Player Matchup

Thanatos
Thanatos
D3 Donut
Thanatos
Level 100
God Stats
26W - 19L
1,599 SR
Queue Stats
196W - 200L
1,518 Elo+
Solo
Artemis
Artemis
FaTaLxXxBBYHulk
Artemis
Level 29
God Stats
16W - 20L
1,500 SR
Queue Stats
68W - 79L
1,464 Elo+
Party 3
Chang'e
Chang'e
MeMeCantRead
Chang'e
Level 63
God Stats
34W - 34L
1,562 SR
Queue Stats
70W - 78L
1,515 Elo+
Party 3
Chaac
Chaac
RuthlessCarl
Chaac
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 77L
1,535 Elo+
Solo
Geb
Geb
The Bison8172
Geb
Level 44
God Stats
17W - 10L
1,639 SR
Queue Stats
181W - 182L
1,472 Elo+
Party 3
Team Averages
Level 73
1,560 SR
1,501 Elo+

VS

Team Averages
Level 105
1,590 SR
1,492 Elo+
Nut
Nut
GodlyDre
Nut
Level 121
God Stats
5W - 3L
1,654 SR
Queue Stats
285W - 250L
1,510 Elo+
Party 2
Anubis
Anubis
I VLADDY l
Anubis
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 156L
1,527 Elo+
Solo
Nemesis
Nemesis
KllFortune
Nemesis
Level 26
God Stats
2W - 2L
1,565 SR
Queue Stats
12W - 9L
1,514 Elo+
Party 1
Surtr
Surtr
MrsIllaoi
Surtr
Level 95
God Stats
2W - 0L
1,732 SR
Queue Stats
23W - 23L
1,467 Elo+
Party 1
Bacchus
Bacchus
XJerseyboiiX
Bacchus
Level 127
God Stats
7W - 4L
1,500 SR
Queue Stats
193W - 183L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
D3 Donut
Thanatos
14
1 / 4 / 0
7,440
465
6,504
16,453
7,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 7 / 2
6,624
414
7,332
12,655
6,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
MeMeCantRead
Chang'e
13
0 / 3 / 1
7,039
440
3,622
12,118
3,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 1 / 0
9,362
585
9,557
13,232
10,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
2 / 1 / 0
6,988
437
5,626
13,403
10,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 5
8,235
515
11,185
12,290
4,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
I VLADDY l
Anubis
17
5 / 0 / 0
10,320
645
10,798
6,787
4,228
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
KllFortune
Nemesis
13
2 / 2 / 5
7,596
475
7,899
12,102
5,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Surtr
MrsIllaoi
Surtr
15
1 / 1 / 1
9,342
584
9,274
15,862
10,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
XJerseyboiiX
Bacchus
12
4 / 2 / 7
8,438
527
7,138
13,821
13,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
6
Kills
16
16
Deaths
7
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thanatos
D3 Donut
Thanatos
1
4
0
0.25
L
1
7
2
0.29
W
4
2
5
3.25
W
Anubis
I VLADDY l
Anubis
5
0
0
5
W
Nemesis
KllFortune
Nemesis
2
2
5
2.25
L
Chang'e
MeMeCantRead
Chang'e
0
3
1
0.17
W
Surtr
MrsIllaoi
Surtr
1
1
1
1.5
L
2
1
0
2
L
2
1
0
2
W
Bacchus
XJerseyboiiX
Bacchus
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,641
Damage
46,294
67,861
Taken
60,862
38,196
Mitigated
37,510
26,479
Healing
19,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
D3 Donut
Thanatos
6,504
1,786
0
10,182
16,453
7,275
0
2,598
13,811
0
74,092
L
7,332
3,479
0
2,389
12,655
6,243
0
3,295
9,360
0
28,430
W
11,185
6,056
0
5,756
12,290
4,814
599
2,262
10,028
0
59,868
W
Anubis
I VLADDY l
Anubis
10,798
997
0
4,003
6,787
4,228
794
2,896
3,891
95,339
3,141
W
Nemesis
KllFortune
Nemesis
7,899
4,921
0
901
12,102
5,112
629
1,546
10,556
0
49,322
L
Chang'e
MeMeCantRead
Chang'e
3,622
194
303
5,362
12,118
3,537
0
7,176
4,942
42,014
1,210
W
Surtr
MrsIllaoi
Surtr
9,274
3,601
0
5,036
15,862
10,072
129
0
15,862
2,829
72,784
L
9,557
988
0
4,880
13,232
10,593
0
661
11,724
0
85,918
L
5,626
1,074
0
3,363
13,403
10,548
0
4,451
8,952
24,386
1,862
W
Bacchus
XJerseyboiiX
Bacchus
7,138
1,440
446
3,781
13,821
13,284
0
2,401
11,420
19,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,453
Gold Earned
43,931
417
Minions Killed
446
0
Camps Cleared
0
1,504,920
Distance Traveled
1,540,622
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,440
465
106
7
0
306,478
0
L
Artemis
6,624
414
32
2
0
250,285
0
W
Nut
8,235
515
74
5
0
276,906
6
W
Anubis
10,320
645
146
9
0
280,002
2
W
Nemesis
7,596
475
64
4
0
334,767
0
L
Chang'e
7,039
440
88
6
0
307,837
0
W
Surtr
9,342
584
137
9
0
329,879
0
L
Chaac
9,362
585
154
10
0
332,971
0
L
Geb
6,988
437
37
2
0
307,349
4
W
Bacchus
8,438
527
25
2
0
319,068
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role