Player Matchup

Cthulhu
Cthulhu
Arkaflor
Cthulhu
Level 158
God Stats
2W - 3L
1,226 SR
Queue Stats
38W - 26L
1,575 Elo+
Solo
Baron Samedi
Baron Samedi
Jediofpies
Baron Samedi
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 44L
1,591 Elo+
Party 1
Kukulkan
Kukulkan
MrGiantFork
Kukulkan
Level 71
God Stats
5W - 2L
1,874 SR
Queue Stats
37W - 40L
1,609 Elo+
Party 1
Nemesis
Nemesis
xfvs
Nemesis
Level 157
God Stats
3W - 1L
1,889 SR
Queue Stats
71W - 54L
1,643 Elo+
Solo
Ullr
Ullr
Аaron
Ullr
Level 154
God Stats
6W - 7L
1,490 SR
Queue Stats
71W - 42L
1,629 Elo+
Solo
Team Averages
Level 124
1,596 SR
1,609 Elo+

VS

Team Averages
Level 108
1,538 SR
1,515 Elo+
Medusa
Medusa
 
Medusa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
HrBrodersen
Bakasura
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,395 Elo+
Solo
Tyr
Tyr
JasonMan34
Tyr
Level 126
God Stats
4W - 2L
1,677 SR
Queue Stats
84W - 36L
1,636 Elo+
Solo
Poseidon
Poseidon
hyperscroller
Poseidon
Level 128
God Stats
1W - 2L
1,512 SR
Queue Stats
68W - 80L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arkaflor
Cthulhu
11
0 / 0 / 5
6,215
1,243
3,799
4,151
3,255
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Jediofpies
Baron Samedi
10
1 / 1 / 3
5,740
1,148
2,977
3,104
1,758
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
MrGiantFork
Kukulkan
10
1 / 0 / 3
5,727
1,145
1,782
2,753
1,273
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
xfvs
Nemesis
10
1 / 0 / 5
6,424
1,285
4,649
4,519
2,357
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ullr
Аaron
Ullr
11
3 / 0 / 3
6,152
1,230
3,244
2,527
1,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

410

VS

Team 2 Tickets

349

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 0 / 0
5,708
1,142
4,016
2,736
1,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

Bacchus
 
Bacchus
9
0 / 0 / 0
5,156
1,031
678
2,081
1,852
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
HrBrodersen
Bakasura
9
0 / 3 / 0
4,950
990
594
3,256
1,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 1 / 1
5,498
1,100
4,773
6,299
5,571
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
hyperscroller
Poseidon
10
0 / 2 / 1
5,441
1,088
4,069
4,007
1,298
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
6
Kills
1
1
Deaths
6
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
0
0
1
L
Bacchus
 
Bacchus
0
0
0
0
W
Cthulhu
Arkaflor
Cthulhu
0
0
5
2.5
L
Bakasura
HrBrodersen
Bakasura
0
3
0
0
L
0
1
1
0.5
W
Baron Samedi
Jediofpies
Baron Samedi
1
1
3
2.5
W
Kukulkan
MrGiantFork
Kukulkan
1
0
3
2.5
L
Poseidon
hyperscroller
Poseidon
0
2
1
0.25
W
Nemesis
xfvs
Nemesis
1
0
5
3.5
W
Ullr
Аaron
Ullr
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,451
Damage
14,130
17,054
Taken
18,379
9,726
Mitigated
11,481
3,094
Healing
1,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,016
1,365
0
0
2,736
1,129
0
1,757
979
0
16,922
L
Bacchus
 
Bacchus
678
0
0
757
2,081
1,852
0
704
1,377
2,265
0
W
Cthulhu
Arkaflor
Cthulhu
3,799
473
0
1,597
4,151
3,255
0
1,902
2,249
9,726
129
L
Bakasura
HrBrodersen
Bakasura
594
462
0
0
3,256
1,631
0
1,762
1,494
0
877
L
4,773
443
0
1,026
6,299
5,571
0
3,159
3,140
0
10,280
W
Baron Samedi
Jediofpies
Baron Samedi
2,977
560
385
119
3,104
1,758
0
531
2,573
5,701
0
W
Kukulkan
MrGiantFork
Kukulkan
1,782
417
0
0
2,753
1,273
0
688
2,065
20,557
0
L
Poseidon
hyperscroller
Poseidon
4,069
564
0
20
4,007
1,298
0
1,047
2,960
18,408
0
W
Nemesis
xfvs
Nemesis
4,649
1,581
0
893
4,519
2,357
0
544
3,975
0
10,703
W
Ullr
Аaron
Ullr
3,244
1,520
0
100
2,527
1,083
0
1,082
1,445
0
10,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,258
Gold Earned
26,753
102
Minions Killed
80
3
Camps Cleared
3
502,379
Distance Traveled
347,364
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,708
1,142
23
5
0
89,452
0
L
Bacchus
5,156
1,031
4
1
1
40,386
0
W
Cthulhu
6,215
1,243
8
2
0
100,444
0
L
Bakasura
4,950
990
0
0
0
22,783
0
L
Tyr
5,498
1,100
22
4
2
110,292
0
W
Baron Samedi
5,740
1,148
6
1
0
92,300
0
W
Kukulkan
5,727
1,145
47
9
2
103,743
0
L
Poseidon
5,441
1,088
31
6
0
84,451
0
W
Nemesis
6,424
1,285
15
3
1
110,833
0
W
Ullr
6,152
1,230
26
5
0
95,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role