Player Matchup

Ah Puch
Ah Puch
Bronze I
Gods1stInfantry
Ah Puch
Bronze I
Level 158
God Stats
2W - 3L
1,633 SR
Queue Stats
74W - 127L
681 MMR
Party 2
Kumbhakarna
Kumbhakarna
Silver IV
KimBroSlice
Kumbhakarna
Silver IV
Level 56
God Stats
52W - 67L
1,381 SR
Queue Stats
86W - 137L
811 MMR
Party 2
Arachne
Arachne
Silver V
RefinedGravemind
Arachne
Silver V
Level 55
God Stats
61W - 65L
1,488 SR
Queue Stats
80W - 136L
825 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 90
1,501 SR
772 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 101
1,411 SR
929 MMR
Thanatos
Thanatos
Silver V
Haddad_Lucca
Thanatos
Silver V
Level 60
God Stats
4W - 2L
1,364 SR
Queue Stats
72W - 119L
720 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
Revolutionary2
Baron Samedi
Gold III
Level 119
God Stats
0W - 3L
1,234 SR
Queue Stats
40W - 51L
1,351 MMR
Party 1
Xing Tian
Xing Tian
Silver V
ViolentInertia
Xing Tian
Silver V
Level 123
God Stats
5W - 6L
1,635 SR
Queue Stats
31W - 54L
718 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 5
11,968
748
13,558
9,340
4,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kumbhakarna
KimBroSlice
Kumbhakarna
17
4 / 1 / 6
11,226
702
9,424
25,115
23,576
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 2 / 7
11,618
726
14,910
17,279
11,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
AchillesCerberusThothDiscordiaDanzaburou

VS

Bans
PersephoneBake KujiraKukulkanKuzenboNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Haddad_Lucca
Thanatos
13
0 / 5 / 3
8,973
561
6,449
13,311
6,952
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Baron Samedi
Revolutionary2
Baron Samedi
15
2 / 4 / 2
9,923
620
17,255
14,405
8,657
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
ViolentInertia
Xing Tian
15
2 / 2 / 2
9,873
617
10,162
19,602
22,583
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
11
Kills
4
4
Deaths
11
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
L
Thanatos
Haddad_Lucca
Thanatos
0
5
3
0.3
W
Kumbhakarna
KimBroSlice
Kumbhakarna
4
1
6
7
W
3
2
7
3.25
L
Baron Samedi
Revolutionary2
Baron Samedi
2
4
2
0.75
L
Xing Tian
ViolentInertia
Xing Tian
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,892
Damage
33,866
51,734
Taken
47,318
39,355
Mitigated
38,192
18,557
Healing
11,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,558
596
0
1,625
9,340
4,044
1,397
5,735
3,605
53,349
3,615
L
Thanatos
Haddad_Lucca
Thanatos
6,449
1,880
0
4,837
13,311
6,952
0
4,246
9,036
0
30,108
W
Kumbhakarna
KimBroSlice
Kumbhakarna
9,424
373
372
11,539
25,115
23,576
0
13,203
11,912
30,449
2,523
W
14,910
11,296
0
5,021
17,279
11,735
0
8,220
9,059
0
73,036
L
Baron Samedi
Revolutionary2
Baron Samedi
17,255
1,726
1,210
3,252
14,405
8,657
0
7,594
6,802
56,013
0
L
Xing Tian
ViolentInertia
Xing Tian
10,162
795
0
2,326
19,602
22,583
0
9,660
9,913
28,731
1,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,812
Gold Earned
28,769
196
Minions Killed
176
0
Camps Cleared
0
959,102
Distance Traveled
823,225
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,968
748
78
5
0
286,189
2
L
Thanatos
8,973
561
57
4
0
281,042
0
W
Kumbhakarna
11,226
702
35
2
0
334,715
1
W
Arachne
11,618
726
83
5
0
338,198
1
L
Baron Samedi
9,923
620
88
6
0
251,558
1
L
Xing Tian
9,873
617
31
2
0
290,625
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role