Player Matchup

Baron Samedi
Baron Samedi
Bronze III
Locus95
Baron Samedi
Bronze III
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,500 MMR
Party 2
Vamana
Vamana
Gold IV
Victibiris
Vamana
Gold IV
Level 146
God Stats
3W - 1L
1,638 SR
Queue Stats
11W - 7L
1,596 MMR
Party 2
Charon
Charon
Gold IV
endi28
Charon
Gold IV
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,596 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 139
1,546 SR
1,564 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 103
1,432 SR
1,423 MMR
Hercules
Hercules
Silver I
LiikeZero
Hercules
Silver I
Level 121
God Stats
2W - 2L
1,411 SR
Queue Stats
17W - 17L
1,423 MMR
Party 1
Hera
Hera
Gold V
Manzanaresdf
Hera
Gold V
Level 128
God Stats
7W - 9L
1,598 SR
Queue Stats
219W - 248L
1,616 MMR
Party 1
Shiva
Shiva
Silver II
by_Nico11
Shiva
Silver II
Level 61
God Stats
14W - 16L
1,288 SR
Queue Stats
408W - 459L
1,231 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Locus95
Baron Samedi
15
3 / 1 / 6
9,876
760
12,151
9,358
5,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Vamana
Victibiris
Vamana
15
6 / 0 / 5
10,227
787
12,638
18,518
18,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charon
endi28
Charon
15
2 / 4 / 8
9,589
738
10,078
14,112
14,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AchillesAthenaThothNe Zha

VS

Bans
RaijinKuzenboPersephoneNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
LiikeZero
Hercules
14
0 / 6 / 5
9,004
693
9,229
18,521
14,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
2 / 3 / 2
8,993
692
11,570
10,361
4,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shiva
by_Nico11
Shiva
14
2 / 2 / 2
9,029
695
9,494
14,238
12,168
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
11
Kills
4
5
Deaths
11
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
LiikeZero
Hercules
0
6
5
0.42
W
Baron Samedi
Locus95
Baron Samedi
3
1
6
6
L
2
3
2
1
W
Vamana
Victibiris
Vamana
6
0
5
8.5
L
Shiva
by_Nico11
Shiva
2
2
2
1.5
W
Charon
endi28
Charon
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,867
Damage
30,293
41,988
Taken
43,120
38,771
Mitigated
30,546
11,368
Healing
8,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
LiikeZero
Hercules
9,229
2,595
0
4,281
18,521
14,010
0
8,231
8,713
0
33,712
W
Baron Samedi
Locus95
Baron Samedi
12,151
1,331
2,452
2,616
9,358
5,592
550
1,851
7,100
41,158
0
L
11,570
2,781
0
500
10,361
4,368
161
3,579
5,817
48,599
606
W
Vamana
Victibiris
Vamana
12,638
5,336
0
4,309
18,518
18,822
1,396
6,352
11,209
0
44,147
L
Shiva
by_Nico11
Shiva
9,494
1,038
1,446
2,376
14,238
12,168
42
7,799
5,399
146
27,883
W
Charon
endi28
Charon
10,078
1,458
0
1,991
14,112
14,357
398
3,299
10,197
25,621
1,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,692
Gold Earned
27,026
139
Minions Killed
166
0
Camps Cleared
0
792,728
Distance Traveled
777,837
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,004
693
52
4
0
253,304
1
W
Baron Samedi
9,876
760
60
5
0
248,935
0
L
Hera
8,993
692
72
6
0
246,517
0
W
Vamana
10,227
787
45
3
0
293,009
0
L
Shiva
9,029
695
42
3
0
278,016
0
W
Charon
9,589
738
34
3
0
250,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role