Player Matchup

Neith
Neith
DEC Lahm02
Neith
Level 107
God Stats
6W - 14L
1,452 SR
Queue Stats
68W - 65L
1,476 Elo+
Party 1
Janus
Janus
Flady
Janus
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,332 Elo+
Solo
Ao Kuang
Ao Kuang
Gilbou9458397
Ao Kuang
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 100L
1,492 Elo+
Party 1
Danzaburou
Danzaburou
N10 TeynoR 95
Danzaburou
Level 44
God Stats
21W - 24L
1,662 SR
Queue Stats
21W - 24L
1,644 Elo+
Party 4
Geb
Geb
Sylverstar10
Geb
Level 119
God Stats
1W - 3L
1,526 SR
Queue Stats
37W - 34L
1,667 Elo+
Party 4
Team Averages
Level 88
1,528 SR
1,522 Elo+

VS

Team Averages
Level 100
1,590 SR
1,449 Elo+
Tyr
Tyr
Pety-Mtb
Tyr
Level 105
God Stats
34W - 31L
1,393 SR
Queue Stats
373W - 349L
1,380 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Raauul_7
Morgan Le Fay
Level 108
God Stats
2W - 1L
1,784 SR
Queue Stats
145W - 149L
1,424 Elo+
Party 2
Arachne
Arachne
SancTuary_Flooo
Arachne
Level 105
God Stats
33W - 33L
1,600 SR
Queue Stats
41W - 46L
1,452 Elo+
Party 3
Chang'e
Chang'e
Tsunemorii
Chang'e
Level 128
God Stats
1W - 1L
1,271 SR
Queue Stats
68W - 64L
1,516 Elo+
Party 3
Izanami
Izanami
shenzy22
Izanami
Level 52
God Stats
2W - 0L
1,901 SR
Queue Stats
54W - 55L
1,472 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
0 / 4 / 0
6,042
465
4,173
11,450
4,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
Flady
Janus
12
0 / 2 / 2
6,823
525
6,678
5,925
2,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ao Kuang
Gilbou9458397
Ao Kuang
14
1 / 0 / 0
8,214
632
5,549
10,252
8,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
N10 TeynoR 95
Danzaburou
10
5 / 6 / 2
6,673
513
4,431
9,354
3,488
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 2 / 5
6,672
513
4,232
10,287
8,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 2
7,373
567
5,015
10,371
7,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
Raauul_7
Morgan Le Fay
11
4 / 5 / 2
7,118
548
6,136
9,469
3,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

14
7 / 2 / 2
7,866
605
6,135
11,858
5,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Chang'e
Tsunemorii
Chang'e
14
0 / 0 / 5
8,102
623
5,863
6,933
2,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
shenzy22
Izanami
11
3 / 1 / 2
7,190
553
5,456
6,362
2,379
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
8
Kills
14
14
Deaths
9
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
0
4
0
0
L
Janus
Flady
Janus
0
2
2
0.5
L
Ao Kuang
Gilbou9458397
Ao Kuang
1
0
0
1
L
Danzaburou
N10 TeynoR 95
Danzaburou
5
6
2
1
W
0
1
2
1
W
Morgan Le Fay
Raauul_7
Morgan Le Fay
4
5
2
1
W
7
2
2
4
L
2
2
5
2.25
W
Chang'e
Tsunemorii
Chang'e
0
0
5
2.5
W
Izanami
shenzy22
Izanami
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,063
Damage
28,605
47,268
Taken
44,993
26,575
Mitigated
21,591
15,469
Healing
15,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
4,173
1,373
0
5,153
11,450
4,213
0
2,463
8,775
0
46,461
L
Janus
Flady
Janus
6,678
200
0
960
5,925
2,075
60
2,746
3,033
55,982
0
L
Ao Kuang
Gilbou9458397
Ao Kuang
5,549
1,321
0
6,515
10,252
8,757
902
0
10,252
65,652
5,454
L
Danzaburou
N10 TeynoR 95
Danzaburou
4,431
1,780
0
902
9,354
3,488
156
4,611
4,707
0
24,022
W
5,015
729
0
3,371
10,371
7,219
0
4,875
5,496
0
55,182
W
Morgan Le Fay
Raauul_7
Morgan Le Fay
6,136
1,465
0
1,339
9,469
3,747
265
2,384
6,969
32,864
0
W
6,135
4,536
0
2,585
11,858
5,434
282
1,578
10,176
0
59,867
L
4,232
552
151
1,788
10,287
8,042
0
1,769
8,518
20,566
0
W
Chang'e
Tsunemorii
Chang'e
5,863
276
1,719
4,196
6,933
2,812
254
3,565
3,012
57,107
1,203
W
Izanami
shenzy22
Izanami
5,456
2,794
0
2,022
6,362
2,379
231
2,789
3,555
0
45,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,424
Gold Earned
37,649
360
Minions Killed
458
0
Camps Cleared
0
1,187,239
Distance Traveled
1,341,548
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,042
465
80
6
0
201,590
0
L
Janus
6,823
525
100
8
0
248,499
0
L
Ao Kuang
8,214
632
127
10
0
249,659
0
L
Danzaburou
6,673
513
35
3
0
246,556
0
W
Tyr
7,373
567
106
8
0
274,138
0
W
Morgan Le Fay
7,118
548
42
3
0
235,357
2
W
Arachne
7,866
605
99
8
0
316,151
0
L
Geb
6,672
513
18
1
0
240,935
0
W
Chang'e
8,102
623
129
10
0
274,978
0
W
Izanami
7,190
553
82
6
0
240,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role