Player Matchup

Ra
Ra
Silver V
HMH HUGOV58
Ra
Silver V
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 144L
1,304 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
WATCHmeROLL420
Ao Kuang
Silver I
Level 144
God Stats
17W - 15L
1,685 SR
Queue Stats
428W - 493L
1,132 MMR
Party 1
Guan Yu
Guan Yu
Gold III
dahmersfather
Guan Yu
Gold III
Level 141
God Stats
1W - 3L
1,433 SR
Queue Stats
274W - 317L
1,378 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,539 SR
1,271 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 78
1,463 SR
1,051 MMR
Janus
Janus
Bronze IV
D 2 Chanclazos
Janus
Bronze IV
Level 117
God Stats
2W - 2L
1,689 SR
Queue Stats
13W - 28L
1,486 MMR
Solo
Hachiman
Hachiman
Silver V
GBeDub
Hachiman
Silver V
Level 57
God Stats
8W - 10L
1,326 SR
Queue Stats
36W - 76L
833 MMR
Party 2
Gilgamesh
Gilgamesh
Silver V
GungaMElunga
Gilgamesh
Silver V
Level 61
God Stats
13W - 22L
1,373 SR
Queue Stats
36W - 76L
833 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 1
9,426
673
7,280
6,267
2,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
14
1 / 3 / 3
8,698
621
10,745
18,368
20,864
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Guan Yu
14
1 / 4 / 4
9,029
645
6,858
15,206
16,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
KuzenboAtlasVulcanNe ZhaKukulkan

VS

Bans
AthenaXbalanqueAnhurBacchusArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 4
9,851
704
13,421
10,116
3,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
GBeDub
Hachiman
14
3 / 3 / 3
9,677
691
8,506
7,894
2,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
GungaMElunga
Gilgamesh
16
4 / 1 / 5
10,460
747
6,883
17,070
12,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
5
Kills
8
9
Deaths
5
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
W
Hachiman
GBeDub
Hachiman
3
3
3
1.5
W
Gilgamesh
GungaMElunga
Gilgamesh
4
1
5
6.5
L
3
2
1
1.75
L
Ao Kuang
1
3
3
0.83
L
Guan Yu
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,883
Damage
28,810
39,841
Taken
35,080
39,890
Mitigated
19,583
8,828
Healing
6,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,421
843
0
2,718
10,116
3,949
324
4,659
4,945
51,543
0
W
Hachiman
GBeDub
Hachiman
8,506
4,360
0
1,069
7,894
2,819
1,610
3,961
3,752
0
29,165
W
Gilgamesh
GungaMElunga
Gilgamesh
6,883
1,824
0
2,254
17,070
12,815
1,026
7,478
9,046
0
34,632
L
7,280
449
1,124
1,156
6,267
2,849
237
2,746
3,512
44,427
592
L
Ao Kuang
10,745
2,498
0
3,463
18,368
20,864
240
6,396
11,963
21,544
1,464
L
Guan Yu
6,858
896
1,028
2,057
15,206
16,177
160
4,359
10,838
0
25,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,153
Gold Earned
29,988
151
Minions Killed
170
0
Camps Cleared
0
719,373
Distance Traveled
831,242
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,851
704
97
7
0
288,669
0
W
Hachiman
9,677
691
33
2
0
249,519
0
W
Gilgamesh
10,460
747
40
3
0
293,054
0
L
Ra
9,426
673
87
6
0
197,212
0
L
Ao Kuang
8,698
621
24
2
0
253,585
2
L
Guan Yu
9,029
645
40
3
0
268,576
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role