Player Matchup

Sun Wukong
Sun Wukong
JacobTriesHard
Sun Wukong
Level 68
God Stats
2W - 6L
1,500 SR
Queue Stats
25W - 29L
1,305 Elo+
Solo
Raijin
Raijin
SomeNumbers0968
Raijin
Level 121
God Stats
2W - 1L
1,710 SR
Queue Stats
403W - 375L
1,477 Elo+
Solo
Thanatos
Thanatos
VIadlmIr
Thanatos
Level 25
God Stats
12W - 18L
1,404 SR
Queue Stats
28W - 37L
1,395 Elo+
Party 1
Hel
Hel
demonteizer
Hel
Level 125
God Stats
8W - 10L
1,444 SR
Queue Stats
270W - 284L
1,461 Elo+
Solo
Danzaburou
Danzaburou
l1 Sin l1
Danzaburou
Level 49
God Stats
14W - 27L
1,457 SR
Queue Stats
231W - 277L
1,346 Elo+
Party 1
Team Averages
Level 78
1,503 SR
1,397 Elo+

VS

Team Averages
Level 88
1,714 SR
1,548 Elo+
Arachne
Arachne
DOPECENTIPIDE
Arachne
Level 74
God Stats
2W - 0L
1,668 SR
Queue Stats
57W - 17L
1,874 Elo+
Solo
Skadi
Skadi
DasD67
Skadi
Level 81
God Stats
20W - 16L
1,894 SR
Queue Stats
343W - 344L
1,503 Elo+
Solo
Ymir
Ymir
Star_Lord_n_Co
Ymir
Level 156
God Stats
2W - 0L
1,781 SR
Queue Stats
77W - 57L
1,468 Elo+
Solo
Cthulhu
Cthulhu
YokuV
Cthulhu
Level 47
God Stats
10W - 6L
1,727 SR
Queue Stats
38W - 47L
1,395 Elo+
Solo
Ah Puch
Ah Puch
rowe14
Ah Puch
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JacobTriesHard
Sun Wukong
11
1 / 3 / 2
6,563
410
7,216
15,590
11,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 3 / 0
8,177
511
8,380
14,681
5,633
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
VIadlmIr
Thanatos
10
2 / 4 / 1
6,573
411
3,389
12,114
5,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 7 / 1
6,560
410
4,130
16,976
8,882
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
l1 Sin l1
Danzaburou
12
0 / 1 / 2
6,720
420
4,942
9,603
4,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
16
9 / 0 / 2
9,363
585
11,163
16,109
7,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Skadi
DasD67
Skadi
14
2 / 0 / 2
8,692
543
8,139
6,935
2,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 2 / 6
7,929
496
4,974
15,358
13,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
YokuV
Cthulhu
14
6 / 1 / 2
9,408
588
10,190
12,948
8,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Puch
rowe14
Ah Puch
12
1 / 2 / 3
7,867
492
13,024
7,652
2,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
5
Kills
18
18
Deaths
5
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Arachne
9
0
2
10
W
Skadi
DasD67
Skadi
2
0
2
3
L
Sun Wukong
JacobTriesHard
Sun Wukong
1
3
2
0.67
L
2
3
0
0.67
W
0
2
6
1.5
L
Thanatos
VIadlmIr
Thanatos
2
4
1
0.63
W
Cthulhu
YokuV
Cthulhu
6
1
2
7
L
0
7
1
0.07
L
Danzaburou
l1 Sin l1
Danzaburou
0
1
2
1
W
Ah Puch
rowe14
Ah Puch
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,057
Damage
47,490
68,964
Taken
59,002
35,427
Mitigated
34,923
20,871
Healing
19,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
11,163
7,929
0
10,395
16,109
7,053
113
1,731
14,296
0
88,417
W
Skadi
DasD67
Skadi
8,139
2,931
0
959
6,935
2,483
548
1,668
5,117
0
61,699
L
Sun Wukong
JacobTriesHard
Sun Wukong
7,216
2,218
0
2,564
15,590
11,792
0
6,087
9,327
0
44,271
L
8,380
978
0
4,221
14,681
5,633
0
5,673
8,529
73,168
1,368
W
4,974
881
0
2,365
15,358
13,945
140
2,308
12,656
36,382
0
L
Thanatos
VIadlmIr
Thanatos
3,389
348
0
5,242
12,114
5,105
0
2,161
9,753
0
32,666
W
Cthulhu
YokuV
Cthulhu
10,190
430
507
3,869
12,948
8,659
352
6,657
6,244
55,223
2,645
L
4,130
295
373
3,619
16,976
8,882
0
11,077
5,767
40,500
1,019
L
Danzaburou
l1 Sin l1
Danzaburou
4,942
2,523
0
4,852
9,603
4,015
0
1,980
7,573
0
38,847
W
Ah Puch
rowe14
Ah Puch
13,024
608
0
1,239
7,652
2,783
677
3,196
4,326
57,544
492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,593
Gold Earned
43,259
376
Minions Killed
445
0
Camps Cleared
0
1,433,922
Distance Traveled
1,523,728
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,363
585
119
7
0
351,729
1
W
Skadi
8,692
543
121
8
0
318,305
0
L
Sun Wukong
6,563
410
61
4
0
292,441
4
L
Raijin
8,177
511
127
8
0
252,086
0
W
Ymir
7,929
496
33
2
0
257,450
4
L
Thanatos
6,573
411
44
3
0
310,778
0
W
Cthulhu
9,408
588
109
7
0
307,473
0
L
Hel
6,560
410
78
5
0
275,453
0
L
Danzaburou
6,720
420
66
4
0
303,164
0
W
Ah Puch
7,867
492
63
4
0
288,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role