Player Matchup

Sun Wukong
Sun Wukong
Gold II
 
Sun Wukong
Gold II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold IV
DebutóConUnBepi
Rama
Gold IV
Level 147
God Stats
2W - 1L
1,986 SR
Queue Stats
33W - 32L
1,514 MMR
Solo
Sobek
Sobek
Gold III
VulgoMandiocaa
Sobek
Gold III
Level 192
God Stats
4W - 2L
1,281 SR
Queue Stats
178W - 179L
1,468 MMR
Solo
Thor
Thor
Gold I
tiagokiller3000
Thor
Gold I
Level 129
God Stats
6W - 4L
1,844 SR
Queue Stats
80W - 79L
1,622 MMR
Solo
Anubis
Anubis
Silver II
whali2021
Anubis
Silver II
Level 121
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 35L
1,480 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 147
1,622 SR
1,517 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 160
1,641 SR
1,518 MMR
Nike
Nike
Silver I
 
Nike
Silver I
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold III
AwillixFEEdada_
Artemis
Gold III
Level 67
God Stats
9W - 3L
1,895 SR
Queue Stats
164W - 164L
1,577 MMR
Solo
Bacchus
Bacchus
Gold III
MMessias2
Bacchus
Gold III
Level 220
God Stats
99W - 63L
1,681 SR
Queue Stats
566W - 572L
1,460 MMR
Solo
Awilix
Awilix
Silver II
Shaö
Awilix
Silver II
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,526 MMR
Solo
Ra
Ra
Platinum IV
blimblimboy
Ra
Platinum IV
Level 208
God Stats
29W - 17L
1,627 SR
Queue Stats
727W - 730L
1,530 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
1 / 0 / 1
5,887
535
4,435
9,746
6,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 3 / 1
6,206
564
3,822
7,240
2,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
2 / 1 / 4
5,627
512
4,270
11,206
10,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 2 / 2
5,481
498
3,453
8,342
2,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
whali2021
Anubis
10
0 / 5 / 1
5,379
489
3,556
7,542
3,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AthenaKukulkanVamana

VS

Bans
Ao KuangThanatosAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
0 / 1 / 2
6,795
618
7,725
8,110
5,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 2 / 2
5,571
506
5,972
6,007
2,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
MMessias2
Bacchus
11
3 / 2 / 1
6,433
585
4,499
8,478
7,588
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
Shaö
Awilix
13
5 / 0 / 2
6,712
610
8,010
9,526
4,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 1 / 2
6,529
594
3,116
5,168
1,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
19
6
Kills
10
11
Deaths
6
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
0
1
1.5
W
Nike
 
Nike
0
1
2
1
W
0
2
2
0.5
L
2
3
1
0.83
W
Bacchus
MMessias2
Bacchus
3
2
1
1.75
W
Awilix
Shaö
Awilix
5
0
2
6
L
2
1
4
4
W
2
1
2
3
L
1
2
2
1
L
Anubis
whali2021
Anubis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,536
Damage
29,322
44,076
Taken
37,289
25,654
Mitigated
21,693
13,401
Healing
6,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,435
512
0
3,763
9,746
6,508
0
88
9,658
0
41,850
W
Nike
 
Nike
7,725
634
0
750
8,110
5,848
0
558
6,964
0
59,395
W
5,972
2,310
0
1,563
6,007
2,273
17
1,432
4,575
0
41,375
L
3,822
3,185
0
1,435
7,240
2,691
0
869
6,371
0
51,985
W
Bacchus
MMessias2
Bacchus
4,499
721
0
2,184
8,478
7,588
0
1,253
7,184
19,746
0
W
Awilix
Shaö
Awilix
8,010
2,938
0
644
9,526
4,102
0
2,498
7,028
0
58,106
L
4,270
532
0
2,877
11,206
10,128
0
2,171
9,035
16,859
0
W
3,116
375
519
1,203
5,168
1,882
0
2,085
3,083
50,641
1,906
L
3,453
589
0
3,932
8,342
2,979
0
1,740
6,538
0
40,190
L
Anubis
whali2021
Anubis
3,556
162
0
1,394
7,542
3,348
0
2,508
5,034
41,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,580
Gold Earned
32,040
318
Minions Killed
355
0
Camps Cleared
0
1,016,961
Distance Traveled
1,163,532
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,887
535
74
7
0
228,010
2
W
Nike
6,795
618
91
8
0
188,381
3
W
Artemis
5,571
506
64
6
0
211,568
2
L
Rama
6,206
564
88
8
0
192,506
1
W
Bacchus
6,433
585
22
2
0
250,562
0
W
Awilix
6,712
610
89
8
0
270,249
0
L
Sobek
5,627
512
11
1
0
204,298
2
W
Ra
6,529
594
89
8
0
242,772
1
L
Thor
5,481
498
66
6
0
213,241
0
L
Anubis
5,379
489
79
7
0
178,906
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role