Player Matchup

Horus
Horus
Cruzness
Horus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 2
Maui
Maui
Diremaw
Maui
Level 168
God Stats
6W - 3L
1,860 SR
Queue Stats
342W - 229L
1,739 Elo+
Solo
Apollo
Apollo
Grownbadkid
Apollo
Level 191
God Stats
4W - 8L
1,132 SR
Queue Stats
257W - 269L
1,491 Elo+
Solo
Nox
Nox
Valkyrïa
Nox
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,496 Elo+
Party 2
Bakasura
Bakasura
raptgo93
Bakasura
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
180W - 173L
1,489 Elo+
Solo
Team Averages
Level 142
1,498 SR
1,543 Elo+

VS

Team Averages
Level 139
1,569 SR
1,546 Elo+
Athena
Athena
Azrael61
Athena
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 54L
1,577 Elo+
Solo
Medusa
Medusa
Idolobesie
Medusa
Level 152
God Stats
2W - 1L
1,792 SR
Queue Stats
74W - 62L
1,602 Elo+
Party 1
Horus
Horus
MASHINATOR999
Horus
Level 155
God Stats
3W - 0L
1,555 SR
Queue Stats
67W - 55L
1,606 Elo+
Party 1
Zeus
Zeus
MrCherry
Zeus
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 54L
1,445 Elo+
Solo
Cernunnos
Cernunnos
c0und
Cernunnos
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Cruzness
Horus
12
0 / 5 / 5
6,774
677
1,973
12,868
12,589
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Maui
Diremaw
Maui
12
0 / 4 / 8
7,332
733
7,928
12,092
12,814
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Apollo
12
3 / 8 / 3
7,334
733
11,298
12,671
5,469
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 4 / 3
7,257
726
3,855
9,066
4,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bakasura
raptgo93
Bakasura
15
3 / 4 / 4
8,007
801
8,723
14,175
17,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Azrael61
Athena
16
2 / 2 / 13
9,710
971
5,578
13,992
16,279
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Idolobesie
Medusa
15
7 / 3 / 10
9,582
958
12,121
8,221
4,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

15
4 / 1 / 13
8,854
885
7,949
13,289
12,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
15
5 / 1 / 13
9,038
904
14,542
5,674
2,930
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
c0und
Cernunnos
16
6 / 1 / 12
9,428
943
16,045
8,887
5,283
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
85
8
Kills
24
25
Deaths
8
23
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Athena
Azrael61
Athena
2
2
13
4.25
L
Horus
Cruzness
Horus
0
5
5
0.5
L
Maui
Diremaw
Maui
0
4
8
1
L
Apollo
3
8
3
0.56
W
Medusa
Idolobesie
Medusa
7
3
10
4
W
4
1
13
10.5
W
Zeus
5
1
13
11.5
L
2
4
3
0.88
W
Cernunnos
c0und
Cernunnos
6
1
12
12
L
Bakasura
raptgo93
Bakasura
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,777
Damage
56,235
60,872
Taken
50,063
52,429
Mitigated
41,621
16,788
Healing
21,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Azrael61
Athena
5,578
1,567
1,206
4,059
13,992
16,279
448
3,386
9,549
11,891
0
L
Horus
Cruzness
Horus
1,973
967
2,997
3,593
12,868
12,589
0
4,556
8,236
0
5,297
L
Maui
Diremaw
Maui
7,928
1,160
849
1,826
12,092
12,814
0
4,203
7,656
14,618
0
L
Apollo
11,298
4,862
0
504
12,671
5,469
0
4,185
8,387
0
21,027
W
Medusa
Idolobesie
Medusa
12,121
4,117
1,961
2,208
8,221
4,960
3,510
2,600
5,621
0
23,420
W
7,949
2,663
3,823
5,111
13,289
12,169
344
2,131
10,099
0
10,750
W
Zeus
14,542
1,319
262
551
5,674
2,930
728
1,770
3,789
30,106
941
L
3,855
949
453
1,307
9,066
4,328
0
3,283
5,653
13,073
0
W
Cernunnos
c0und
Cernunnos
16,045
8,187
491
2,301
8,887
5,283
2,435
1,896
6,310
0
32,898
L
Bakasura
raptgo93
Bakasura
8,723
5,104
729
4,530
14,175
17,229
0
3,420
10,489
0
8,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,704
Gold Earned
46,612
88
Minions Killed
140
0
Camps Cleared
0
817,961
Distance Traveled
898,127
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,710
971
20
2
0
185,433
0
L
Horus
6,774
677
8
1
0
172,723
0
L
Maui
7,332
733
10
1
0
170,991
0
L
Apollo
7,334
733
23
2
0
149,424
0
W
Medusa
9,582
958
30
3
0
153,428
0
W
Horus
8,854
885
13
1
0
199,751
0
W
Zeus
9,038
904
38
4
0
187,178
0
L
Nox
7,257
726
22
2
0
140,035
0
W
Cernunnos
9,428
943
39
4
0
172,337
0
L
Bakasura
8,007
801
25
3
0
184,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role