Player Matchup

Merlin
Merlin
Bronze III
RollDaWood
Merlin
Bronze III
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 100
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 107
1,500 SR
1,500 MMR
Kuzenbo
Kuzenbo
Bronze III
TheeChibi
Kuzenbo
Bronze III
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
RollDaWood
Merlin
14
0 / 4 / 0
9,409
855
6,111
9,525
3,634
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
NikeAnubisVulcanAnhurFenrir

VS

Bans
UllrAthenaChernobogAchillesSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
TheeChibi
Kuzenbo
17
4 / 0 / 0
11,358
1,033
6,959
10,118
8,989
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
4
4
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
RollDaWood
Merlin
0
4
0
0
W
Kuzenbo
TheeChibi
Kuzenbo
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,111
Damage
6,959
9,525
Taken
10,118
3,634
Mitigated
8,989
555
Healing
2,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
RollDaWood
Merlin
6,111
436
0
555
9,525
3,634
122
7,083
2,442
50,063
995
W
Kuzenbo
TheeChibi
Kuzenbo
6,959
2,322
0
2,641
10,118
8,989
1,026
6,477
3,641
47,912
3,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,409
Gold Earned
11,358
105
Minions Killed
109
4
Camps Cleared
5
184,085
Distance Traveled
237,894
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,409
855
105
10
4
184,085
0
W
Kuzenbo
11,358
1,033
109
10
5
237,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role