Player Matchup

Fenrir
Fenrir
BeefAndCheddar
Fenrir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 5L
1,601 Elo+
Party 3
Arachne
Arachne
Llamahawk
Arachne
Level 14
God Stats
1W - 0L
1,742 SR
Queue Stats
11W - 1L
1,432 Elo+
Party 3
Bellona
Bellona
SwAgLoRdGeTrEkT
Bellona
Level 24
God Stats
8W - 0L
1,997 SR
Queue Stats
8W - 1L
1,561 Elo+
Party 3
Vulcan
Vulcan
Visgatis
Vulcan
Level 156
God Stats
3W - 0L
1,850 SR
Queue Stats
46W - 19L
1,907 Elo+
Party 3
Thoth
Thoth
rramahawk
Thoth
Level 16
God Stats
1W - 0L
1,758 SR
Queue Stats
21W - 5L
1,601 Elo+
Party 3
Team Averages
Level 45
1,769 SR
1,621 Elo+

VS

Team Averages
Level 56
1,638 SR
1,587 Elo+
Thanatos
Thanatos
Mellojelloyellow
Thanatos
Level 22
God Stats
5W - 2L
1,614 SR
Queue Stats
23W - 17L
1,602 Elo+
Party 2
Neith
Neith
chululugg
Neith
Level 23
God Stats
4W - 3L
1,738 SR
Queue Stats
72W - 53L
1,678 Elo+
Party 1
Hachiman
Hachiman
iHunterRay
Hachiman
Level 149
God Stats
1W - 2L
1,878 SR
Queue Stats
32W - 28L
1,657 Elo+
Party 1
Vamana
Vamana
pinoythaboi
Vamana
Level 45
God Stats
2W - 3L
1,617 SR
Queue Stats
187W - 154L
1,562 Elo+
Party 2
Kuzenbo
Kuzenbo
qwitowwis
Kuzenbo
Level 41
God Stats
11W - 10L
1,344 SR
Queue Stats
76W - 85L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 5
8,550
611
6,479
10,412
9,090
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Arachne
Llamahawk
Arachne
14
3 / 1 / 2
7,865
562
3,178
12,897
5,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 2 / 0
7,321
523
3,901
10,962
11,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
Visgatis
Vulcan
16
1 / 0 / 3
9,112
651
5,422
2,529
1,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Thoth
rramahawk
Thoth
16
2 / 1 / 3
9,015
644
4,119
4,460
1,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
6,547
468
2,760
9,809
4,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Neith
chululugg
Neith
10
1 / 1 / 1
6,326
452
1,782
4,108
1,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hachiman
iHunterRay
Hachiman
9
0 / 3 / 0
5,537
396
1,444
8,288
2,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Vamana
12
1 / 1 / 1
7,577
541
6,074
9,236
8,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
qwitowwis
Kuzenbo
9
0 / 2 / 0
5,531
395
2,831
7,346
5,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
10
Kills
4
5
Deaths
10
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
W
Arachne
Llamahawk
Arachne
3
1
2
4
L
2
3
1
0.83
W
0
2
0
0
W
Vulcan
Visgatis
Vulcan
1
0
3
2.5
L
Neith
chululugg
Neith
1
1
1
1.5
L
Hachiman
iHunterRay
Hachiman
0
3
0
0
L
Vamana
1
1
1
1.5
L
Kuzenbo
qwitowwis
Kuzenbo
0
2
0
0
W
Thoth
rramahawk
Thoth
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,099
Damage
14,891
41,260
Taken
38,787
28,997
Mitigated
22,570
8,902
Healing
13,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,479
1,401
0
2,384
10,412
9,090
6
1,712
8,700
0
27,036
W
Arachne
Llamahawk
Arachne
3,178
1,989
0
3,261
12,897
5,781
755
922
11,931
0
63,021
L
2,760
139
0
6,636
9,809
4,525
0
1,302
8,379
0
52,775
W
3,901
1,294
0
1,936
10,962
11,481
531
0
10,322
0
38,459
W
Vulcan
Visgatis
Vulcan
5,422
2,239
0
641
2,529
1,042
816
380
2,149
81,088
1,285
L
Neith
chululugg
Neith
1,782
381
0
1,271
4,108
1,249
0
1,553
2,265
0
39,658
L
Hachiman
iHunterRay
Hachiman
1,444
1,067
0
1,556
8,288
2,310
0
2,774
5,176
0
37,548
L
Vamana
6,074
2,599
0
3,014
9,236
8,778
0
222
8,323
0
51,206
L
Kuzenbo
qwitowwis
Kuzenbo
2,831
1,349
0
1,289
7,346
5,708
0
2,435
4,608
14,521
0
W
Thoth
rramahawk
Thoth
4,119
147
0
680
4,460
1,603
1,489
0
4,460
67,660
457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,863
Gold Earned
31,518
488
Minions Killed
340
0
Camps Cleared
0
1,470,289
Distance Traveled
1,084,755
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,550
611
39
3
0
308,379
0
W
Arachne
7,865
562
95
7
0
326,054
0
L
Thanatos
6,547
468
94
7
0
274,212
0
W
Bellona
7,321
523
62
4
0
254,301
0
W
Vulcan
9,112
651
148
11
0
293,569
0
L
Neith
6,326
452
78
6
0
183,081
0
L
Hachiman
5,537
396
52
4
0
177,433
0
L
Vamana
7,577
541
91
7
0
199,760
2
L
Kuzenbo
5,531
395
25
2
0
250,269
2
W
Thoth
9,015
644
144
10
0
287,986
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role