3W - 1L
1,500 SR
Queue Stats
342W - 373L
1,446 Elo+
Solo
Anubis
Anubis
Geston
Anubis
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 46L
1,489 Elo+
Solo
Kuzenbo
Kuzenbo
Ismitethee0
Kuzenbo
Level 125
God Stats
1W - 1L
1,684 SR
Queue Stats
69W - 55L
1,487 Elo+
Solo
Kali
Kali
ScrappyOw1
Kali
Level 154
God Stats
2W - 4L
1,392 SR
Queue Stats
109W - 102L
1,636 Elo+
Solo
Thoth
Thoth
Treehuggr_
Thoth
Level 153
God Stats
1W - 6L
1,279 SR
Queue Stats
433W - 443L
1,450 Elo+
Solo
Team Averages
Level 139
1,471 SR
1,502 Elo+

VS

Team Averages
Level 156
1,360 SR
1,517 Elo+
Fenrir
Fenrir
CJGarcia37
Fenrir
Level 144
God Stats
7W - 11L
1,500 SR
Queue Stats
632W - 646L
1,510 Elo+
Solo
Vulcan
Vulcan
Dossalis
Vulcan
Level 116
God Stats
3W - 4L
1,456 SR
Queue Stats
46W - 49L
1,453 Elo+
Solo
Kuzenbo
Kuzenbo
Speck_mea
Kuzenbo
Level 167
God Stats
1W - 4L
1,433 SR
Queue Stats
298W - 290L
1,515 Elo+
Party 1
Tyr
Tyr
find_stork
Tyr
Level 193
God Stats
3W - 5L
1,115 SR
Queue Stats
352W - 316L
1,506 Elo+
Party 1
Eset
Eset
spellcasterdba
Eset
Level 162
God Stats
8W - 4L
1,297 SR
Queue Stats
577W - 573L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Drewsiph
Cupid
15
3 / 6 / 8
8,081
808
7,771
13,174
5,339
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
Geston
Anubis
18
9 / 3 / 5
9,748
975
10,320
9,742
5,390
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kuzenbo
Ismitethee0
Kuzenbo
14
1 / 3 / 10
7,500
750
9,997
12,238
16,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 4 / 12
8,322
832
6,108
13,261
11,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
7
0 / 1 / 3
5,877
588
962
2,063
692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CJGarcia37
Fenrir
15
3 / 3 / 8
8,943
894
7,109
9,534
4,847
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
Dossalis
Vulcan
17
6 / 1 / 9
9,909
991
16,023
7,229
3,743
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kuzenbo
Speck_mea
Kuzenbo
14
1 / 4 / 9
8,571
857
5,203
15,055
20,531
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

15
3 / 4 / 5
8,881
888
6,713
11,380
9,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 5 / 11
9,400
940
9,092
10,035
4,856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
59
16
Kills
17
17
Deaths
17
38
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Fenrir
CJGarcia37
Fenrir
3
3
8
2.33
W
Vulcan
Dossalis
Vulcan
6
1
9
10.5
L
Cupid
Drewsiph
Cupid
3
6
8
1.17
L
Anubis
Geston
Anubis
9
3
5
3.83
L
Kuzenbo
Ismitethee0
Kuzenbo
1
3
10
2
L
3
4
12
2.25
W
Kuzenbo
Speck_mea
Kuzenbo
1
4
9
1.38
L
Thoth
0
1
3
1.5
W
3
4
5
1.38
W
4
5
11
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,158
Damage
44,140
50,478
Taken
53,233
39,660
Mitigated
43,632
15,639
Healing
15,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
CJGarcia37
Fenrir
7,109
1,105
556
2,640
9,534
4,847
2,275
3,431
5,802
0
11,007
W
Vulcan
Dossalis
Vulcan
16,023
7,925
518
1,013
7,229
3,743
1,313
3,260
3,778
37,183
957
L
Cupid
Drewsiph
Cupid
7,771
3,614
2,712
3,150
13,174
5,339
0
8,908
4,266
0
30,366
L
Anubis
Geston
Anubis
10,320
667
1,781
2,799
9,742
5,390
92
6,386
3,356
25,938
561
L
Kuzenbo
Ismitethee0
Kuzenbo
9,997
2,511
0
1,490
12,238
16,253
15
6,864
5,374
17,535
1,067
L
6,108
2,011
563
2,894
13,261
11,986
0
5,740
7,521
0
15,857
W
Kuzenbo
Speck_mea
Kuzenbo
5,203
1,954
1,108
1,759
15,055
20,531
204
3,881
10,944
14,494
0
L
Thoth
962
0
0
250
2,063
692
0
1,531
532
1,006
56
W
6,713
171
1,354
1,994
11,380
9,655
920
4,325
6,936
0
12,533
W
9,092
363
2,428
2,163
10,035
4,856
437
4,679
5,030
17,218
1,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,528
Gold Earned
45,704
120
Minions Killed
136
0
Camps Cleared
0
754,390
Distance Traveled
1,040,745
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,943
894
8
1
0
220,089
0
W
Vulcan
9,909
991
65
7
0
226,480
0
L
Cupid
8,081
808
49
5
0
172,547
0
L
Anubis
9,748
975
37
4
0
172,355
0
L
Kuzenbo
7,500
750
8
1
0
197,927
0
L
Kali
8,322
832
25
3
0
181,088
0
W
Kuzenbo
8,571
857
17
2
0
195,013
0
L
Thoth
5,877
588
1
0
0
30,473
0
W
Tyr
8,881
888
22
2
0
208,109
0
W
Eset
9,400
940
24
2
0
191,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role