Player Matchup

Scylla
Scylla
AsmodeuS997
Scylla
Level 22
God Stats
2W - 1L
1,481 SR
Queue Stats
70W - 87L
1,298 Elo+
Party 2
Cthulhu
Cthulhu
BaksFaks
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 17L
1,270 Elo+
Party 2
Hachiman
Hachiman
Baskejr
Hachiman
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,271 Elo+
Party 2
Fenrir
Fenrir
PekiGz
Fenrir
Level 100
God Stats
3W - 1L
1,705 SR
Queue Stats
18W - 28L
1,342 Elo+
Party 2
Baron Samedi
Baron Samedi
TheMariWano
Baron Samedi
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,709 Elo+
Solo
Team Averages
Level 56
1,537 SR
1,378 Elo+

VS

Team Averages
Level 56
1,472 SR
1,503 Elo+
Skadi
Skadi
 
Skadi
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Quindepor
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,437 Elo+
Party 1
Cerberus
Cerberus
Simphomaniac
Cerberus
Level 58
God Stats
3W - 5L
1,543 SR
Queue Stats
26W - 30L
1,504 Elo+
Solo
Artemis
Artemis
TWDBraveHeart35
Artemis
Level 35
God Stats
3W - 4L
1,345 SR
Queue Stats
11W - 9L
1,537 Elo+
Solo
Ah Puch
Ah Puch
Trimere
Ah Puch
Level 104
God Stats
3W - 5L
1,472 SR
Queue Stats
183W - 188L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
1 / 0 / 14
7,745
1,106
6,897
7,084
2,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
BaksFaks
Cthulhu
14
3 / 3 / 12
8,247
1,178
9,203
9,394
8,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
Baskejr
Hachiman
14
2 / 1 / 15
8,093
1,156
8,230
9,841
3,839
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
PekiGz
Fenrir
13
4 / 2 / 8
8,068
1,153
7,977
7,468
3,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Baron Samedi
TheMariWano
Baron Samedi
14
10 / 0 / 9
10,033
1,433
18,824
7,801
4,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

350

VS

Team 2 Tickets

280

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
2 / 6 / 3
7,649
1,093
7,640
10,854
4,025
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
12
0 / 6 / 5
7,623
1,089
4,462
14,959
9,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cerberus
Simphomaniac
Cerberus
12
1 / 4 / 4
7,320
1,046
5,656
12,798
9,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 2 / 1
7,698
1,100
8,126
10,287
3,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Trimere
Ah Puch
13
1 / 2 / 4
7,384
1,055
11,166
8,529
2,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
23
20
Kills
6
6
Deaths
20
58
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
2
6
3
0.58
W
Scylla
1
0
14
8
W
Cthulhu
BaksFaks
Cthulhu
3
3
12
3
W
Hachiman
Baskejr
Hachiman
2
1
15
9.5
W
Fenrir
PekiGz
Fenrir
4
2
8
4
L
Ymir
0
6
5
0.42
L
Cerberus
Simphomaniac
Cerberus
1
4
4
0.75
L
2
2
1
1.25
W
Baron Samedi
TheMariWano
Baron Samedi
10
0
9
14.5
L
Ah Puch
Trimere
Ah Puch
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,131
Damage
37,050
41,588
Taken
57,427
23,194
Mitigated
29,151
8,792
Healing
4,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
7,640
2,717
0
440
10,854
4,025
0
5,425
5,264
0
17,220
W
Scylla
6,897
845
0
0
7,084
2,537
0
3,903
3,181
10,482
0
W
Cthulhu
BaksFaks
Cthulhu
9,203
766
163
506
9,394
8,051
0
5,764
3,630
17,272
538
W
Hachiman
Baskejr
Hachiman
8,230
6,852
0
1,484
9,841
3,839
0
4,275
5,566
0
13,056
W
Fenrir
PekiGz
Fenrir
7,977
2,029
0
1,077
7,468
3,974
0
3,165
4,303
0
15,889
L
Ymir
4,462
915
0
708
14,959
9,105
0
6,713
7,965
9,423
0
L
Cerberus
Simphomaniac
Cerberus
5,656
196
0
2,380
12,798
9,535
0
7,498
4,880
9,367
0
L
8,126
3,604
0
758
10,287
3,711
0
8,120
1,981
0
24,238
W
Baron Samedi
TheMariWano
Baron Samedi
18,824
2,104
3,217
2,345
7,801
4,793
0
4,177
3,624
36,519
0
L
Ah Puch
Trimere
Ah Puch
11,166
714
0
175
8,529
2,775
0
6,195
2,208
27,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,186
Gold Earned
37,674
110
Minions Killed
119
6
Camps Cleared
6
679,669
Distance Traveled
576,089
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,649
1,093
17
2
5
116,220
0
W
Scylla
7,745
1,106
14
2
0
142,710
0
W
Cthulhu
8,247
1,178
21
3
0
135,633
0
W
Hachiman
8,093
1,156
18
3
2
142,071
0
W
Fenrir
8,068
1,153
26
4
3
118,579
0
L
Ymir
7,623
1,089
11
2
0
104,749
0
L
Cerberus
7,320
1,046
9
1
0
100,750
0
L
Artemis
7,698
1,100
36
5
0
123,727
0
W
Baron Samedi
10,033
1,433
31
4
1
140,676
0
L
Ah Puch
7,384
1,055
46
7
1
130,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role