Player Matchup

Sol
Sol
 
Sol
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
 
Hun Batz
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Arckengel
Merlin
Level 159
God Stats
2W - 6L
1,297 SR
Queue Stats
223W - 227L
1,556 Elo+
Party 1
Izanami
Izanami
MateriaPrimal
Izanami
Level 140
God Stats
3W - 2L
1,627 SR
Queue Stats
202W - 195L
1,561 Elo+
Party 1
Zeus
Zeus
xRGxKiller
Zeus
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 27L
1,548 Elo+
Party 2
Team Averages
Level 124
1,485 SR
1,533 Elo+

VS

Team Averages
Level 140
1,486 SR
1,487 Elo+
Osiris
Osiris
Lucky258
Osiris
Level 132
God Stats
1W - 0L
1,768 SR
Queue Stats
39W - 32L
1,562 Elo+
Solo
Nike
Nike
SahinTheDream
Nike
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 16L
1,427 Elo+
Party 3
Nu Wa
Nu Wa
TrevTheNBK
Nu Wa
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 33L
1,444 Elo+
Party 3
Khepri
Khepri
YungStallion858
Khepri
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 54L
1,528 Elo+
Solo
Medusa
Medusa
jambob1998
Medusa
Level 166
God Stats
1W - 1L
1,159 SR
Queue Stats
141W - 130L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
2 / 1 / 4
7,940
794
7,829
8,943
3,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
 
Hun Batz
12
1 / 4 / 3
6,689
669
4,817
8,206
3,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
Arckengel
Merlin
13
2 / 3 / 5
7,083
708
5,948
12,593
5,783
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Izanami
14
2 / 1 / 2
7,269
727
6,094
5,144
2,199
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 5 / 2
6,971
697
7,227
7,795
2,310
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Lucky258
Osiris
12
0 / 3 / 10
7,301
730
8,995
11,334
13,500
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

15
7 / 1 / 7
8,703
870
8,077
8,844
9,710
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
14
2 / 1 / 7
7,805
781
7,156
6,260
3,359
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 2 / 7
7,347
735
3,396
10,787
8,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
jambob1998
Medusa
16
5 / 0 / 6
8,829
883
11,399
6,450
3,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
51
7
Kills
14
14
Deaths
7
16
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
1
4
4
L
Hun Batz
 
Hun Batz
1
4
3
0.63
L
Merlin
Arckengel
Merlin
2
3
5
1.5
W
Osiris
Lucky258
Osiris
0
3
10
1.67
L
Izanami
2
1
2
3
W
7
1
7
10.5
W
Nu Wa
2
1
7
5.5
W
0
2
7
1.75
W
Medusa
jambob1998
Medusa
5
0
6
8
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,915
Damage
39,023
42,681
Taken
43,675
17,294
Mitigated
39,092
14,032
Healing
17,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,829
3,007
862
4,669
8,943
3,563
368
1,979
6,673
22,927
0
L
Hun Batz
 
Hun Batz
4,817
785
457
373
8,206
3,439
0
2,810
5,272
0
9,607
L
Merlin
Arckengel
Merlin
5,948
244
477
3,945
12,593
5,783
100
2,790
9,529
13,202
459
W
Osiris
Lucky258
Osiris
8,995
1,592
422
2,519
11,334
13,500
153
4,926
6,408
0
13,054
L
Izanami
6,094
3,546
974
1,280
5,144
2,199
0
1,364
3,615
0
19,681
W
8,077
0
1,180
2,192
8,844
9,710
545
3,946
4,898
0
15,226
W
Nu Wa
7,156
2,442
4,467
2,062
6,260
3,359
910
4,724
1,536
14,755
0
W
3,396
83
1,312
3,119
10,787
8,996
0
4,438
6,349
5,180
0
W
Medusa
jambob1998
Medusa
11,399
2,375
0
0
6,450
3,527
246
2,621
3,829
0
33,956
L
7,227
272
674
321
7,795
2,310
0
1,609
6,012
21,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,952
Gold Earned
39,985
131
Minions Killed
105
0
Camps Cleared
0
876,086
Distance Traveled
1,020,561
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,940
794
41
4
0
173,402
0
L
Hun Batz
6,689
669
14
1
0
192,742
0
L
Merlin
7,083
708
17
2
0
179,291
0
W
Osiris
7,301
730
9
1
0
196,122
0
L
Izanami
7,269
727
33
3
0
177,851
0
W
Nike
8,703
870
16
2
0
207,957
0
W
Nu Wa
7,805
781
34
3
0
205,699
0
W
Khepri
7,347
735
6
1
0
183,332
0
W
Medusa
8,829
883
40
4
0
227,451
0
L
Zeus
6,971
697
26
3
0
152,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role