Player Matchup

Thoth
Thoth
Grandmaster
Adapting
Thoth
Grandmaster
Level 224
God Stats
40W - 22L
1,822 SR
Queue Stats
726W - 612L
3,067 MMR
Party 1
Zhong Kui
Zhong Kui
Masters
Nika
Zhong Kui
Masters
Level 308
God Stats
9W - 5L
1,700 SR
Queue Stats
737W - 683L
2,841 MMR
Solo
Sobek
Sobek
Masters
Rapio
Sobek
Masters
Level 220
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 49L
2,840 MMR
Party 1
Rama
Rama
Masters
Sachiburidana
Rama
Masters
Level 67
God Stats
2W - 1L
1,330 SR
Queue Stats
188W - 101L
2,988 MMR
Solo
Awilix
Awilix
Masters
TheBulgariаn
Awilix
Masters
Level 128
God Stats
5W - 8L
1,579 SR
Queue Stats
133W - 114L
2,951 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 189
1,586 SR
2,938 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 136
1,720 SR
2,939 MMR
Neith
Neith
Grandmaster
Angry
Neith
Grandmaster
Level 181
God Stats
16W - 13L
1,962 SR
Queue Stats
591W - 491L
3,435 MMR
Solo
Horus
Horus
Masters
Anqa
Horus
Masters
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 92L
2,756 MMR
Solo
Cerberus
Cerberus
Masters
Börsuk
Cerberus
Masters
Level 172
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 76L
2,793 MMR
Solo
Da Ji
Da Ji
Masters
CheeekyLemonMan
Da Ji
Masters
Level 119
God Stats
35W - 19L
1,774 SR
Queue Stats
157W - 134L
2,750 MMR
Solo
Chronos
Chronos
Masters
MаnDown
Chronos
Masters
Level 119
God Stats
37W - 23L
1,867 SR
Queue Stats
200W - 159L
2,960 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Adapting
Thoth
7
0 / 0 / 1
3,884
777
1,773
1,744
409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Zhong Kui
Nika
Zhong Kui
7
1 / 0 / 1
3,908
782
2,450
2,317
1,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sobek
Rapio
Sobek
6
2 / 0 / 0
3,973
795
1,612
3,990
2,650
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

6
0 / 1 / 2
3,477
695
2,985
3,213
954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
2 / 0 / 1
3,699
740
1,796
2,945
1,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Ah Muzen CabCharonKuzenboAthena

VS

Bans
HeimdallrAphroditeNe ZhaYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Angry
Neith
7
0 / 0 / 0
3,438
688
1,047
2,570
697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Anqa
Horus
5
0 / 0 / 1
3,407
681
1,429
4,143
1,906
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
Börsuk
Cerberus
5
0 / 2 / 0
2,963
593
477
5,106
3,486
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

3
0 / 2 / 0
2,626
525
790
2,189
833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chronos
MаnDown
Chronos
6
1 / 1 / 0
3,270
654
2,400
3,158
946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
5
Kills
1
1
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thoth
Adapting
Thoth
0
0
1
0.5
L
Neith
Angry
Neith
0
0
0
0
L
Horus
Anqa
Horus
0
0
1
0.5
L
Cerberus
Börsuk
Cerberus
0
2
0
0
L
0
2
0
0
L
Chronos
MаnDown
Chronos
1
1
0
1
W
Zhong Kui
Nika
Zhong Kui
1
0
1
1.5
W
Sobek
Rapio
Sobek
2
0
0
2
W
0
1
2
1
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,616
Damage
6,143
14,209
Taken
17,166
6,823
Mitigated
7,868
5,150
Healing
5,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Adapting
Thoth
1,773
165
0
500
1,744
409
0
0
1,744
22,408
440
L
Neith
Angry
Neith
1,047
364
0
1,332
2,570
697
0
753
1,557
0
20,026
L
Horus
Anqa
Horus
1,429
815
160
1,583
4,143
1,906
0
1,175
2,888
0
6,875
L
Cerberus
Börsuk
Cerberus
477
28
0
1,743
5,106
3,486
0
2,149
2,957
13,774
0
L
790
364
0
110
2,189
833
0
326
1,849
0
5,573
L
Chronos
MаnDown
Chronos
2,400
803
0
410
3,158
946
0
687
2,471
16,703
1,396
W
Zhong Kui
Nika
Zhong Kui
2,450
1,164
0
1,088
2,317
1,735
0
449
1,868
19,469
6,926
W
Sobek
Rapio
Sobek
1,612
410
0
2,081
3,990
2,650
0
652
3,338
7,272
0
W
2,985
2,775
0
1,118
3,213
954
0
1,607
1,606
0
20,487
W
1,796
1,230
0
363
2,945
1,075
0
28
2,917
0
18,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,941
Gold Earned
15,704
179
Minions Killed
134
0
Camps Cleared
0
533,490
Distance Traveled
483,981
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
3,884
777
53
11
0
123,306
0
L
Neith
3,438
688
42
8
0
101,096
0
L
Horus
3,407
681
6
1
0
114,979
0
L
Cerberus
2,963
593
34
7
0
92,772
0
L
Da Ji
2,626
525
11
2
0
61,759
0
L
Chronos
3,270
654
41
8
0
113,375
0
W
Zhong Kui
3,908
782
40
8
0
98,001
0
W
Sobek
3,973
795
5
1
0
90,426
2
W
Rama
3,477
695
42
8
0
93,808
0
W
Awilix
3,699
740
39
8
0
127,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role