Player Matchup

Medusa
Medusa
Clairebear92884
Medusa
Level 146
God Stats
14W - 16L
1,462 SR
Queue Stats
811W - 858L
1,440 Elo+
Solo
Maui
Maui
KrypticTrojan
Maui
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 53L
1,582 Elo+
Solo
Loki
Loki
N0RDlC TURlAN
Loki
Level 257
God Stats
6W - 6L
1,727 SR
Queue Stats
118W - 111L
1,548 Elo+
Solo
Ra
Ra
amills9
Ra
Level 127
God Stats
8W - 8L
1,500 SR
Queue Stats
198W - 183L
1,502 Elo+
Solo
Guan Yu
Guan Yu
emryś
Guan Yu
Level 175
God Stats
0W - 2L
1,272 SR
Queue Stats
105W - 100L
1,493 Elo+
Solo
Team Averages
Level 167
1,492 SR
1,513 Elo+

VS

Team Averages
Level 108
1,590 SR
1,487 Elo+
Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
BasicWhiteChik
Charon
Level 85
God Stats
6W - 0L
1,788 SR
Queue Stats
84W - 69L
1,587 Elo+
Party 1
Danzaburou
Danzaburou
MilkiesForMan
Danzaburou
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 45L
1,451 Elo+
Party 1
Nut
Nut
Robotalion3
Nut
Level 126
God Stats
30W - 29L
1,480 SR
Queue Stats
375W - 359L
1,513 Elo+
Solo
Thor
Thor
Shuology
Thor
Level 144
God Stats
4W - 2L
1,681 SR
Queue Stats
46W - 54L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
4,834
483
2,611
6,028
1,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

7
0 / 3 / 1
4,546
455
2,221
7,349
5,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 0 / 2
5,356
536
2,837
6,962
2,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 3 / 0
5,874
587
4,811
5,777
2,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
emryś
Guan Yu
11
3 / 2 / 0
6,173
617
6,340
9,565
4,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
2 / 2 / 0
5,682
568
4,503
8,694
7,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
3 / 0 / 5
6,418
642
5,013
6,184
4,241
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
MilkiesForMan
Danzaburou
11
4 / 0 / 3
6,606
661
4,690
4,411
1,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

11
1 / 0 / 4
5,894
589
3,657
6,564
2,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thor
9
2 / 5 / 3
5,221
522
4,529
11,095
3,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
7
Kills
12
12
Deaths
7
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
2
0
1
W
3
0
5
5.5
L
0
4
1
0.13
L
0
3
1
0.17
W
Danzaburou
MilkiesForMan
Danzaburou
4
0
3
5.5
L
1
0
2
2
W
1
0
4
3
W
Thor
2
5
3
0.7
L
3
3
0
1
L
Guan Yu
emryś
Guan Yu
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,820
Damage
22,392
35,681
Taken
36,948
17,673
Mitigated
19,744
9,753
Healing
13,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,503
405
0
3,331
8,694
7,386
0
0
8,694
29,093
310
W
5,013
1,852
0
1,974
6,184
4,241
525
1,064
5,120
15,694
2,460
L
2,611
454
0
542
6,028
1,972
0
1,540
4,488
0
26,897
L
2,221
733
0
1,240
7,349
5,653
0
2,181
5,168
15,262
0
W
Danzaburou
MilkiesForMan
Danzaburou
4,690
2,189
0
2,439
4,411
1,788
0
1,033
3,378
0
48,719
L
2,837
823
0
2,689
6,962
2,797
0
670
6,292
0
44,267
W
3,657
1,608
0
2,422
6,564
2,494
0
2,337
4,227
0
43,279
W
Thor
4,529
1,766
0
3,258
11,095
3,835
0
2,542
8,553
0
32,779
L
4,811
480
180
1,857
5,777
2,306
0
610
5,167
44,493
1,065
L
Guan Yu
emryś
Guan Yu
6,340
1,595
0
3,245
9,565
4,945
0
3,747
5,102
0
38,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,783
Gold Earned
29,821
300
Minions Killed
291
0
Camps Cleared
0
959,948
Distance Traveled
915,006
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,682
568
60
6
0
168,662
1
W
Charon
6,418
642
23
2
0
194,976
0
L
Medusa
4,834
483
50
5
0
161,379
0
L
Maui
4,546
455
35
4
0
171,127
0
W
Danzaburou
6,606
661
86
9
0
194,829
2
L
Loki
5,356
536
66
7
0
226,251
2
W
Nut
5,894
589
71
7
0
175,184
0
W
Thor
5,221
522
51
5
0
181,355
0
L
Ra
5,874
587
78
8
0
209,183
0
L
Guan Yu
6,173
617
71
7
0
192,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role