Player Matchup

Horus
Horus
DCowboys555
Horus
Level 157
God Stats
9W - 4L
1,519 SR
Queue Stats
88W - 120L
1,462 Elo+
Party 1
Hachiman
Hachiman
Dakxel
Hachiman
Level 22
God Stats
5W - 6L
1,466 SR
Queue Stats
57W - 77L
1,443 Elo+
Party 1
Geb
Geb
INT3US
Geb
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,208 Elo+
Party 1
Ix Chel
Ix Chel
RBUSH
Ix Chel
Level 123
God Stats
5W - 4L
1,463 SR
Queue Stats
23W - 29L
1,495 Elo+
Party 1
Thanatos
Thanatos
ZeusJuice6969
Thanatos
Level 28
God Stats
6W - 4L
1,578 SR
Queue Stats
36W - 42L
1,467 Elo+
Party 1
Team Averages
Level 79
1,505 SR
1,415 Elo+

VS

Team Averages
Level 16
1,481 SR
1,480 Elo+
Pele
Pele
Catboy2106
Pele
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,538 Elo+
Party 2
Fenrir
Fenrir
CitricFolf
Fenrir
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
King Arthur
King Arthur
Mai088878
King Arthur
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,355 Elo+
Solo
Chernobog
Chernobog
ouiners
Chernobog
Level 15
God Stats
3W - 5L
1,404 SR
Queue Stats
3W - 5L
1,412 Elo+
Solo
Neith
Neith
poptart355
Neith
Level 28
God Stats
18W - 10L
1,500 SR
Queue Stats
190W - 161L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 10
6,290
899
7,657
8,616
5,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
Dakxel
Hachiman
12
4 / 1 / 4
6,483
926
5,838
4,666
2,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
INT3US
Geb
12
2 / 0 / 9
6,946
992
3,357
6,696
7,435
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
RBUSH
Ix Chel
12
3 / 0 / 8
6,572
939
4,386
4,328
2,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
ZeusJuice6969
Thanatos
13
5 / 1 / 3
7,042
1,006
6,607
6,050
2,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
6,156
879
4,966
7,348
3,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
CitricFolf
Fenrir
10
0 / 1 / 1
5,469
781
2,054
3,730
1,418
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Mai088878
King Arthur
13
1 / 3 / 1
6,603
943
3,671
7,988
5,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chernobog
ouiners
Chernobog
10
0 / 3 / 0
5,280
754
3,714
4,499
1,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Neith
10
0 / 5 / 0
5,558
794
3,574
7,950
2,838
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
15
Kills
3
3
Deaths
15
34
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
L
Fenrir
CitricFolf
Fenrir
0
1
1
0.5
W
1
1
10
6
W
Hachiman
Dakxel
Hachiman
4
1
4
6
W
Geb
INT3US
Geb
2
0
9
6.5
L
King Arthur
Mai088878
King Arthur
1
3
1
0.5
W
Ix Chel
RBUSH
Ix Chel
3
0
8
7
W
Thanatos
ZeusJuice6969
Thanatos
5
1
3
6.5
L
Chernobog
ouiners
Chernobog
0
3
0
0
L
Neith
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,845
Damage
17,979
30,356
Taken
31,515
20,721
Mitigated
13,882
11,165
Healing
1,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,966
461
0
932
7,348
3,027
0
2,484
4,864
0
14,714
L
Fenrir
CitricFolf
Fenrir
2,054
595
0
74
3,730
1,418
0
1,023
2,707
0
5,155
W
7,657
2,872
452
1,414
8,616
5,284
645
0
8,460
0
15,249
W
Hachiman
Dakxel
Hachiman
5,838
3,634
0
988
4,666
2,117
603
0
4,619
0
16,640
W
Geb
INT3US
Geb
3,357
620
0
1,312
6,696
7,435
0
0
6,465
9,236
0
L
King Arthur
Mai088878
King Arthur
3,671
330
0
0
7,988
5,413
0
1,510
6,478
0
20,069
W
Ix Chel
RBUSH
Ix Chel
4,386
152
1,268
957
4,328
2,966
0
0
4,328
16,795
1,217
W
Thanatos
ZeusJuice6969
Thanatos
6,607
1,331
0
4,774
6,050
2,919
47
0
5,973
0
20,537
L
Chernobog
ouiners
Chernobog
3,714
2,095
9
66
4,499
1,186
0
1,359
3,140
0
7,662
L
Neith
3,574
746
0
540
7,950
2,838
0
1,285
6,665
0
9,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,333
Gold Earned
29,066
126
Minions Killed
97
0
Camps Cleared
0
802,688
Distance Traveled
704,311
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,156
879
18
3
0
167,031
0
L
Fenrir
5,469
781
9
1
0
178,599
0
W
Horus
6,290
899
20
3
0
147,624
0
W
Hachiman
6,483
926
35
5
0
153,256
0
W
Geb
6,946
992
13
2
0
164,907
2
L
King Arthur
6,603
943
40
6
0
145,267
0
W
Ix Chel
6,572
939
34
5
0
162,048
0
W
Thanatos
7,042
1,006
24
3
0
174,853
0
L
Chernobog
5,280
754
9
1
0
83,337
0
L
Neith
5,558
794
21
3
0
130,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role