Player Matchup

King Arthur
King Arthur
TheDewd420
King Arthur
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 32L
1,424 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
The_Vile_Sonata
Ah Muzen Cab
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,345 Elo+
Party 1
Sol
Sol
VenomEtId
Sol
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 57L
1,481 Elo+
Party 2
Sylvanus
Sylvanus
gabeXeatsXf00d
Sylvanus
Level 127
God Stats
3W - 2L
1,303 SR
Queue Stats
101W - 98L
1,451 Elo+
Party 2
Scylla
Scylla
x_MizfitApollo
Scylla
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,376 Elo+
Party 1
Team Averages
Level 113
1,461 SR
1,415 Elo+

VS

Team Averages
Level 109
1,628 SR
1,552 Elo+
Chiron
Chiron
Dave_D_Conqueror
Chiron
Level 113
God Stats
1W - 0L
1,742 SR
Queue Stats
7W - 1L
1,769 Elo+
Solo
Guan Yu
Guan Yu
Deathjunkie
Guan Yu
Level 150
God Stats
2W - 2L
1,702 SR
Queue Stats
84W - 104L
1,443 Elo+
Party 3
Bacchus
Bacchus
DevlanoFishtaco
Bacchus
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 47L
1,582 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kane712
Morgan Le Fay
Level 114
God Stats
2W - 0L
1,712 SR
Queue Stats
40W - 42L
1,496 Elo+
Party 3
Set
Set
PHG_Muffin_man
Set
Level 83
God Stats
2W - 1L
1,483 SR
Queue Stats
58W - 52L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
TheDewd420
King Arthur
13
2 / 2 / 4
7,402
673
5,471
16,760
9,087
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Muzen Cab
The_Vile_Sonata
Ah Muzen Cab
14
2 / 2 / 5
7,717
702
8,674
9,492
4,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 3 / 5
7,543
686
13,333
9,086
3,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
13
0 / 4 / 7
7,739
704
7,383
12,801
10,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

14
2 / 1 / 4
7,974
725
7,341
6,964
2,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 8
9,439
858
15,456
10,496
5,419
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
Deathjunkie
Guan Yu
16
5 / 2 / 6
9,927
902
8,155
12,119
9,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

13
0 / 2 / 8
8,267
752
10,056
14,306
17,930
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
Kane712
Morgan Le Fay
14
2 / 1 / 6
8,166
742
9,193
6,299
2,841
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 1 / 2
8,036
731
7,549
9,578
5,466
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
42
7
Kills
12
12
Deaths
7
25
Assists
30
Player
Kills
Deaths
Assists
KDA
W
4
1
8
8
W
Guan Yu
Deathjunkie
Guan Yu
5
2
6
4
W
0
2
8
2
W
Morgan Le Fay
Kane712
Morgan Le Fay
2
1
6
5
W
1
1
2
2
L
King Arthur
TheDewd420
King Arthur
2
2
4
2
L
Ah Muzen Cab
The_Vile_Sonata
Ah Muzen Cab
2
2
5
2.25
L
1
3
5
1.17
L
Sylvanus
0
4
7
0.88
L
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,202
Damage
50,409
55,103
Taken
52,798
31,226
Mitigated
40,909
21,599
Healing
31,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,456
5,355
1,410
2,668
10,496
5,419
962
6,696
3,800
0
36,327
W
Guan Yu
Deathjunkie
Guan Yu
8,155
477
8,287
4,285
12,119
9,253
476
5,010
7,109
0
16,114
W
10,056
798
4,726
3,781
14,306
17,930
62
8,539
5,767
17,637
321
W
Morgan Le Fay
Kane712
Morgan Le Fay
9,193
974
1,627
952
6,299
2,841
954
4,489
1,810
22,565
0
W
7,549
2,669
806
2,602
9,578
5,466
774
3,120
6,458
0
10,868
L
King Arthur
TheDewd420
King Arthur
5,471
1,090
590
4,890
16,760
9,087
0
4,827
11,933
0
9,117
L
Ah Muzen Cab
The_Vile_Sonata
Ah Muzen Cab
8,674
3,119
595
1,107
9,492
4,853
0
3,321
6,171
0
24,270
L
13,333
2,221
1,422
2,471
9,086
3,921
0
3,222
5,864
23,736
0
L
Sylvanus
7,383
1,918
4,436
3,216
12,801
10,375
0
5,074
7,727
13,916
0
L
7,341
328
1,076
1,796
6,964
2,990
0
2,536
4,428
19,034
261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,375
Gold Earned
43,835
115
Minions Killed
155
0
Camps Cleared
0
1,053,272
Distance Traveled
1,068,525
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,439
858
61
6
0
204,771
0
W
Guan Yu
9,927
902
23
2
0
258,149
0
W
Bacchus
8,267
752
25
2
0
205,720
0
W
Morgan Le Fay
8,166
742
36
3
0
173,985
0
W
Set
8,036
731
10
1
0
225,900
0
L
King Arthur
7,402
673
7
1
0
233,516
0
L
Ah Muzen Cab
7,717
702
25
2
0
195,576
2
L
Sol
7,543
686
30
3
0
205,127
0
L
Sylvanus
7,739
704
10
1
0
179,514
0
L
Scylla
7,974
725
43
4
0
239,539
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role