Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
CHURCHK
Thoth
Level 148
God Stats
3W - 3L
1,562 SR
Queue Stats
171W - 163L
1,594 Elo+
Party 3
Ares
Ares
Dovahkin1404
Ares
Level 46
God Stats
14W - 18L
1,365 SR
Queue Stats
195W - 208L
1,423 Elo+
Party 1
Horus
Horus
Keerax
Horus
Level 149
God Stats
10W - 4L
1,765 SR
Queue Stats
153W - 149L
1,619 Elo+
Party 3
Jing Wei
Jing Wei
PurpleCodeine
Jing Wei
Level 148
God Stats
2W - 2L
1,856 SR
Queue Stats
76W - 70L
1,593 Elo+
Solo
Team Averages
Level 124
1,609 SR
1,546 Elo+

VS

Team Averages
Level 145
1,439 SR
1,425 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Jvtere
Agni
Level 157
God Stats
1W - 1L
1,282 SR
Queue Stats
7W - 17L
1,040 Elo+
Solo
Nut
Nut
Machete007
Nut
Level 155
God Stats
21W - 20L
1,075 SR
Queue Stats
173W - 139L
1,512 Elo+
Party 2
Mulan
Mulan
SgtRazorR
Mulan
Level 129
God Stats
29W - 25L
1,750 SR
Queue Stats
168W - 155L
1,541 Elo+
Party 2
Da Ji
Da Ji
VIV4
Da Ji
Level 146
God Stats
6W - 7L
1,586 SR
Queue Stats
74W - 68L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
1 / 4 / 2
5,876
534
3,919
9,517
3,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
CHURCHK
Thoth
11
3 / 2 / 0
6,384
580
5,338
5,678
1,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 2
5,374
489
2,660
9,170
6,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Horus
Keerax
Horus
9
1 / 4 / 0
5,782
526
5,782
13,217
9,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
PurpleCodeine
Jing Wei
10
1 / 2 / 0
5,454
496
3,562
8,693
2,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
2 / 1 / 4
6,823
620
6,190
10,002
4,623
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
Jvtere
Agni
12
0 / 2 / 3
6,254
569
3,164
5,807
1,813
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 1 / 1
7,363
669
6,971
6,900
2,863
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Mulan
SgtRazorR
Mulan
11
1 / 1 / 4
6,415
583
4,274
10,706
8,278
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
VIV4
Da Ji
14
9 / 1 / 2
8,019
729
8,070
7,632
3,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
6
Kills
15
15
Deaths
6
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
4
2
0.5
W
Aphrodite
 
Aphrodite
2
1
4
4
L
Thoth
CHURCHK
Thoth
3
2
0
1.5
L
0
3
2
0.33
W
Agni
Jvtere
Agni
0
2
3
0.75
L
Horus
Keerax
Horus
1
4
0
0.25
W
3
1
1
3.5
L
Jing Wei
PurpleCodeine
Jing Wei
1
2
0
0.5
W
Mulan
SgtRazorR
Mulan
1
1
4
3
W
Da Ji
VIV4
Da Ji
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,261
Damage
28,669
46,275
Taken
41,047
24,401
Mitigated
20,914
8,665
Healing
21,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,919
1,093
0
694
9,517
3,895
0
377
9,140
0
48,612
W
Aphrodite
 
Aphrodite
6,190
815
446
7,564
10,002
4,623
0
423
8,917
47,184
1,339
L
Thoth
CHURCHK
Thoth
5,338
422
0
1,000
5,678
1,987
0
2,018
3,660
46,856
944
L
2,660
33
0
1,790
9,170
6,757
0
1,696
7,474
12,352
2,447
W
Agni
Jvtere
Agni
3,164
86
0
900
5,807
1,813
0
3,122
2,685
46,736
2,099
L
Horus
Keerax
Horus
5,782
2,599
80
2,900
13,217
9,081
0
5,102
8,115
0
38,491
W
6,971
4,670
0
3,512
6,900
2,863
256
239
6,661
0
62,862
L
Jing Wei
PurpleCodeine
Jing Wei
3,562
2,616
0
2,201
8,693
2,681
0
0
8,693
0
36,940
W
Mulan
SgtRazorR
Mulan
4,274
682
0
5,104
10,706
8,278
0
2,921
7,785
0
29,961
W
Da Ji
VIV4
Da Ji
8,070
3,271
0
4,125
7,632
3,337
0
838
6,758
0
55,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,870
Gold Earned
34,874
314
Minions Killed
371
0
Camps Cleared
0
1,136,107
Distance Traveled
1,168,310
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,876
534
69
6
0
250,827
0
W
Aphrodite
6,823
620
68
6
0
178,501
1
L
Thoth
6,384
580
99
9
0
223,161
5
L
Ares
5,374
489
17
2
0
214,755
0
W
Agni
6,254
569
68
6
0
222,343
2
L
Horus
5,782
526
60
5
0
222,481
3
W
Nut
7,363
669
107
10
0
222,425
3
L
Jing Wei
5,454
496
69
6
0
224,883
0
W
Mulan
6,415
583
39
4
0
259,910
2
W
Da Ji
8,019
729
89
8
0
285,131
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role