Player Matchup

Janus
Janus
BrotherArchon
Janus
Level 159
God Stats
1W - 3L
1,434 SR
Queue Stats
15W - 19L
1,492 Elo+
Party 2
Loki
Loki
BrotherExploitz
Loki
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,482 Elo+
Party 2
Sun Wukong
Sun Wukong
BrotherKangaroo
Sun Wukong
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,309 Elo+
Party 2
Bacchus
Bacchus
BrotherStinkey
Bacchus
Level 138
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 11L
1,313 Elo+
Party 2
Charybdis
Charybdis
BrotherToxicity
Charybdis
Level 168
God Stats
5W - 4L
1,616 SR
Queue Stats
17W - 24L
1,474 Elo+
Party 2
Team Averages
Level 150
1,510 SR
1,414 Elo+

VS

Team Averages
Level 154
1,640 SR
1,549 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
ErickCB1299
Chronos
Level 142
God Stats
6W - 0L
2,017 SR
Queue Stats
39W - 36L
1,543 Elo+
Party 1
Bastet
Bastet
FatdaddyThiccarm
Bastet
Level 147
God Stats
4W - 4L
1,369 SR
Queue Stats
399W - 392L
1,545 Elo+
Solo
Xing Tian
Xing Tian
GVLX
Xing Tian
Level 169
God Stats
8W - 2L
1,500 SR
Queue Stats
317W - 294L
1,559 Elo+
Solo
Gilgamesh
Gilgamesh
KeilebRH
Gilgamesh
Level 156
God Stats
5W - 1L
1,815 SR
Queue Stats
36W - 24L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,683
568
3,037
5,406
1,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 0 / 1
4,864
486
3,935
8,060
2,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
BrotherKangaroo
Sun Wukong
8
0 / 2 / 0
4,836
484
2,234
6,756
3,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 1 / 0
4,714
471
2,397
7,642
5,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
BrotherToxicity
Charybdis
10
0 / 3 / 1
5,230
523
2,616
7,473
2,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
1 / 0 / 1
7,294
729
3,526
5,766
2,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
ErickCB1299
Chronos
10
2 / 1 / 2
6,040
604
3,992
6,050
2,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
3 / 0 / 2
5,939
594
3,098
7,576
2,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xing Tian
GVLX
Xing Tian
12
1 / 0 / 1
6,460
646
4,028
5,137
2,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
KeilebRH
Gilgamesh
10
1 / 1 / 3
5,509
551
6,503
7,510
3,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
1
Kills
8
9
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
1
0
1
1.5
L
0
3
0
0
L
0
0
1
0.5
L
Sun Wukong
BrotherKangaroo
Sun Wukong
0
2
0
0
L
1
1
0
1
L
Charybdis
BrotherToxicity
Charybdis
0
3
1
0.17
W
Chronos
ErickCB1299
Chronos
2
1
2
3
W
3
0
2
4
W
Xing Tian
GVLX
Xing Tian
1
0
1
1.5
W
Gilgamesh
KeilebRH
Gilgamesh
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,219
Damage
21,147
35,337
Taken
32,039
16,025
Mitigated
13,156
9,568
Healing
8,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
3,526
930
0
1,938
5,766
2,656
0
0
5,403
0
57,427
L
3,037
435
0
855
5,406
1,887
0
2,708
2,698
38,630
195
L
3,935
1,404
0
3,336
8,060
2,743
0
1,309
6,751
0
34,002
L
Sun Wukong
BrotherKangaroo
Sun Wukong
2,234
436
0
1,497
6,756
3,545
0
0
6,124
0
26,859
L
2,397
742
0
2,082
7,642
5,316
0
2,022
5,620
14,757
5,449
L
Charybdis
BrotherToxicity
Charybdis
2,616
1,104
0
1,798
7,473
2,534
0
1,907
5,566
0
36,820
W
Chronos
ErickCB1299
Chronos
3,992
1,579
0
1,967
6,050
2,137
0
942
5,068
37,158
0
W
3,098
607
0
2,924
7,576
2,633
0
1,344
6,166
0
35,556
W
Xing Tian
GVLX
Xing Tian
4,028
281
0
795
5,137
2,589
0
1,944
3,015
44,556
616
W
Gilgamesh
KeilebRH
Gilgamesh
6,503
2,498
0
1,078
7,510
3,141
0
621
6,889
0
30,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,327
Gold Earned
31,242
319
Minions Killed
356
0
Camps Cleared
0
1,139,476
Distance Traveled
1,098,520
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,294
729
103
10
0
203,191
4
L
Janus
5,683
568
86
9
0
219,388
0
L
Loki
4,864
486
62
6
0
262,843
0
L
Sun Wukong
4,836
484
60
6
0
226,058
0
L
Bacchus
4,714
471
29
3
0
230,396
0
L
Charybdis
5,230
523
82
8
0
200,791
0
W
Chronos
6,040
604
60
6
0
228,416
0
W
Bastet
5,939
594
52
5
0
229,538
0
W
Xing Tian
6,460
646
95
10
0
203,283
0
W
Gilgamesh
5,509
551
46
5
0
234,092
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role