Player Matchup

Cthulhu
Cthulhu
Gold V
 
Cthulhu
Gold V
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
BiblicalBeatdown
Sun Wukong
Silver II
Level 85
God Stats
6W - 2L
1,698 SR
Queue Stats
71W - 71L
1,362 MMR
Solo
Arachne
Arachne
Gold V
ImLegion7
Arachne
Gold V
Level 105
God Stats
6W - 8L
1,213 SR
Queue Stats
78W - 83L
1,335 MMR
Solo
Anhur
Anhur
Gold V
MrBassolutely
Anhur
Gold V
Level 158
God Stats
5W - 10L
1,314 SR
Queue Stats
384W - 387L
1,338 MMR
Solo
Kukulkan
Kukulkan
Bronze III
saulmata97
Kukulkan
Bronze III
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 46L
1,409 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 113
1,445 SR
1,389 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,518 SR
1,359 MMR
Mercury
Mercury
Silver I
Ninetailskaneki
Mercury
Silver I
Level 165
God Stats
15W - 20L
1,448 SR
Queue Stats
163W - 175L
1,321 MMR
Solo
Vulcan
Vulcan
Bronze III
YoungMetro7680
Vulcan
Bronze III
Level 101
God Stats
0W - 2L
1,676 SR
Queue Stats
2W - 11L
1,408 MMR
Solo
Mulan
Mulan
Gold V
adddyz
Mulan
Gold V
Level 144
God Stats
3W - 1L
1,500 SR
Queue Stats
250W - 265L
1,330 MMR
Solo
Athena
Athena
Gold V
volkswagoon
Athena
Gold V
Level 158
God Stats
5W - 5L
1,468 SR
Queue Stats
201W - 213L
1,373 MMR
Solo
Medusa
Medusa
Gold III
zycrun
Medusa
Gold III
Level 88
God Stats
13W - 8L
1,500 SR
Queue Stats
175W - 187L
1,366 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
4 / 1 / 2
6,251
625
3,950
5,335
3,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
BiblicalBeatdown
Sun Wukong
12
1 / 0 / 2
6,601
660
7,540
10,419
8,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
ImLegion7
Arachne
11
4 / 0 / 1
6,080
608
3,020
6,064
2,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
2 / 1 / 3
6,437
644
4,227
6,992
2,368
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
saulmata97
Kukulkan
11
2 / 0 / 3
6,377
638
6,058
5,653
2,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Nu WaThanatosAres

VS

Bans
HeraBakasuraAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
4,992
499
2,821
9,745
4,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 3 / 0
5,367
537
3,547
6,183
2,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
adddyz
Mulan
11
0 / 1 / 0
5,724
572
6,577
10,415
7,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Athena
7
0 / 3 / 1
4,794
479
1,614
6,979
4,612
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
zycrun
Medusa
10
2 / 2 / 0
5,776
578
3,782
5,843
1,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
13
Kills
2
2
Deaths
13
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
1
2
5
W
Sun Wukong
BiblicalBeatdown
Sun Wukong
1
0
2
2
W
Arachne
ImLegion7
Arachne
4
0
1
4.5
W
2
1
3
3.5
L
0
4
0
0
L
0
3
0
0
L
Mulan
adddyz
Mulan
0
1
0
0
W
Kukulkan
saulmata97
Kukulkan
2
0
3
3.5
L
Athena
0
3
1
0.17
L
Medusa
zycrun
Medusa
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,795
Damage
18,341
34,463
Taken
39,165
18,698
Mitigated
20,726
14,792
Healing
9,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,950
455
74
1,490
5,335
3,887
0
827
4,466
26,312
632
W
Sun Wukong
BiblicalBeatdown
Sun Wukong
7,540
2,471
0
5,000
10,419
8,201
0
0
9,775
0
50,009
W
Arachne
ImLegion7
Arachne
3,020
2,326
0
2,970
6,064
2,130
478
666
5,312
0
40,966
W
4,227
2,407
0
3,996
6,992
2,368
295
315
6,677
0
46,092
L
2,821
603
0
1,318
9,745
4,052
0
1,817
7,790
0
37,666
L
3,547
1,417
0
1,543
6,183
2,546
0
4,704
1,479
34,304
0
L
Mulan
adddyz
Mulan
6,577
1,053
0
4,651
10,415
7,908
0
396
9,412
0
46,516
W
Kukulkan
saulmata97
Kukulkan
6,058
549
0
1,262
5,653
2,112
0
3,023
2,428
47,395
0
L
Athena
1,614
211
0
644
6,979
4,612
0
2,195
4,784
14,990
0
L
Medusa
zycrun
Medusa
3,782
1,612
0
1,457
5,843
1,608
0
877
4,966
0
36,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,746
Gold Earned
26,653
375
Minions Killed
295
0
Camps Cleared
0
1,032,643
Distance Traveled
1,013,174
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,251
625
32
3
0
210,147
0
W
Sun Wukong
6,601
660
97
10
0
198,575
2
W
Arachne
6,080
608
67
7
0
220,936
0
W
Anhur
6,437
644
83
8
0
196,417
1
L
Mercury
4,992
499
63
6
0
226,997
0
L
Vulcan
5,367
537
73
7
0
218,880
0
L
Mulan
5,724
572
72
7
0
198,476
2
W
Kukulkan
6,377
638
96
10
0
206,568
0
L
Athena
4,794
479
32
3
0
186,191
0
L
Medusa
5,776
578
55
6
0
182,630
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role