Player Matchup

Arachne
Arachne
FolkOmnivore521
Arachne
Level 127
God Stats
16W - 10L
1,709 SR
Queue Stats
79W - 69L
1,592 Elo+
Party 1
Thoth
Thoth
GetGankedByDan
Thoth
Level 145
God Stats
4W - 4L
1,500 SR
Queue Stats
145W - 130L
1,562 Elo+
Party 1
Artio
Artio
SelfishWinner60
Artio
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
195W - 187L
1,582 Elo+
Party 1
Charybdis
Charybdis
jj2700
Charybdis
Level 135
God Stats
9W - 4L
1,630 SR
Queue Stats
78W - 57L
1,511 Elo+
Solo
Bacchus
Bacchus
xWeSSx
Bacchus
Level 128
God Stats
127W - 143L
1,596 SR
Queue Stats
839W - 807L
1,501 Elo+
Solo
Team Averages
Level 113
1,587 SR
1,550 Elo+

VS

Team Averages
Level 119
1,495 SR
1,636 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
DeRippertje
Thanatos
Level 130
God Stats
1W - 3L
1,474 SR
Queue Stats
41W - 23L
1,663 Elo+
Party 2
Geb
Geb
Sinrulez
Geb
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 1L
1,821 Elo+
Party 2
Zhong Kui
Zhong Kui
Tsoyushi
Zhong Kui
Level 182
God Stats
3W - 1L
1,500 SR
Queue Stats
151W - 187L
1,455 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
WreckingAndy
Ah Muzen Cab
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 13L
1,740 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 3
8,037
536
7,682
16,041
7,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 0 / 2
8,277
552
7,095
3,084
1,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 5 / 5
8,010
534
7,617
15,984
9,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
jj2700
Charybdis
13
2 / 1 / 3
7,633
509
6,232
9,804
3,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bacchus
xWeSSx
Bacchus
12
1 / 0 / 5
6,730
449
6,688
9,585
10,622
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
0 / 0 / 0
7,538
503
998
4,574
1,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
DeRippertje
Thanatos
12
0 / 2 / 0
6,557
437
5,113
15,474
6,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 1 / 1
6,412
427
5,175
10,122
7,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
Tsoyushi
Zhong Kui
14
5 / 3 / 0
9,063
604
11,631
15,507
13,651
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Muzen Cab
WreckingAndy
Ah Muzen Cab
13
1 / 2 / 0
7,314
488
6,862
8,711
3,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
8
Kills
6
6
Deaths
8
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
0
0
0
L
Thanatos
DeRippertje
Thanatos
0
2
0
0
W
4
0
3
5.5
W
0
0
2
1
W
1
5
5
0.7
L
0
1
1
0.5
L
Zhong Kui
Tsoyushi
Zhong Kui
5
3
0
1.67
L
Ah Muzen Cab
WreckingAndy
Ah Muzen Cab
1
2
0
0.5
W
Charybdis
jj2700
Charybdis
2
1
3
3.5
W
Bacchus
xWeSSx
Bacchus
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,314
Damage
29,779
54,498
Taken
54,388
33,009
Mitigated
33,116
21,108
Healing
21,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
998
122
0
1,051
4,574
1,589
0
3,107
1,079
63,756
71
L
Thanatos
DeRippertje
Thanatos
5,113
601
0
9,600
15,474
6,661
0
5,273
9,729
0
60,722
W
7,682
5,136
0
6,945
16,041
7,632
0
4,990
11,051
0
71,032
W
7,095
163
0
1,670
3,084
1,106
618
1,080
2,004
68,402
914
W
7,617
1,303
1,125
4,129
15,984
9,802
0
7,232
8,752
40,518
0
L
5,175
238
0
2,956
10,122
7,645
0
4,106
5,856
13,426
809
L
Zhong Kui
Tsoyushi
Zhong Kui
11,631
1,617
0
7,219
15,507
13,651
12
4,547
10,108
68,425
4,504
L
Ah Muzen Cab
WreckingAndy
Ah Muzen Cab
6,862
2,532
0
645
8,711
3,570
594
2,122
6,495
0
79,662
W
Charybdis
jj2700
Charybdis
6,232
2,668
0
5,241
9,804
3,847
488
1,535
8,269
0
65,332
W
Bacchus
xWeSSx
Bacchus
6,688
1,037
839
1,159
9,585
10,622
132
2,277
7,308
31,665
218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,687
Gold Earned
36,884
485
Minions Killed
486
0
Camps Cleared
0
1,473,629
Distance Traveled
1,407,736
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,538
503
123
8
0
288,115
2
L
Thanatos
6,557
437
91
6
0
308,733
0
W
Arachne
8,037
536
106
7
0
337,435
0
W
Thoth
8,277
552
125
8
0
296,988
2
W
Artio
8,010
534
81
5
0
290,221
0
L
Geb
6,412
427
26
2
0
304,942
1
L
Zhong Kui
9,063
604
131
9
0
228,508
3
L
Ah Muzen Cab
7,314
488
115
8
0
277,438
0
W
Charybdis
7,633
509
129
9
0
258,232
5
W
Bacchus
6,730
449
44
3
0
290,753
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role