Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
TanweerRaja
Hun Batz
Level 147
God Stats
3W - 4L
1,613 SR
Queue Stats
39W - 46L
1,529 Elo+
Party 2
Nut
Nut
ZynxWasTaken
Nut
Level 84
God Stats
5W - 2L
1,798 SR
Queue Stats
34W - 36L
1,544 Elo+
Party 2
Team Averages
Level 102
1,637 SR
1,524 Elo+

VS

Team Averages
Level 104
1,585 SR
1,697 Elo+
Ymir
Ymir
Kawa11 Angel
Ymir
Level 117
God Stats
1W - 1L
1,309 SR
Queue Stats
32W - 25L
1,671 Elo+
Party 1
Baron Samedi
Baron Samedi
TresMane
Baron Samedi
Level 85
God Stats
2W - 2L
1,660 SR
Queue Stats
25W - 24L
1,661 Elo+
Party 1
Nut
Nut
llGuacaCanoell
Nut
Level 109
God Stats
8W - 6L
1,786 SR
Queue Stats
15W - 15L
1,758 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 0 / 7
6,574
730
4,992
5,114
5,089
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
TanweerRaja
Hun Batz
11
2 / 1 / 4
7,116
791
4,217
7,684
3,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
5 / 2 / 2
7,723
858
4,802
7,423
3,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 0 / 0
4,825
536
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
TresMane
Baron Samedi
12
1 / 4 / 1
6,653
739
4,924
7,581
4,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 3 / 1
6,871
763
6,141
8,472
3,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
7
Kills
3
3
Deaths
7
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
7
3.5
L
0
0
0
0
W
Hun Batz
TanweerRaja
Hun Batz
2
1
4
4
L
Baron Samedi
TresMane
Baron Samedi
1
4
1
0.38
W
5
2
2
3
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,011
Damage
11,065
20,221
Taken
16,053
11,921
Mitigated
7,723
3,877
Healing
2,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,992
493
0
909
5,114
5,089
187
1,555
3,559
14,515
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Hun Batz
TanweerRaja
Hun Batz
4,217
1,077
0
2,363
7,684
3,575
0
1,333
6,351
0
30,458
L
Baron Samedi
TresMane
Baron Samedi
4,924
123
155
1,060
7,581
4,173
0
2,450
5,097
17,743
0
W
4,802
2,373
0
605
7,423
3,257
961
2,079
5,344
0
27,864
L
6,141
3,000
0
1,456
8,472
3,550
0
2,558
5,864
0
26,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,413
Gold Earned
18,349
126
Minions Killed
80
0
Camps Cleared
0
490,324
Distance Traveled
316,545
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,574
730
11
1
0
168,147
0
L
Ymir
4,825
536
0
0
0
4,967
0
W
Hun Batz
7,116
791
58
6
0
170,208
4
L
Baron Samedi
6,653
739
34
4
0
161,684
0
W
Nut
7,723
858
57
6
0
151,969
1
L
Nut
6,871
763
46
5
0
149,894
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role