Player Matchup

Bellona
Bellona
Gold III
ChaoticDeaths_
Bellona
Gold III
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 100L
1,452 MMR
Solo
Sobek
Sobek
Bronze III
FractionOfABook
Sobek
Bronze III
Level 156
God Stats
6W - 6L
1,500 SR
Queue Stats
286W - 283L
1,454 MMR
Solo
Serqet
Serqet
Silver IV
KissMyCritsXD
Serqet
Silver IV
Level 148
God Stats
17W - 18L
1,700 SR
Queue Stats
38W - 46L
1,454 MMR
Solo
Skadi
Skadi
Bronze III
bigchvngus
Skadi
Bronze III
Level 104
God Stats
16W - 5L
1,500 SR
Queue Stats
303W - 312L
1,458 MMR
Solo
Agni
Agni
Gold II
jacolbas71
Agni
Gold II
Level 149
God Stats
3W - 4L
1,555 SR
Queue Stats
52W - 53L
1,457 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 133
1,551 SR
1,455 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 117
1,720 SR
1,455 MMR
Da Ji
Da Ji
Bronze IV
ClrRED117
Da Ji
Bronze IV
Level 70
God Stats
1W - 7L
1,514 SR
Queue Stats
85W - 79L
1,454 MMR
Solo
Kukulkan
Kukulkan
Gold V
I800SMOKETREE
Kukulkan
Gold V
Level 79
God Stats
6W - 9L
1,492 SR
Queue Stats
129W - 132L
1,462 MMR
Solo
Artio
Artio
Gold II
OniStealyo
Artio
Gold II
Level 202
God Stats
5W - 3L
1,843 SR
Queue Stats
345W - 350L
1,457 MMR
Solo
Ymir
Ymir
Gold V
ROZhEB
Ymir
Gold V
Level 137
God Stats
6W - 5L
1,938 SR
Queue Stats
63W - 66L
1,449 MMR
Solo
Medusa
Medusa
Bronze III
TrapHouseWilly
Medusa
Bronze III
Level 96
God Stats
1W - 2L
1,813 SR
Queue Stats
2W - 11L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 4
6,396
640
7,421
11,340
10,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
3 / 0 / 2
6,190
619
4,016
5,518
4,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 3 / 5
5,763
576
4,556
8,611
3,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Skadi
9
3 / 1 / 0
5,516
552
5,835
6,190
2,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

12
7 / 0 / 4
7,193
719
9,506
5,979
2,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ThanatosAresMartichorasCharon

VS

Bans
AthenaHachimanKuzenboAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
ClrRED117
Da Ji
9
2 / 5 / 1
5,243
524
5,525
13,221
5,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
I800SMOKETREE
Kukulkan
11
2 / 4 / 0
6,103
610
4,595
7,491
3,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
9
0 / 3 / 1
5,430
543
3,611
8,923
6,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
ROZhEB
Ymir
7
0 / 3 / 1
4,899
490
2,983
11,061
8,458
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 1 / 0
5,036
504
5,581
7,145
2,581
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
16
Kills
5
5
Deaths
16
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
L
Da Ji
ClrRED117
Da Ji
2
5
1
0.5
W
3
0
2
4
L
Kukulkan
I800SMOKETREE
Kukulkan
2
4
0
0.5
W
1
3
5
1.17
L
Artio
0
3
1
0.17
L
Ymir
ROZhEB
Ymir
0
3
1
0.17
L
1
1
0
1
W
Skadi
3
1
0
3
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,334
Damage
22,295
37,638
Taken
47,841
22,998
Mitigated
25,819
10,392
Healing
12,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,421
2,456
0
4,006
11,340
10,148
0
3,329
7,419
0
38,660
L
Da Ji
ClrRED117
Da Ji
5,525
1,186
0
2,722
13,221
5,504
0
2,240
10,239
0
35,293
W
4,016
548
0
2,258
5,518
4,506
28
2,071
3,447
15,303
0
L
Kukulkan
I800SMOKETREE
Kukulkan
4,595
338
0
1,826
7,491
3,137
0
4,991
2,455
45,967
0
W
4,556
1,514
0
1,573
8,611
3,896
0
1,182
7,339
0
46,011
L
Artio
3,611
404
0
2,123
8,923
6,139
0
493
7,994
22,384
2,949
L
Ymir
ROZhEB
Ymir
2,983
531
855
2,319
11,061
8,458
0
4,887
6,046
17,177
0
L
5,581
2,430
0
2,346
7,145
2,581
0
905
6,240
0
31,891
W
Skadi
5,835
2,649
0
1,252
6,190
2,115
0
779
5,411
0
36,659
W
9,506
1,233
0
1,303
5,979
2,333
24
2,584
3,395
50,995
862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,058
Gold Earned
26,711
315
Minions Killed
274
0
Camps Cleared
0
1,117,375
Distance Traveled
991,092
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,396
640
68
7
0
220,074
1
L
Da Ji
5,243
524
58
6
0
213,402
0
W
Sobek
6,190
619
17
2
0
243,165
3
L
Kukulkan
6,103
610
88
9
0
177,774
0
W
Serqet
5,763
576
76
8
0
234,299
0
L
Artio
5,430
543
54
5
0
166,236
1
L
Ymir
4,899
490
23
2
0
215,433
1
L
Medusa
5,036
504
51
5
0
218,247
0
W
Skadi
5,516
552
58
6
0
191,741
1
W
Agni
7,193
719
96
10
0
228,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role