Player Matchup

Nemesis
Nemesis
Gold IV
Helado
Nemesis
Gold IV
Level 144
God Stats
0W - 1L
1,377 SR
Queue Stats
56W - 62L
1,216 MMR
Solo
Bacchus
Bacchus
Silver V
PrinceGumbal
Bacchus
Silver V
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 121L
1,363 MMR
Solo
Thoth
Thoth
Silver IV
XitHerePlz
Thoth
Silver IV
Level 42
God Stats
6W - 9L
1,407 SR
Queue Stats
8W - 22L
1,391 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 112
1,428 SR
1,323 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,404 SR
1,378 MMR
Izanami
Izanami
Gold III
 
Izanami
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
HumaneGlobe9
Kuzenbo
Gold V
Level 129
God Stats
34W - 37L
1,458 SR
Queue Stats
246W - 279L
1,227 MMR
Solo
Merlin
Merlin
Gold V
RecurringSilence
Merlin
Gold V
Level 157
God Stats
13W - 12L
1,254 SR
Queue Stats
477W - 531L
1,409 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Helado
Nemesis
13
2 / 0 / 2
9,062
647
5,944
8,220
7,796
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
PrinceGumbal
Bacchus
13
0 / 3 / 4
8,493
607
7,591
10,498
11,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thoth
16
2 / 2 / 1
10,080
720
8,165
9,585
4,058
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Bake KujiraCharonYmirAchillesXing Tian

VS

Bans
GebHun BatzXbalanqueSobekCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
5 / 2 / 0
11,200
800
6,635
10,645
4,317
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
HumaneGlobe9
Kuzenbo
16
0 / 1 / 5
9,734
695
10,527
13,157
15,726
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 1 / 5
9,957
711
5,529
6,890
2,868
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
15
4
Kills
5
5
Deaths
4
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
2
0
2.5
L
Nemesis
Helado
Nemesis
2
0
2
3
W
Kuzenbo
HumaneGlobe9
Kuzenbo
0
1
5
2.5
L
Bacchus
PrinceGumbal
Bacchus
0
3
4
0.67
W
0
1
5
2.5
L
Thoth
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,700
Damage
22,691
28,303
Taken
30,692
23,685
Mitigated
22,911
3,946
Healing
8,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,635
4,018
0
2,336
10,645
4,317
2,990
5,117
5,275
0
65,654
L
Nemesis
Helado
Nemesis
5,944
829
0
1,760
8,220
7,796
0
3,464
4,381
0
14,979
W
Kuzenbo
HumaneGlobe9
Kuzenbo
10,527
3,260
343
3,223
13,157
15,726
535
7,567
5,232
21,829
1,864
L
Bacchus
PrinceGumbal
Bacchus
7,591
329
454
1,002
10,498
11,831
0
5,556
4,417
21,506
276
W
5,529
205
90
2,236
6,890
2,868
204
3,392
3,092
43,633
0
L
Thoth
8,165
510
0
730
9,585
4,058
0
4,878
4,398
58,270
1,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,635
Gold Earned
30,891
161
Minions Killed
214
0
Camps Cleared
0
714,095
Distance Traveled
757,610
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,200
800
109
8
0
222,738
1
L
Nemesis
9,062
647
23
2
0
197,335
0
W
Kuzenbo
9,734
695
30
2
0
281,434
0
L
Bacchus
8,493
607
23
2
0
271,190
3
W
Merlin
9,957
711
75
5
0
253,438
4
L
Thoth
10,080
720
115
8
0
245,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role