Player Matchup

Yu Huang
Yu Huang
Carlos Raziel
Yu Huang
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 91L
1,436 Elo+
Solo
Medusa
Medusa
Crihple
Medusa
Level 97
God Stats
15W - 15L
1,457 SR
Queue Stats
163W - 153L
1,458 Elo+
Solo
Bellona
Bellona
Rogue Knight12
Bellona
Level 109
God Stats
4W - 1L
1,747 SR
Queue Stats
39W - 28L
1,509 Elo+
Solo
Team Averages
Level 104
1,568 SR
1,467 Elo+

VS

Team Averages
Level 59
1,482 SR
1,579 Elo+
Anhur
Anhur
Chikenjoe
Anhur
Level 53
God Stats
1W - 0L
1,692 SR
Queue Stats
30W - 11L
1,649 Elo+
Party 1
Gilgamesh
Gilgamesh
KingJorBear
Gilgamesh
Level 86
God Stats
3W - 5L
1,566 SR
Queue Stats
67W - 69L
1,485 Elo+
Solo
Kukulkan
Kukulkan
Opensky74
Kukulkan
Level 39
God Stats
1W - 0L
1,187 SR
Queue Stats
13W - 5L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Carlos Raziel
Yu Huang
14
0 / 7 / 4
8,916
594
8,348
11,573
4,350
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
Crihple
Medusa
15
2 / 6 / 1
9,740
649
7,205
12,749
5,045
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
2 / 1 / 2
9,571
638
8,843
14,195
15,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Chikenjoe
Anhur
14
2 / 2 / 8
9,805
654
8,918
12,122
4,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
KingJorBear
Gilgamesh
18
8 / 0 / 3
11,291
753
11,813
14,993
16,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
Opensky74
Kukulkan
17
4 / 2 / 7
10,943
730
7,819
6,991
3,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
4
Kills
14
14
Deaths
4
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
Carlos Raziel
Yu Huang
0
7
4
0.29
W
Anhur
Chikenjoe
Anhur
2
2
8
3
L
Medusa
Crihple
Medusa
2
6
1
0.42
W
Gilgamesh
KingJorBear
Gilgamesh
8
0
3
9.5
W
Kukulkan
Opensky74
Kukulkan
4
2
7
3.75
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,396
Damage
28,550
38,517
Taken
34,106
25,100
Mitigated
23,783
6,509
Healing
5,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
Carlos Raziel
Yu Huang
8,348
1,413
0
938
11,573
4,350
689
2,647
8,466
34,551
0
W
Anhur
Chikenjoe
Anhur
8,918
4,281
0
3,797
12,122
4,510
340
2,464
9,399
0
33,329
L
Medusa
Crihple
Medusa
7,205
1,698
0
1,105
12,749
5,045
566
1,494
10,732
0
32,387
W
Gilgamesh
KingJorBear
Gilgamesh
11,813
3,309
0
1,847
14,993
16,081
84
4,208
10,212
83
49,702
W
Kukulkan
Opensky74
Kukulkan
7,819
961
0
6
6,991
3,192
285
1,853
4,853
39,350
299
L
8,843
1,573
0
4,466
14,195
15,705
276
3,035
10,323
0
35,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,227
Gold Earned
32,039
168
Minions Killed
203
0
Camps Cleared
0
753,571
Distance Traveled
842,998
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
8,916
594
55
4
0
223,508
0
W
Anhur
9,805
654
42
3
0
269,734
0
L
Medusa
9,740
649
50
3
0
230,443
1
W
Gilgamesh
11,291
753
57
4
0
300,939
0
W
Kukulkan
10,943
730
104
7
0
272,325
0
L
Bellona
9,571
638
63
4
0
299,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role