Player Matchup

Achilles
Achilles
 
Achilles
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Loki
Loki
 
Loki
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
HSdivided
Baron Samedi
Level 38
God Stats
8W - 15L
1,425 SR
Queue Stats
18W - 28L
1,377 Elo+
Solo
Nut
Nut
XSpiitFiire813
Nut
Level 84
God Stats
15W - 8L
1,521 SR
Queue Stats
35W - 39L
1,479 Elo+
Party 4
Sylvanus
Sylvanus
Zynbabwe
Sylvanus
Level 14
God Stats
5W - 4L
1,500 SR
Queue Stats
82W - 74L
1,581 Elo+
Party 2
Team Averages
Level 49
1,489 SR
1,487 Elo+

VS

Team Averages
Level 51
1,623 SR
1,462 Elo+
Surtr
Surtr
JustRam2
Surtr
Level 46
God Stats
2W - 1L
1,954 SR
Queue Stats
35W - 40L
1,495 Elo+
Solo
Thanatos
Thanatos
SakeofBinks
Thanatos
Level 26
God Stats
17W - 20L
1,427 SR
Queue Stats
75W - 95L
1,368 Elo+
Party 1
Apollo
Apollo
Tertacless
Apollo
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 121L
1,388 Elo+
Party 1
Bacchus
Bacchus
WhoCaresForNames
Bacchus
Level 8
God Stats
2W - 1L
1,737 SR
Queue Stats
13W - 15L
1,491 Elo+
Party 3
Freya
Freya
awAAkenbAAke
Freya
Level 137
God Stats
1W - 3L
1,500 SR
Queue Stats
192W - 164L
1,569 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
5 / 3 / 1
7,197
654
11,347
13,405
9,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
 
Loki
11
6 / 1 / 2
6,440
585
3,323
6,569
2,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
HSdivided
Baron Samedi
11
1 / 0 / 1
6,132
557
3,808
6,417
3,033
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
2 / 1 / 3
5,930
539
6,534
4,665
1,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Zynbabwe
Sylvanus
10
5 / 2 / 4
6,060
551
8,695
9,253
4,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
JustRam2
Surtr
9
2 / 6 / 1
5,719
520
7,638
15,503
7,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
SakeofBinks
Thanatos
9
0 / 4 / 0
4,848
441
1,854
9,616
3,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Apollo
Tertacless
Apollo
9
1 / 3 / 2
5,112
465
3,491
8,505
2,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
3 / 2 / 1
6,272
570
4,147
11,107
9,229
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 5 / 1
5,360
487
3,475
7,698
2,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
19
Kills
6
7
Deaths
20
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
3
1
1.83
W
Loki
 
Loki
6
1
2
7
W
Baron Samedi
HSdivided
Baron Samedi
1
0
1
1.5
L
Surtr
JustRam2
Surtr
2
6
1
0.42
L
Thanatos
SakeofBinks
Thanatos
0
4
0
0
L
Apollo
Tertacless
Apollo
1
3
2
0.67
L
3
2
1
1.75
W
2
1
3
3.5
W
Sylvanus
Zynbabwe
Sylvanus
5
2
4
3.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,707
Damage
20,605
40,309
Taken
52,429
21,338
Mitigated
25,314
15,680
Healing
13,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
11,347
2,800
0
4,172
13,405
9,669
0
372
13,033
0
56,118
W
Loki
 
Loki
3,323
809
0
2,764
6,569
2,169
0
970
5,599
0
29,839
W
Baron Samedi
HSdivided
Baron Samedi
3,808
376
0
3,045
6,417
3,033
0
2,333
4,084
41,651
0
L
Surtr
JustRam2
Surtr
7,638
3,618
0
5,119
15,503
7,071
6
737
14,016
762
32,146
L
Thanatos
SakeofBinks
Thanatos
1,854
161
0
3,951
9,616
3,781
0
2,285
7,283
0
31,047
L
Apollo
Tertacless
Apollo
3,491
2,448
0
1,166
8,505
2,533
0
2,626
5,879
0
28,713
L
4,147
897
0
1,810
11,107
9,229
0
2,946
8,118
20,075
901
W
6,534
4,430
0
2,187
4,665
1,904
0
1,866
2,799
0
43,097
W
Sylvanus
Zynbabwe
Sylvanus
8,695
2,427
344
3,168
9,253
4,563
0
2,073
7,180
26,547
6,553
L
3,475
910
0
1,702
7,698
2,700
0
3,472
4,226
29,347
2,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,759
Gold Earned
27,311
320
Minions Killed
220
0
Camps Cleared
0
1,086,475
Distance Traveled
1,043,316
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,197
654
98
9
0
211,518
0
W
Loki
6,440
585
49
4
0
264,601
1
W
Baron Samedi
6,132
557
66
6
0
212,929
4
L
Surtr
5,719
520
44
4
0
188,772
2
L
Thanatos
4,848
441
45
4
0
221,940
0
L
Apollo
5,112
465
48
4
0
205,661
0
L
Bacchus
6,272
570
28
3
0
227,248
0
W
Nut
5,930
539
58
5
0
193,114
4
W
Sylvanus
6,060
551
49
4
0
204,313
0
L
Freya
5,360
487
55
5
0
199,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role