Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
AndreGKC
Chang'e
Level 49
God Stats
0W - 3L
1,500 SR
Queue Stats
345W - 379L
1,431 Elo+
Solo
Sol
Sol
DemonStriker02
Sol
Level 63
God Stats
1W - 3L
1,500 SR
Queue Stats
135W - 127L
1,409 Elo+
Solo
Sobek
Sobek
PonasTomas
Sobek
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
flow00
Zhong Kui
Level 152
God Stats
2W - 2L
1,729 SR
Queue Stats
518W - 529L
1,547 Elo+
Solo
Team Averages
Level 83
1,546 SR
1,477 Elo+

VS

Team Averages
Level 95
1,471 SR
1,426 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Atmon
Bakasura
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
260W - 250L
1,399 Elo+
Solo
Neith
Neith
Idiispidiis
Neith
Level 69
God Stats
2W - 1L
1,559 SR
Queue Stats
8W - 14L
1,274 Elo+
Solo
Ix Chel
Ix Chel
McChibin90
Ix Chel
Level 109
God Stats
2W - 2L
1,298 SR
Queue Stats
153W - 149L
1,476 Elo+
Solo
He Bo
He Bo
fabian13170
He Bo
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 24L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
0 / 2 / 7
7,067
707
11,544
7,812
6,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
AndreGKC
Chang'e
11
1 / 5 / 5
6,556
656
3,901
10,246
5,032
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

14
4 / 3 / 4
8,102
810
9,064
9,109
4,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sobek
11
0 / 6 / 8
6,515
652
3,925
15,320
16,481
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
flow00
Zhong Kui
14
4 / 4 / 3
7,604
760
10,555
12,815
13,883
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
2 / 1 / 14
8,125
813
14,230
12,986
17,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
Atmon
Bakasura
14
7 / 3 / 12
8,798
880
11,283
12,233
9,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
6 / 0 / 13
9,248
925
9,254
5,096
2,754
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
McChibin90
Ix Chel
15
4 / 1 / 15
8,378
838
8,673
5,925
3,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 4 / 12
7,214
721
8,496
10,480
5,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
86
9
Kills
20
20
Deaths
9
27
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
2
7
1.75
W
Cthulhu
 
Cthulhu
2
1
14
9
L
Chang'e
AndreGKC
Chang'e
1
5
5
0.7
W
Bakasura
Atmon
Bakasura
7
3
12
4.33
L
4
3
4
2
W
6
0
13
12.5
W
Ix Chel
McChibin90
Ix Chel
4
1
15
11.5
L
Sobek
0
6
8
0.67
W
1
4
12
1.75
L
Zhong Kui
flow00
Zhong Kui
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,989
Damage
51,936
55,302
Taken
46,720
45,854
Mitigated
38,773
16,838
Healing
23,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
11,544
796
897
1,358
7,812
6,218
0
3,423
3,927
19,978
525
W
Cthulhu
 
Cthulhu
14,230
853
1,128
3,908
12,986
17,104
87
10,211
2,070
20,930
45
L
Chang'e
AndreGKC
Chang'e
3,901
845
2,605
1,757
10,246
5,032
0
5,178
4,627
11,118
0
W
Bakasura
Atmon
Bakasura
11,283
7,954
730
3,561
12,233
9,841
982
8,078
3,791
0
13,435
L
9,064
2,167
0
2,774
9,109
4,240
0
5,373
3,096
19,061
717
W
9,254
2,362
1,422
3,135
5,096
2,754
840
3,724
1,180
0
22,350
W
Ix Chel
McChibin90
Ix Chel
8,673
1,332
5,961
1,669
5,925
3,432
126
5,224
517
22,335
0
L
Sobek
3,925
616
381
1,095
15,320
16,481
0
9,466
5,268
6,962
0
W
8,496
560
272
1,747
10,480
5,642
0
9,145
933
12,607
0
L
Zhong Kui
flow00
Zhong Kui
10,555
100
1,721
4,250
12,815
13,883
0
6,548
5,519
19,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,844
Gold Earned
41,763
99
Minions Killed
114
0
Camps Cleared
0
798,043
Distance Traveled
969,384
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,067
707
24
2
0
178,492
0
W
Cthulhu
8,125
813
27
3
0
199,873
0
L
Chang'e
6,556
656
15
2
0
144,015
0
W
Bakasura
8,798
880
14
1
0
202,177
0
L
Sol
8,102
810
32
3
0
145,550
0
W
Neith
9,248
925
36
4
0
185,114
0
W
Ix Chel
8,378
838
27
3
0
206,066
0
L
Sobek
6,515
652
6
1
0
158,189
0
W
He Bo
7,214
721
10
1
0
176,154
0
L
Zhong Kui
7,604
760
22
2
0
171,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role