Player Matchup

Nu Wa
Nu Wa
Atchesy
Nu Wa
Level 67
God Stats
2W - 5L
1,432 SR
Queue Stats
47W - 37L
1,566 Elo+
Party 1
Nut
Nut
Azaezlle
Nut
Level 128
God Stats
17W - 9L
1,606 SR
Queue Stats
56W - 42L
1,484 Elo+
Solo
Pele
Pele
BigBlackSenpai
Pele
Level 141
God Stats
2W - 3L
1,516 SR
Queue Stats
95W - 90L
1,539 Elo+
Party 1
Terra
Terra
BigSalvadorZ
Terra
Level 130
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 124L
1,521 Elo+
Party 1
Neith
Neith
KabumGrzela
Neith
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Solo
Team Averages
Level 102
1,511 SR
1,522 Elo+

VS

Team Averages
Level 132
1,538 SR
1,465 Elo+
Merlin
Merlin
H_hellsing
Merlin
Level 119
God Stats
10W - 6L
1,648 SR
Queue Stats
70W - 65L
1,476 Elo+
Solo
Loki
Loki
PapiAvatar13
Loki
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 13L
1,357 Elo+
Party 2
Bellona
Bellona
TheJoker1624
Bellona
Level 207
God Stats
3W - 3L
1,614 SR
Queue Stats
36W - 40L
1,541 Elo+
Solo
Ymir
Ymir
Ventrellix
Ymir
Level 143
God Stats
2W - 2L
1,421 SR
Queue Stats
57W - 60L
1,526 Elo+
Party 2
Apollo
Apollo
goldyartss
Apollo
Level 68
God Stats
290W - 262L
1,507 SR
Queue Stats
413W - 396L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Atchesy
Nu Wa
13
0 / 2 / 5
7,582
505
6,751
7,975
3,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 4 / 5
6,995
466
7,874
11,011
4,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

14
8 / 2 / 0
8,233
549
12,788
15,517
7,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 2 / 4
7,514
501
4,760
15,205
12,425
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 6 / 2
6,174
412
2,469
8,536
2,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
H_hellsing
Merlin
13
1 / 2 / 0
8,090
539
4,811
5,236
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
4 / 4 / 1
8,499
567
5,302
13,039
4,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
TheJoker1624
Bellona
14
4 / 4 / 6
9,211
614
12,439
17,416
18,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 1 / 6
8,464
564
8,724
14,510
15,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Apollo
goldyartss
Apollo
16
4 / 1 / 2
9,943
663
8,604
10,806
4,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
30
11
Kills
15
16
Deaths
12
16
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Atchesy
Nu Wa
0
2
5
1.25
L
1
4
5
0.88
L
8
2
0
4
L
2
2
4
2
W
Merlin
H_hellsing
Merlin
1
2
0
0.5
L
0
6
2
0.17
W
4
4
1
1.13
W
Bellona
TheJoker1624
Bellona
4
4
6
1.75
W
2
1
6
5
W
Apollo
goldyartss
Apollo
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,642
Damage
39,880
58,244
Taken
61,007
30,265
Mitigated
44,555
10,690
Healing
20,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Atchesy
Nu Wa
6,751
1,800
0
1,500
7,975
3,377
29
3,391
4,323
62,800
0
L
7,874
4,001
0
1,029
11,011
4,159
0
2,181
8,830
0
46,948
L
12,788
3,479
0
2,831
15,517
7,392
0
2,336
13,077
0
67,194
L
4,760
801
1,652
2,603
15,205
12,425
0
3,249
11,865
25,965
566
W
Merlin
H_hellsing
Merlin
4,811
61
0
622
5,236
1,732
0
1,425
3,611
52,967
95
L
2,469
1,518
0
1,075
8,536
2,912
45
1,244
7,172
0
23,971
W
5,302
2,037
0
5,406
13,039
4,795
0
1,553
11,334
0
68,340
W
Bellona
TheJoker1624
Bellona
12,439
4,217
0
4,074
17,416
18,811
0
2,016
15,282
0
59,450
W
8,724
1,392
0
4,294
14,510
15,012
0
3,141
11,083
35,901
1,657
W
Apollo
goldyartss
Apollo
8,604
5,266
0
6,560
10,806
4,205
2,238
1,948
8,646
0
86,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,498
Gold Earned
44,207
380
Minions Killed
477
0
Camps Cleared
0
1,466,751
Distance Traveled
1,487,516
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,582
505
132
9
0
287,558
0
L
Nut
6,995
466
81
5
0
242,370
1
L
Pele
8,233
549
91
6
0
360,663
0
L
Terra
7,514
501
34
2
0
329,048
6
W
Merlin
8,090
539
104
7
0
272,161
0
L
Neith
6,174
412
42
3
0
247,112
0
W
Loki
8,499
567
108
7
0
357,636
1
W
Bellona
9,211
614
82
5
0
297,197
0
W
Ymir
8,464
564
45
3
0
288,288
0
W
Apollo
9,943
663
138
9
0
272,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role